My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Wizard P.E.K.K.A Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Miner
Giant Snowball
Cannon Miner
Zap
Cannon Firecracker
Barbarian Barrel
Cannon Firecracker Wizard
The Log
Cannon Firecracker
Earthquake
Cannon Firecracker
Arrows
Firecracker
Royal Delivery
Firecracker Wizard P.E.K.K.A Miner
Fireball
Cannon Firecracker Wizard
Poison
Cannon Firecracker Wizard
Lightning
Cannon Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball Wizard The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

P.E.K.K.A Miner Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Cannon Firecracker Miner Fireball Wizard P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Cannon Firecracker Miner

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Cannon
Firecracker
Miner P.E.K.K.A Mega Knight
Fireball
The Log Miner Mega Knight
Wizard
P.E.K.K.A Miner Mega Knight
P.E.K.K.A
Firecracker Wizard The Log
The Log
Fireball P.E.K.K.A Miner Mega Knight
Miner
Firecracker Fireball Wizard The Log Mega Knight
Mega Knight
Firecracker Fireball Wizard The Log Miner

Defense Synergies 4 13

Cannon
The Log Firecracker Fireball Wizard
Firecracker
The Log Cannon P.E.K.K.A Mega Knight
Fireball
The Log Cannon Miner Mega Knight
Wizard
Cannon P.E.K.K.A The Log Mega Knight
P.E.K.K.A
The Log Firecracker Wizard
The Log
Cannon Firecracker Fireball P.E.K.K.A Wizard Miner Mega Knight
Miner
Fireball The Log Mega Knight
Mega Knight
Firecracker Fireball Wizard The Log Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Firecracker Fireball Wizard The Log
P.E.K.K.A Cannon Firecracker The Log Mega Knight
Cannon P.E.K.K.A Mega Knight
Cannon P.E.K.K.A Firecracker Mega Knight
Firecracker Fireball P.E.K.K.A The Log Mega Knight
Fireball The Log Cannon Firecracker Mega Knight
Cannon Firecracker Fireball Wizard
Cannon Fireball P.E.K.K.A The Log Mega Knight
Cannon P.E.K.K.A
Cannon Firecracker Miner Mega Knight
Cannon Firecracker Fireball Wizard The Log Mega Knight
Firecracker Fireball Wizard
Cannon P.E.K.K.A Mega Knight Fireball Wizard The Log
Fireball Wizard Mega Knight Cannon Firecracker P.E.K.K.A The Log
P.E.K.K.A Cannon Mega Knight
Cannon Fireball P.E.K.K.A The Log Mega Knight
Wizard Mega Knight Cannon Firecracker Fireball P.E.K.K.A
Cannon Fireball Mega Knight Firecracker Wizard The Log
Wizard The Log Cannon Firecracker Fireball Mega Knight
P.E.K.K.A Cannon
Wizard Mega Knight Cannon Firecracker Fireball P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Fireball P.E.K.K.A
Fireball Firecracker Wizard The Log Miner Mega Knight
P.E.K.K.A Mega Knight The Log
P.E.K.K.A Mega Knight Fireball The Log
P.E.K.K.A Cannon Mega Knight
Firecracker Fireball Wizard
P.E.K.K.A Fireball
P.E.K.K.A Mega Knight
P.E.K.K.A Mega Knight Firecracker Fireball The Log
P.E.K.K.A Cannon
P.E.K.K.A Mega Knight
P.E.K.K.A Mega Knight Fireball The Log
P.E.K.K.A Mega Knight Cannon Fireball Wizard
Wizard Cannon Firecracker Fireball Mega Knight
Firecracker Fireball P.E.K.K.A The Log
Mega Knight Cannon Firecracker Fireball Wizard P.E.K.K.A The Log
Cannon Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker The Log
Firecracker Fireball The Log Miner
Fireball The Log Miner
Firecracker Fireball The Log
Fireball Wizard Firecracker The Log Mega Knight
Firecracker Fireball Wizard
Firecracker Wizard The Log
Fireball The Log Firecracker Wizard
Fireball The Log Miner Firecracker Wizard
Fireball
Firecracker Miner Fireball Wizard The Log
Fireball Firecracker Wizard
Firecracker Fireball The Log Miner
Firecracker Fireball
Firecracker Fireball The Log
Firecracker Fireball Wizard The Log
Firecracker Fireball Wizard The Log Mega Knight
Fireball
Firecracker Fireball Wizard The Log Mega Knight
Firecracker Fireball Wizard The Log Miner Mega Knight
Fireball The Log Mega Knight
Fireball Wizard
The Log
Fireball The Log
Firecracker The Log Fireball Wizard Mega Knight
Firecracker Fireball The Log Miner Wizard
Fireball Wizard The Log Miner Mega Knight
Fireball Miner Firecracker The Log
Firecracker Fireball Wizard
Firecracker Fireball Wizard
Fireball
Fireball Wizard The Log Miner Mega Knight
Firecracker Fireball
P.E.K.K.A Mega Knight
Firecracker Fireball Wizard The Log
Fireball
Fireball Firecracker Wizard
The Log Fireball
Fireball Miner Firecracker Wizard Mega Knight
The Log Firecracker Fireball Wizard
Fireball
Firecracker P.E.K.K.A Mega Knight
Firecracker Fireball The Log
Firecracker Fireball
Firecracker Fireball The Log Miner Mega Knight
P.E.K.K.A
Fireball Firecracker Wizard Mega Knight

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