My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Good
Synergy
Great!
Versatility
Good
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Battle Ram Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Hog Rider Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Hog Rider Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram Hog Rider Royal Hogs

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Hog Rider Royal Hogs
Giant Snowball
Cannon Battle Ram Hog Rider Royal Hogs
Zap
Cannon Firecracker Battle Ram Royal Hogs
Barbarian Barrel
Cannon Firecracker Battle Ram Royal Hogs Ice Wizard
The Log
Cannon Firecracker Battle Ram Hog Rider Royal Hogs
Earthquake
Cannon Firecracker Hog Rider Royal Hogs
Arrows
Firecracker Royal Hogs
Royal Delivery
Firecracker Battle Ram Hog Rider Royal Hogs Ice Wizard
Fireball
Cannon Firecracker Battle Ram Hog Rider Royal Hogs Ice Wizard
Poison
Cannon Firecracker Royal Hogs Ice Wizard
Lightning
Cannon Battle Ram Ice Wizard
Rocket
Hog Rider Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Cannon Firecracker Ice Wizard Fireball Battle Ram Hog Rider Royal Hogs

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Cannon Firecracker Ice Wizard

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Cannon
Firecracker
Hog Rider Battle Ram Royal Hogs
Fireball
Hog Rider Battle Ram Royal Hogs The Log
Battle Ram
The Log Firecracker Fireball Royal Hogs
Hog Rider
Firecracker Fireball The Log
Royal Hogs
Firecracker Fireball Battle Ram The Log
The Log
Battle Ram Hog Rider Fireball Royal Hogs
Ice Wizard

Defense Synergies 3 6

Cannon
The Log Firecracker Fireball Ice Wizard
Firecracker
The Log Cannon Ice Wizard
Fireball
The Log Cannon Ice Wizard
Battle Ram
Hog Rider
Royal Hogs
The Log
Cannon Firecracker Fireball Ice Wizard
Ice Wizard
Cannon Firecracker Fireball The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Firecracker Fireball The Log
Cannon Firecracker The Log Ice Wizard
Cannon Ice Wizard
Cannon Firecracker Ice Wizard
Firecracker Fireball The Log
Fireball The Log Cannon Firecracker Ice Wizard
Cannon Firecracker Fireball Ice Wizard
Cannon Fireball The Log
Cannon Ice Wizard
Cannon Firecracker Ice Wizard
Ice Wizard Cannon Firecracker Fireball The Log
Firecracker Fireball Ice Wizard
Cannon Fireball The Log Ice Wizard
Fireball Cannon Firecracker The Log
Cannon
Cannon Fireball The Log
Cannon Firecracker Fireball
Cannon Fireball Firecracker The Log Ice Wizard
The Log Cannon Firecracker Fireball Ice Wizard
Cannon
Cannon Firecracker Fireball The Log
Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball
Fireball Firecracker The Log
The Log
Fireball The Log
Cannon
Firecracker Fireball Ice Wizard
Fireball Ice Wizard
Firecracker Fireball The Log
Cannon
Fireball The Log
Cannon Fireball
Cannon Firecracker Fireball
Firecracker Fireball The Log
Cannon Firecracker Fireball The Log Ice Wizard
Cannon Fireball Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker The Log
Firecracker Fireball The Log Ice Wizard
Fireball The Log
Firecracker Fireball The Log
Fireball Firecracker The Log
Firecracker Fireball Ice Wizard
Firecracker The Log
Fireball The Log Firecracker Ice Wizard
Fireball The Log Firecracker
Fireball
Firecracker Fireball The Log
Fireball Firecracker
Firecracker Fireball The Log
Firecracker Fireball
Firecracker Fireball The Log
Firecracker Fireball The Log
Firecracker Fireball The Log
Fireball
Firecracker Fireball The Log
Firecracker Fireball The Log
Fireball The Log
Fireball
The Log
Fireball The Log
Firecracker The Log Fireball Ice Wizard
Firecracker Fireball The Log Ice Wizard
Fireball The Log
Fireball Firecracker The Log
Firecracker Fireball Ice Wizard
Firecracker Fireball
Fireball
Fireball The Log
Firecracker Fireball
Firecracker Fireball The Log
Fireball
Fireball Firecracker Ice Wizard
The Log Fireball
Fireball Firecracker
The Log Firecracker Fireball
Fireball
Firecracker
Firecracker Fireball The Log
Firecracker Fireball
Firecracker Fireball The Log
Fireball Firecracker

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