My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Musketeer P.E.K.K.A Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Cannon Musketeer Hog Rider
Zap
Cannon Firecracker
Barbarian Barrel
Cannon Firecracker Musketeer
The Log
Cannon Firecracker Musketeer Hog Rider
Earthquake
Cannon Firecracker Hog Rider
Arrows
Firecracker
Royal Delivery
Firecracker Musketeer Hog Rider P.E.K.K.A
Fireball
Cannon Firecracker Musketeer Hog Rider
Poison
Cannon Firecracker Musketeer
Lightning
Cannon Musketeer Goblinstein
Rocket
Musketeer Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Cannon Firecracker Fireball Musketeer Hog Rider Goblinstein P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Cannon Firecracker Fireball

Attack Synergies 5 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Cannon
Firecracker
Hog Rider P.E.K.K.A
Fireball
Hog Rider The Log
Musketeer
Hog Rider P.E.K.K.A The Log
Hog Rider
Firecracker Fireball Musketeer The Log
P.E.K.K.A
Goblinstein Firecracker Musketeer The Log
The Log
Hog Rider Fireball Musketeer P.E.K.K.A
Goblinstein
P.E.K.K.A

Defense Synergies 7 6

Cannon
Musketeer The Log Firecracker Fireball
Firecracker
The Log Cannon Musketeer P.E.K.K.A
Fireball
The Log Cannon Musketeer
Musketeer
Cannon The Log Firecracker Fireball P.E.K.K.A
Hog Rider
P.E.K.K.A
The Log Goblinstein Firecracker Musketeer
The Log
Cannon Firecracker Fireball Musketeer P.E.K.K.A
Goblinstein
P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Firecracker Fireball Musketeer The Log
P.E.K.K.A Cannon Firecracker Musketeer The Log
Cannon P.E.K.K.A Musketeer
Cannon P.E.K.K.A Firecracker Musketeer
Firecracker Fireball P.E.K.K.A The Log
Fireball The Log Cannon Firecracker Musketeer
Musketeer Cannon Firecracker Fireball
Cannon Fireball Musketeer P.E.K.K.A The Log
Cannon P.E.K.K.A Musketeer
Cannon Firecracker Musketeer
Cannon Firecracker Fireball Musketeer The Log
Musketeer Firecracker Fireball
Cannon P.E.K.K.A Fireball Musketeer The Log
Fireball Cannon Firecracker P.E.K.K.A The Log
P.E.K.K.A Cannon
Cannon Fireball P.E.K.K.A The Log Goblinstein
Cannon Firecracker Fireball Musketeer P.E.K.K.A
Cannon Fireball Firecracker Musketeer The Log
The Log Cannon Firecracker Fireball Musketeer
P.E.K.K.A Cannon Musketeer
Cannon Firecracker Fireball Musketeer P.E.K.K.A The Log
P.E.K.K.A Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball P.E.K.K.A
Fireball Firecracker Musketeer The Log
P.E.K.K.A Musketeer The Log
P.E.K.K.A Fireball Musketeer The Log
P.E.K.K.A Cannon Musketeer
Firecracker Fireball Goblinstein Musketeer
P.E.K.K.A Fireball Musketeer
P.E.K.K.A
P.E.K.K.A Goblinstein Firecracker Fireball The Log
P.E.K.K.A Cannon Musketeer
P.E.K.K.A Musketeer
P.E.K.K.A Fireball The Log
P.E.K.K.A Cannon Fireball
Cannon Firecracker Fireball Musketeer
Firecracker Fireball Musketeer P.E.K.K.A The Log Goblinstein
Cannon Firecracker Fireball Musketeer P.E.K.K.A The Log
Cannon Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker Musketeer The Log
Firecracker Fireball Musketeer The Log
Fireball The Log
Firecracker Fireball Musketeer The Log
Fireball Firecracker The Log Goblinstein
Firecracker Fireball Goblinstein Musketeer
Firecracker Musketeer The Log
Fireball The Log Firecracker
Fireball The Log Firecracker
Fireball Musketeer
Firecracker Fireball Musketeer The Log
Fireball Firecracker Musketeer
Firecracker Fireball Musketeer The Log
Firecracker Fireball Musketeer
Firecracker Fireball Musketeer The Log
Firecracker Fireball Musketeer The Log
Firecracker Fireball Musketeer The Log
Fireball
Firecracker Fireball Musketeer The Log
Firecracker Fireball The Log
Fireball Musketeer The Log
Fireball
Musketeer The Log
Fireball Musketeer The Log
Firecracker The Log Fireball Goblinstein
Firecracker Fireball The Log Musketeer
Fireball Musketeer The Log
Fireball Firecracker Musketeer The Log
Firecracker Fireball Musketeer
Firecracker Fireball Musketeer Goblinstein
Fireball
Fireball Musketeer The Log
Firecracker Fireball
P.E.K.K.A
Firecracker Fireball The Log
Fireball Musketeer Goblinstein
Fireball Firecracker Musketeer
The Log Fireball
Fireball Firecracker Musketeer
The Log Firecracker Fireball Musketeer
Fireball
Firecracker Musketeer P.E.K.K.A
Firecracker Fireball Musketeer The Log
Firecracker Fireball Musketeer
Firecracker Fireball Musketeer The Log
P.E.K.K.A
Fireball Firecracker

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: