My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Goblin Cage P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Goblin Curse The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Hogs P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Hogs Goblin Curse
Giant Snowball
Cannon Royal Hogs Goblin Curse
Zap
Cannon Firecracker Royal Hogs Goblin Curse
Barbarian Barrel
Cannon Firecracker Goblin Cage Royal Hogs Goblin Curse
The Log
Cannon Firecracker Goblin Cage Royal Hogs Goblin Curse
Earthquake
Cannon Firecracker Goblin Cage Royal Hogs
Arrows
Firecracker Royal Hogs Goblin Curse
Royal Delivery
Firecracker Goblin Cage Royal Hogs P.E.K.K.A
Fireball
Cannon Firecracker Goblin Cage Royal Hogs
Poison
Cannon Firecracker Goblin Cage Royal Hogs Goblin Curse
Lightning
Cannon Goblin Cage
Rocket
Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Firecracker Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Rocket The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Goblin Curse P.E.K.K.A

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Curse The Log Cannon Firecracker Goblin Cage Royal Hogs Rocket P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblin Curse The Log Cannon Firecracker

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Cannon
Firecracker
Goblin Cage Royal Hogs P.E.K.K.A
Goblin Cage
Firecracker Royal Hogs The Log
Royal Hogs
Firecracker Goblin Cage The Log
Rocket
Goblin Curse
The Log
P.E.K.K.A
Firecracker The Log
The Log
Goblin Curse Goblin Cage Royal Hogs P.E.K.K.A

Defense Synergies 3 6

Cannon
The Log Firecracker Rocket
Firecracker
The Log Cannon Goblin Cage P.E.K.K.A
Goblin Cage
Firecracker The Log
Royal Hogs
Rocket
Cannon The Log
Goblin Curse
P.E.K.K.A
The Log Firecracker
The Log
Cannon Firecracker P.E.K.K.A Goblin Cage Rocket

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Cannon Firecracker Goblin Cage The Log
P.E.K.K.A Cannon Firecracker Goblin Cage Goblin Curse The Log
Cannon Goblin Cage Rocket P.E.K.K.A Goblin Curse
Cannon Goblin Cage P.E.K.K.A Firecracker Goblin Curse
Firecracker Goblin Cage Rocket P.E.K.K.A The Log
The Log Cannon Firecracker
Rocket Cannon Firecracker Goblin Cage Goblin Curse
Rocket Cannon Goblin Cage P.E.K.K.A The Log
Cannon P.E.K.K.A Goblin Cage Goblin Curse
Cannon Firecracker
Goblin Curse Cannon Firecracker The Log
Firecracker Goblin Curse
Cannon Goblin Cage P.E.K.K.A Rocket Goblin Curse The Log
Rocket Cannon Firecracker Goblin Cage Goblin Curse P.E.K.K.A The Log
P.E.K.K.A Cannon Goblin Cage Goblin Curse
Rocket Cannon Goblin Cage Goblin Curse P.E.K.K.A The Log
Cannon Firecracker Goblin Cage P.E.K.K.A
Cannon Goblin Cage Firecracker The Log
Goblin Cage The Log Cannon Firecracker Goblin Curse
P.E.K.K.A Cannon Goblin Cage Goblin Curse
Cannon Firecracker Goblin Curse P.E.K.K.A The Log
P.E.K.K.A Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Cage P.E.K.K.A
Firecracker Rocket The Log
P.E.K.K.A Goblin Cage Rocket The Log
Rocket P.E.K.K.A Goblin Cage The Log
P.E.K.K.A Cannon Goblin Cage Goblin Curse
Firecracker Rocket Goblin Curse
Rocket P.E.K.K.A Goblin Cage
P.E.K.K.A Goblin Cage Goblin Curse
Goblin Cage Rocket P.E.K.K.A Firecracker The Log
P.E.K.K.A Cannon Goblin Cage Goblin Curse
P.E.K.K.A Goblin Cage
Rocket P.E.K.K.A Goblin Cage The Log
Rocket P.E.K.K.A Cannon Goblin Cage Goblin Curse
Cannon Firecracker Goblin Cage Goblin Curse
Firecracker Goblin Cage Rocket P.E.K.K.A The Log
Cannon Firecracker Goblin Cage Goblin Curse P.E.K.K.A The Log
Cannon Goblin Cage

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Rocket The Log
Firecracker Goblin Curse The Log
Rocket The Log
Firecracker Rocket The Log
Rocket Firecracker Goblin Curse The Log
Firecracker Rocket Goblin Curse
Firecracker The Log
The Log Firecracker Goblin Curse
The Log Firecracker
Rocket
Firecracker Rocket The Log
Firecracker Rocket Goblin Curse
Rocket Firecracker The Log
Firecracker Rocket
Firecracker The Log
Rocket Firecracker The Log
Firecracker Rocket The Log
Rocket
Rocket
Rocket Firecracker The Log
Rocket Firecracker Goblin Curse The Log
Rocket The Log
Rocket
Rocket The Log
Rocket The Log
Firecracker Goblin Curse The Log
Firecracker The Log
The Log
Rocket Firecracker Goblin Curse The Log
Firecracker Goblin Curse
Rocket Firecracker
Rocket The Log
Rocket Firecracker
P.E.K.K.A
Rocket Firecracker Goblin Curse The Log
Rocket
Rocket Firecracker Goblin Curse
The Log
Firecracker Rocket
The Log Firecracker
Rocket
Firecracker P.E.K.K.A
Firecracker Rocket The Log
Firecracker Rocket
Firecracker Rocket The Log
P.E.K.K.A
Firecracker Rocket

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