My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard Goblin Giant Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Wizard Goblin Giant Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Barrel Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Skeleton Army
Giant Snowball
Cannon Goblin Barrel Skeleton Army
Zap
Cannon Firecracker Goblin Barrel Skeleton Army Goblin Giant
Barbarian Barrel
Cannon Firecracker Wizard Goblin Barrel Skeleton Army Electro Wizard
The Log
Cannon Firecracker Goblin Barrel Skeleton Army
Earthquake
Cannon Firecracker Goblin Barrel Skeleton Army
Arrows
Firecracker Goblin Barrel Skeleton Army
Royal Delivery
Firecracker Wizard Goblin Barrel Skeleton Army Electro Wizard
Fireball
Cannon Firecracker Wizard Goblin Barrel Skeleton Army Electro Wizard
Poison
Cannon Firecracker Wizard Skeleton Army Electro Wizard
Lightning
Cannon Wizard Electro Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Cannon Firecracker Goblin Barrel Skeleton Army Fireball Electro Wizard Wizard Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Cannon Firecracker Goblin Barrel Skeleton Army

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Cannon
Firecracker
Goblin Barrel Goblin Giant
Fireball
Goblin Giant Electro Wizard
Wizard
Goblin Giant
Goblin Barrel
Firecracker Skeleton Army Goblin Giant
Skeleton Army
Goblin Barrel
Goblin Giant
Fireball Firecracker Wizard Goblin Barrel Electro Wizard
Electro Wizard
Fireball Goblin Giant

Defense Synergies 1 12

Cannon
Firecracker Fireball Wizard Skeleton Army Electro Wizard
Firecracker
Cannon Skeleton Army Electro Wizard
Fireball
Goblin Giant Cannon Electro Wizard
Wizard
Cannon Skeleton Army Electro Wizard
Goblin Barrel
Skeleton Army
Cannon Firecracker Wizard Electro Wizard
Goblin Giant
Fireball Electro Wizard
Electro Wizard
Cannon Firecracker Fireball Wizard Skeleton Army Goblin Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Firecracker Fireball Wizard Goblin Giant Electro Wizard
Skeleton Army Cannon Firecracker Electro Wizard
Cannon Skeleton Army Electro Wizard
Cannon Skeleton Army Firecracker Electro Wizard
Firecracker Fireball Skeleton Army
Fireball Skeleton Army Cannon Firecracker Electro Wizard
Electro Wizard Cannon Firecracker Fireball Wizard
Cannon Fireball Goblin Giant Electro Wizard
Cannon Skeleton Army
Skeleton Army Cannon Firecracker Electro Wizard
Skeleton Army Electro Wizard Cannon Firecracker Fireball Wizard Goblin Giant
Firecracker Fireball Wizard Electro Wizard
Cannon Skeleton Army Fireball Wizard Electro Wizard
Fireball Wizard Skeleton Army Cannon Firecracker Electro Wizard
Skeleton Army Cannon Electro Wizard
Skeleton Army Cannon Fireball Electro Wizard
Wizard Cannon Firecracker Fireball Skeleton Army Electro Wizard
Cannon Fireball Firecracker Wizard Skeleton Army Electro Wizard
Wizard Cannon Firecracker Fireball Electro Wizard
Cannon Electro Wizard
Wizard Skeleton Army Cannon Firecracker Fireball Goblin Giant Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Fireball Electro Wizard
Fireball Electro Wizard Firecracker Wizard
Skeleton Army Goblin Giant Electro Wizard
Skeleton Army Fireball Goblin Giant Electro Wizard
Cannon Skeleton Army Goblin Giant
Firecracker Fireball Wizard Goblin Giant Electro Wizard
Skeleton Army Fireball Goblin Giant Electro Wizard
Skeleton Army Goblin Giant
Electro Wizard Firecracker Fireball Skeleton Army
Cannon Skeleton Army Goblin Giant
Skeleton Army Fireball Goblin Giant Electro Wizard
Skeleton Army Cannon Fireball Wizard Goblin Giant
Wizard Cannon Firecracker Fireball Skeleton Army
Skeleton Army Electro Wizard Firecracker Fireball Goblin Giant
Cannon Firecracker Fireball Wizard Electro Wizard
Cannon Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker
Firecracker Fireball Electro Wizard
Fireball Goblin Giant
Firecracker Fireball
Fireball Wizard Firecracker
Firecracker Fireball Wizard Goblin Giant
Firecracker Wizard
Fireball Firecracker Wizard
Fireball Firecracker Wizard
Fireball Electro Wizard
Firecracker Fireball Wizard Electro Wizard
Fireball Firecracker Wizard
Firecracker Fireball
Firecracker Fireball
Firecracker Fireball
Firecracker Fireball Wizard
Firecracker Fireball Wizard
Fireball
Firecracker Fireball Wizard Electro Wizard
Firecracker Fireball Wizard
Fireball
Fireball Wizard
Fireball
Firecracker Fireball Wizard
Firecracker Fireball Wizard Electro Wizard
Fireball Wizard
Fireball Firecracker
Firecracker Fireball Wizard Electro Wizard
Electro Wizard Firecracker Fireball Wizard
Fireball
Fireball Wizard
Firecracker Fireball Electro Wizard
Firecracker Fireball Wizard
Electro Wizard Fireball Skeleton Army
Fireball Firecracker Wizard Electro Wizard
Fireball
Fireball Firecracker Wizard Electro Wizard
Firecracker Fireball Wizard
Fireball
Firecracker
Firecracker Fireball Electro Wizard
Firecracker Fireball Electro Wizard
Firecracker Fireball Goblin Giant Electro Wizard

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