My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Good
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Prince Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Goblin Barrel Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Prince Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Goblin Barrel Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Goblin Barrel Prince
Giant Snowball
Cannon Hog Rider Goblin Barrel
Zap
Cannon Firecracker Goblin Barrel Prince
Barbarian Barrel
Cannon Firecracker Goblin Barrel Electro Wizard
The Log
Cannon Firecracker Hog Rider Goblin Barrel Prince
Earthquake
Cannon Firecracker Hog Rider Goblin Barrel
Arrows
Firecracker Goblin Barrel
Royal Delivery
Firecracker Hog Rider Goblin Barrel Prince Electro Wizard
Fireball
Cannon Firecracker Hog Rider Goblin Barrel Electro Wizard
Poison
Cannon Firecracker Electro Wizard
Lightning
Cannon Prince Electro Wizard
Rocket
Hog Rider Prince

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Prince Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Cannon Firecracker Goblin Barrel Hog Rider Electro Wizard Prince Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Cannon Firecracker Goblin Barrel

Attack Synergies 4 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Cannon
Firecracker
Hog Rider Goblin Barrel Prince Mega Knight
Hog Rider
Firecracker The Log Goblin Barrel Prince Electro Wizard Mega Knight
Goblin Barrel
Prince Firecracker Hog Rider Mega Knight
Prince
Goblin Barrel Mega Knight Firecracker Hog Rider The Log Electro Wizard
The Log
Hog Rider Prince Mega Knight
Electro Wizard
Hog Rider Prince Mega Knight
Mega Knight
Prince Firecracker Hog Rider Goblin Barrel The Log Electro Wizard

Defense Synergies 3 10

Cannon
The Log Firecracker Prince Electro Wizard
Firecracker
The Log Cannon Prince Electro Wizard Mega Knight
Hog Rider
Goblin Barrel
Prince
The Log Cannon Firecracker Electro Wizard
The Log
Cannon Firecracker Prince Electro Wizard Mega Knight
Electro Wizard
Cannon Firecracker Prince The Log Mega Knight
Mega Knight
Firecracker The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Firecracker The Log Electro Wizard
Cannon Firecracker Prince The Log Electro Wizard Mega Knight
Cannon Prince Mega Knight Electro Wizard
Cannon Prince Firecracker Electro Wizard Mega Knight
Firecracker Prince The Log Mega Knight
The Log Cannon Firecracker Electro Wizard Mega Knight
Electro Wizard Cannon Firecracker
Cannon The Log Electro Wizard Mega Knight
Cannon Prince
Cannon Firecracker Prince Electro Wizard Mega Knight
Electro Wizard Cannon Firecracker The Log Mega Knight
Firecracker Electro Wizard
Cannon Prince Mega Knight The Log Electro Wizard
Mega Knight Cannon Firecracker Prince The Log Electro Wizard
Cannon Prince Electro Wizard Mega Knight
Cannon Prince The Log Electro Wizard Mega Knight
Mega Knight Cannon Firecracker Prince Electro Wizard
Cannon Mega Knight Firecracker Prince The Log Electro Wizard
The Log Cannon Firecracker Electro Wizard Mega Knight
Cannon Prince Electro Wizard
Mega Knight Cannon Firecracker Prince The Log Electro Wizard
Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Prince Electro Wizard
Electro Wizard Firecracker Prince The Log Mega Knight
Mega Knight Prince The Log Electro Wizard
Prince Mega Knight The Log Electro Wizard
Cannon Prince Mega Knight
Firecracker Electro Wizard
Prince Electro Wizard
Mega Knight Prince
Electro Wizard Mega Knight Firecracker Prince The Log
Cannon
Mega Knight Prince
Mega Knight Prince The Log Electro Wizard
Prince Mega Knight Cannon
Cannon Firecracker Mega Knight
Electro Wizard Firecracker Prince The Log
Mega Knight Cannon Firecracker The Log Electro Wizard
Cannon Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker The Log
Firecracker The Log Electro Wizard
The Log
Firecracker Prince The Log
Firecracker The Log Mega Knight
Firecracker
Firecracker The Log
The Log Firecracker
The Log Firecracker
Prince Electro Wizard
Firecracker Prince The Log Electro Wizard
Firecracker
Firecracker The Log
Firecracker
Firecracker Prince The Log
Firecracker The Log
Firecracker The Log Mega Knight
Firecracker Prince The Log Electro Wizard Mega Knight
Firecracker The Log Mega Knight
Prince The Log Mega Knight
Prince The Log
The Log
Firecracker The Log Mega Knight
Firecracker The Log Electro Wizard
Prince The Log Mega Knight
Firecracker The Log
Firecracker Electro Wizard
Electro Wizard Firecracker
The Log Mega Knight
Firecracker Electro Wizard
Prince Mega Knight
Firecracker The Log
Electro Wizard Prince
Firecracker Electro Wizard
The Log
Firecracker Prince Electro Wizard Mega Knight
The Log Firecracker
Firecracker Prince Mega Knight
Firecracker The Log Electro Wizard
Firecracker Electro Wizard
Firecracker Prince The Log Electro Wizard Mega Knight
Prince
Firecracker Mega Knight

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