My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

2 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Executioner Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Prince Executioner Ram Rider Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Prince Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Skeleton Army Prince Ram Rider
Giant Snowball
Cannon Guards Skeleton Army Ram Rider
Zap
Cannon Firecracker Guards Skeleton Army Prince Ram Rider
Barbarian Barrel
Cannon Firecracker Guards Skeleton Army Executioner
The Log
Cannon Firecracker Guards Skeleton Army Prince Ram Rider
Earthquake
Cannon Firecracker Guards Skeleton Army
Arrows
Firecracker Guards Skeleton Army
Royal Delivery
Firecracker Guards Skeleton Army Prince Executioner Ram Rider
Fireball
Cannon Firecracker Skeleton Army Executioner Ram Rider
Poison
Cannon Firecracker Guards Skeleton Army Executioner
Lightning
Cannon Prince Executioner Ram Rider
Rocket
Prince Executioner Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Firecracker Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Executioner Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards Skeleton Army Prince Executioner Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Cannon Firecracker Guards Skeleton Army Prince Executioner Ram Rider Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Cannon Firecracker Guards Skeleton Army

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Cannon
Firecracker
Prince Ram Rider Mega Knight
Guards
Ram Rider
Skeleton Army
Prince
Mega Knight Firecracker Ram Rider
Executioner
Mega Knight
Ram Rider
Firecracker Guards Prince Mega Knight
Mega Knight
Prince Firecracker Executioner Ram Rider

Defense Synergies 0 15

Cannon
Firecracker Guards Skeleton Army Prince
Firecracker
Cannon Guards Skeleton Army Prince Mega Knight
Guards
Cannon Firecracker Skeleton Army Prince Executioner
Skeleton Army
Cannon Firecracker Guards Prince Executioner
Prince
Cannon Firecracker Guards Skeleton Army Executioner
Executioner
Guards Skeleton Army Prince Mega Knight
Ram Rider
Mega Knight
Firecracker Executioner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Firecracker Executioner Ram Rider
Skeleton Army Cannon Firecracker Prince Executioner Ram Rider Mega Knight
Cannon Skeleton Army Prince Ram Rider Mega Knight Executioner
Cannon Skeleton Army Prince Firecracker Guards Ram Rider Mega Knight
Firecracker Skeleton Army Prince Mega Knight
Skeleton Army Cannon Firecracker Guards Executioner Mega Knight
Ram Rider Cannon Firecracker Executioner
Cannon Ram Rider Mega Knight
Cannon Skeleton Army Prince
Guards Skeleton Army Cannon Firecracker Prince Mega Knight
Guards Skeleton Army Executioner Cannon Firecracker Ram Rider Mega Knight
Executioner Firecracker Ram Rider
Cannon Skeleton Army Prince Mega Knight Guards Ram Rider
Skeleton Army Executioner Mega Knight Cannon Firecracker Guards Prince
Skeleton Army Cannon Prince Ram Rider Mega Knight
Skeleton Army Cannon Prince Ram Rider Mega Knight
Mega Knight Cannon Firecracker Skeleton Army Prince Executioner
Cannon Mega Knight Firecracker Guards Skeleton Army Prince Executioner Ram Rider
Executioner Cannon Firecracker Guards Ram Rider Mega Knight
Cannon Prince Ram Rider
Skeleton Army Mega Knight Cannon Firecracker Guards Prince Executioner
Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Skeleton Army Mega Knight Prince
Firecracker Prince Executioner Mega Knight
Guards Skeleton Army Mega Knight Prince Ram Rider
Guards Skeleton Army Prince Mega Knight Ram Rider
Cannon Guards Skeleton Army Prince Executioner Ram Rider Mega Knight
Firecracker Executioner Ram Rider
Guards Skeleton Army Prince Ram Rider
Mega Knight Skeleton Army Prince
Mega Knight Firecracker Skeleton Army Prince
Cannon Guards Skeleton Army
Mega Knight Guards Prince
Skeleton Army Mega Knight Guards Prince
Skeleton Army Prince Mega Knight Cannon Guards Executioner Ram Rider
Cannon Firecracker Skeleton Army Executioner Mega Knight
Guards Skeleton Army Firecracker Prince Executioner
Executioner Mega Knight Cannon Firecracker
Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Guards
Firecracker Executioner Ram Rider
Firecracker Guards Prince
Executioner Firecracker Mega Knight
Firecracker Executioner Ram Rider
Firecracker Executioner
Firecracker Executioner Ram Rider
Firecracker Ram Rider
Guards Prince
Firecracker Prince Ram Rider
Firecracker Executioner
Firecracker Executioner
Firecracker
Firecracker Prince
Firecracker Executioner
Firecracker Executioner Mega Knight
Firecracker Prince Executioner Mega Knight
Firecracker Mega Knight
Prince Mega Knight
Prince
Firecracker Executioner Mega Knight
Firecracker Executioner Ram Rider
Prince Ram Rider Mega Knight
Firecracker
Firecracker Executioner
Firecracker Guards
Mega Knight
Firecracker
Prince Mega Knight
Firecracker
Guards Skeleton Army Prince
Firecracker Executioner Ram Rider
Firecracker Prince Executioner Mega Knight
Firecracker Executioner
Firecracker Prince Executioner Mega Knight
Firecracker Guards
Firecracker Executioner
Firecracker Prince Executioner Mega Knight
Prince
Firecracker Mega Knight

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