My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Bad

3 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Mega Knight Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Cannon Hog Rider
Zap
Cannon Firecracker
Barbarian Barrel
Cannon Firecracker
The Log
Cannon Firecracker Mini P.E.K.K.A Hog Rider
Earthquake
Cannon Firecracker Hog Rider
Arrows
Firecracker
Royal Delivery
Firecracker Mini P.E.K.K.A Hog Rider
Fireball
Cannon Firecracker Hog Rider
Poison
Cannon Firecracker
Lightning
Cannon Mini P.E.K.K.A Goblinstein
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Cannon Firecracker Fireball Mini P.E.K.K.A Hog Rider Goblinstein Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Cannon Firecracker Fireball

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Cannon
Firecracker
Hog Rider Mini P.E.K.K.A Mega Knight
Fireball
Hog Rider The Log Mega Knight
Mini P.E.K.K.A
Firecracker Hog Rider The Log Mega Knight
Hog Rider
Firecracker Fireball The Log Mini P.E.K.K.A Mega Knight
The Log
Hog Rider Fireball Mini P.E.K.K.A Mega Knight
Mega Knight
Firecracker Fireball Mini P.E.K.K.A Hog Rider The Log
Goblinstein

Defense Synergies 4 8

Cannon
The Log Firecracker Fireball Mini P.E.K.K.A
Firecracker
The Log Cannon Mini P.E.K.K.A Mega Knight
Fireball
The Log Cannon Mini P.E.K.K.A Mega Knight
Mini P.E.K.K.A
The Log Cannon Firecracker Fireball
Hog Rider
The Log
Cannon Firecracker Fireball Mini P.E.K.K.A Mega Knight
Mega Knight
Firecracker Fireball The Log
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Firecracker Fireball The Log
Mini P.E.K.K.A Cannon Firecracker The Log Mega Knight
Cannon Mini P.E.K.K.A Mega Knight
Cannon Mini P.E.K.K.A Firecracker Mega Knight
Firecracker Fireball Mini P.E.K.K.A The Log Mega Knight
Fireball The Log Cannon Firecracker Mega Knight
Cannon Firecracker Fireball
Cannon Fireball The Log Mega Knight
Cannon Mini P.E.K.K.A
Cannon Firecracker Mini P.E.K.K.A Mega Knight
Cannon Firecracker Fireball The Log Mega Knight
Firecracker Fireball
Cannon Mini P.E.K.K.A Mega Knight Fireball The Log
Fireball Mega Knight Cannon Firecracker Mini P.E.K.K.A The Log
Mini P.E.K.K.A Cannon Mega Knight
Cannon Fireball Mini P.E.K.K.A The Log Mega Knight
Mega Knight Cannon Firecracker Fireball Mini P.E.K.K.A
Cannon Fireball Mega Knight Firecracker The Log
The Log Cannon Firecracker Fireball Mega Knight
Mini P.E.K.K.A Cannon
Mega Knight Cannon Firecracker Fireball Mini P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Mega Knight Fireball
Fireball Firecracker Mini P.E.K.K.A The Log Mega Knight
Mega Knight Mini P.E.K.K.A The Log
Mini P.E.K.K.A Mega Knight Fireball The Log
Cannon Mini P.E.K.K.A Mega Knight
Firecracker Fireball
Mini P.E.K.K.A Fireball
Mini P.E.K.K.A Mega Knight
Mega Knight Firecracker Fireball Mini P.E.K.K.A The Log
Cannon
Mega Knight Mini P.E.K.K.A
Mega Knight Fireball The Log
Mini P.E.K.K.A Mega Knight Cannon Fireball
Cannon Firecracker Fireball Mega Knight
Firecracker Fireball Mini P.E.K.K.A The Log
Mega Knight Cannon Firecracker Fireball Mini P.E.K.K.A The Log
Cannon Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker The Log
Firecracker Fireball The Log
Fireball The Log
Firecracker Fireball The Log
Fireball Firecracker The Log Mega Knight
Firecracker Fireball
Firecracker The Log
Fireball The Log Firecracker
Fireball The Log Firecracker
Fireball Mini P.E.K.K.A
Firecracker Fireball The Log
Fireball Firecracker
Firecracker Fireball The Log
Firecracker Fireball
Firecracker Fireball The Log
Firecracker Fireball The Log
Firecracker Fireball The Log Mega Knight
Fireball
Mini P.E.K.K.A
Firecracker Fireball Mini P.E.K.K.A The Log Mega Knight
Firecracker Fireball The Log Mega Knight
Fireball The Log Mega Knight
Fireball
The Log
Fireball The Log
Firecracker The Log Fireball Mega Knight
Firecracker Fireball The Log
Fireball The Log Mega Knight
Fireball Firecracker The Log
Firecracker Fireball
Firecracker Fireball
Fireball Mini P.E.K.K.A
Fireball The Log Mega Knight
Firecracker Fireball
Mega Knight
Firecracker Fireball The Log
Fireball
Fireball Firecracker
The Log Fireball
Fireball Firecracker Mini P.E.K.K.A Mega Knight
The Log Firecracker Fireball
Fireball
Firecracker Mega Knight
Firecracker Fireball The Log
Firecracker Fireball
Firecracker Fireball The Log Mega Knight
Fireball Firecracker Mega Knight

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