My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Goblin Demolisher P.E.K.K.A Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Miner Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Demolisher Miner
Giant Snowball
Cannon Miner
Zap
Cannon Firecracker
Barbarian Barrel
Cannon Firecracker Magic Archer
The Log
Cannon Firecracker Goblin Demolisher
Earthquake
Cannon Firecracker
Arrows
Firecracker
Royal Delivery
Firecracker Goblin Demolisher P.E.K.K.A Miner Magic Archer
Fireball
Cannon Firecracker Magic Archer
Poison
Cannon Firecracker Magic Archer
Lightning
Cannon Magic Archer
Rocket
Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Firecracker Tornado Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Goblin Demolisher Tornado The Log Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Goblin Demolisher Tornado P.E.K.K.A Miner

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Cannon Firecracker Tornado Miner Goblin Demolisher Magic Archer P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Cannon Firecracker Tornado

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Cannon
Firecracker
Miner Tornado P.E.K.K.A
Goblin Demolisher
Tornado
P.E.K.K.A Magic Archer Firecracker The Log
P.E.K.K.A
Tornado Magic Archer Firecracker The Log
The Log
Tornado P.E.K.K.A Miner Magic Archer
Miner
Firecracker The Log Magic Archer
Magic Archer
Tornado P.E.K.K.A The Log Miner

Defense Synergies 5 7

Cannon
The Log Firecracker Magic Archer
Firecracker
The Log Cannon Tornado P.E.K.K.A
Goblin Demolisher
Tornado
P.E.K.K.A Magic Archer Firecracker The Log
P.E.K.K.A
Tornado The Log Firecracker
The Log
Cannon Firecracker P.E.K.K.A Tornado Miner Magic Archer
Miner
The Log
Magic Archer
Tornado Cannon The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Firecracker The Log Magic Archer
P.E.K.K.A Cannon Firecracker The Log
Cannon Tornado P.E.K.K.A
Cannon P.E.K.K.A Firecracker
Firecracker Tornado P.E.K.K.A The Log
Tornado The Log Cannon Firecracker Magic Archer
Tornado Cannon Firecracker Magic Archer
Cannon P.E.K.K.A The Log Magic Archer
Cannon P.E.K.K.A Tornado
Tornado Cannon Firecracker Miner
Cannon Firecracker Tornado The Log Magic Archer
Firecracker Tornado Magic Archer
Cannon P.E.K.K.A The Log
Cannon Firecracker Tornado P.E.K.K.A The Log Magic Archer
P.E.K.K.A Cannon
Tornado Cannon P.E.K.K.A The Log
Cannon Firecracker Tornado P.E.K.K.A
Cannon Firecracker Tornado The Log Magic Archer
Tornado The Log Cannon Firecracker Magic Archer
P.E.K.K.A Cannon Tornado
Cannon Firecracker P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

P.E.K.K.A
Firecracker The Log Miner Magic Archer
P.E.K.K.A The Log
P.E.K.K.A Tornado The Log
P.E.K.K.A Cannon
Firecracker Tornado Magic Archer
P.E.K.K.A
P.E.K.K.A
P.E.K.K.A Firecracker Tornado The Log Magic Archer
P.E.K.K.A Cannon
P.E.K.K.A
P.E.K.K.A Tornado The Log
P.E.K.K.A Cannon
Cannon Firecracker Magic Archer
Firecracker Tornado P.E.K.K.A The Log Magic Archer
Cannon Firecracker P.E.K.K.A The Log Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Firecracker The Log
Firecracker Tornado The Log Miner Magic Archer
The Log Miner Magic Archer
Firecracker The Log
Firecracker The Log Magic Archer
Firecracker Tornado Magic Archer
Firecracker Tornado The Log Magic Archer
The Log Firecracker Tornado Magic Archer
The Log Miner Firecracker Tornado
Tornado
Firecracker Miner Tornado The Log Magic Archer
Firecracker Tornado Magic Archer
Firecracker The Log Miner Magic Archer
Firecracker Magic Archer
Firecracker The Log Magic Archer
Firecracker The Log Magic Archer
Magic Archer Firecracker The Log
Tornado
Firecracker The Log Magic Archer
Firecracker Tornado The Log Miner Magic Archer
The Log Magic Archer
Tornado
Tornado The Log
The Log
Firecracker Tornado The Log Magic Archer
Firecracker The Log Miner Tornado Magic Archer
Tornado The Log Miner Magic Archer
Miner Firecracker Tornado The Log Magic Archer
Firecracker Tornado Magic Archer
Firecracker
The Log Miner Magic Archer
Firecracker Magic Archer
P.E.K.K.A
Firecracker The Log Magic Archer
Magic Archer
Firecracker Tornado Magic Archer
The Log
Miner Firecracker Magic Archer
The Log Firecracker Magic Archer
Tornado
Firecracker P.E.K.K.A
Firecracker Tornado The Log Magic Archer
Firecracker Tornado Magic Archer
Firecracker Tornado The Log Miner Magic Archer

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