My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Mediocre

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Hunter Witch Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Hunter Witch Prince Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Prince Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Prince
Giant Snowball
Cannon Witch
Zap
Cannon Firecracker Witch Prince
Barbarian Barrel
Cannon Firecracker Hunter Witch Magic Archer
The Log
Cannon Firecracker Mini P.E.K.K.A Hunter Witch Prince
Earthquake
Cannon Firecracker Witch
Arrows
Firecracker Witch
Royal Delivery
Firecracker Mini P.E.K.K.A Hunter Witch Prince Magic Archer
Fireball
Cannon Firecracker Hunter Witch Magic Archer
Poison
Cannon Firecracker Hunter Witch Magic Archer
Lightning
Cannon Mini P.E.K.K.A Hunter Witch Prince Magic Archer
Rocket
Hunter Witch Prince Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball Hunter Witch Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball Hunter Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Cannon Firecracker Fireball Mini P.E.K.K.A Hunter Magic Archer Witch Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Cannon Firecracker Fireball Mini P.E.K.K.A

Attack Synergies 0 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Cannon
Firecracker
Mini P.E.K.K.A Prince
Fireball
Magic Archer
Mini P.E.K.K.A
Firecracker Hunter Magic Archer
Hunter
Mini P.E.K.K.A Prince
Witch
Prince
Prince
Firecracker Hunter Witch Magic Archer
Magic Archer
Fireball Mini P.E.K.K.A Prince

Defense Synergies 0 17

Cannon
Firecracker Fireball Mini P.E.K.K.A Hunter Witch Prince Magic Archer
Firecracker
Cannon Mini P.E.K.K.A Hunter Prince
Fireball
Cannon Mini P.E.K.K.A
Mini P.E.K.K.A
Cannon Firecracker Fireball Hunter Witch Magic Archer
Hunter
Cannon Firecracker Mini P.E.K.K.A Prince
Witch
Cannon Mini P.E.K.K.A Prince
Prince
Cannon Firecracker Hunter Witch Magic Archer
Magic Archer
Cannon Mini P.E.K.K.A Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Firecracker Fireball Magic Archer
Mini P.E.K.K.A Hunter Cannon Firecracker Witch Prince
Cannon Mini P.E.K.K.A Hunter Witch Prince
Cannon Mini P.E.K.K.A Hunter Witch Prince Firecracker
Firecracker Fireball Mini P.E.K.K.A Prince
Fireball Cannon Firecracker Hunter Magic Archer
Hunter Cannon Firecracker Fireball Witch Magic Archer
Cannon Fireball Magic Archer
Cannon Mini P.E.K.K.A Hunter Witch Prince
Cannon Firecracker Mini P.E.K.K.A Hunter Prince
Witch Cannon Firecracker Fireball Hunter Magic Archer
Hunter Firecracker Fireball Witch Magic Archer
Cannon Mini P.E.K.K.A Hunter Prince Fireball Witch
Fireball Cannon Firecracker Mini P.E.K.K.A Hunter Witch Prince Magic Archer
Mini P.E.K.K.A Cannon Hunter Prince
Cannon Fireball Mini P.E.K.K.A Hunter Prince
Cannon Firecracker Fireball Mini P.E.K.K.A Hunter Witch Prince
Cannon Fireball Firecracker Hunter Witch Prince Magic Archer
Hunter Witch Cannon Firecracker Fireball Magic Archer
Mini P.E.K.K.A Cannon Hunter Prince
Cannon Firecracker Fireball Mini P.E.K.K.A Hunter Witch Prince
Cannon Mini P.E.K.K.A Hunter

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Fireball Witch Prince
Fireball Firecracker Mini P.E.K.K.A Hunter Prince Magic Archer
Mini P.E.K.K.A Hunter Witch Prince
Mini P.E.K.K.A Hunter Prince Fireball
Cannon Mini P.E.K.K.A Hunter Witch Prince
Firecracker Fireball Hunter Witch Magic Archer
Mini P.E.K.K.A Prince Fireball Hunter Witch
Mini P.E.K.K.A Hunter Prince
Firecracker Fireball Mini P.E.K.K.A Witch Prince Magic Archer
Witch Cannon
Mini P.E.K.K.A Hunter Witch Prince
Fireball Prince
Mini P.E.K.K.A Prince Cannon Fireball Hunter Witch
Cannon Firecracker Fireball Witch Magic Archer
Witch Firecracker Fireball Mini P.E.K.K.A Hunter Prince Magic Archer
Cannon Firecracker Fireball Mini P.E.K.K.A Hunter Witch Magic Archer
Cannon Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Magic Archer Firecracker
Firecracker Fireball Magic Archer
Fireball Magic Archer
Firecracker Fireball Prince
Fireball Firecracker Magic Archer
Firecracker Fireball Hunter Witch Magic Archer
Firecracker Witch Magic Archer
Fireball Firecracker Hunter Magic Archer
Fireball Firecracker
Fireball Mini P.E.K.K.A Prince
Firecracker Fireball Prince Magic Archer
Fireball Firecracker Magic Archer
Firecracker Fireball Hunter Magic Archer
Firecracker Fireball Magic Archer
Firecracker Fireball Prince Magic Archer
Firecracker Fireball Hunter Witch Magic Archer
Magic Archer Firecracker Fireball
Fireball
Mini P.E.K.K.A
Firecracker Fireball Mini P.E.K.K.A Hunter Prince Magic Archer
Firecracker Fireball Witch Magic Archer
Fireball Prince Magic Archer
Fireball
Prince
Fireball
Firecracker Fireball Hunter Witch Magic Archer
Witch
Firecracker Fireball Hunter Witch Magic Archer
Fireball Witch Prince Magic Archer
Fireball Firecracker Magic Archer
Firecracker Fireball Hunter Witch Magic Archer
Firecracker Fireball Witch
Fireball Mini P.E.K.K.A
Fireball Hunter Magic Archer
Firecracker Fireball Magic Archer
Prince
Firecracker Fireball Magic Archer
Fireball Witch Prince Magic Archer
Fireball Firecracker Hunter Witch Magic Archer
Fireball
Fireball Firecracker Mini P.E.K.K.A Hunter Prince Magic Archer
Firecracker Fireball Magic Archer
Fireball
Firecracker Prince
Firecracker Fireball Witch Magic Archer
Firecracker Fireball Witch Magic Archer
Firecracker Fireball Witch Prince Magic Archer
Prince
Fireball Firecracker

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