My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Electro Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Electro Wizard Magic Archer Mega Knight Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Electro Wizard Magic Archer Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Cannon Hog Rider
Zap
Cannon Firecracker
Barbarian Barrel
Cannon Firecracker Electro Wizard Magic Archer
The Log
Cannon Firecracker Hog Rider
Earthquake
Cannon Firecracker Hog Rider
Arrows
Firecracker
Royal Delivery
Firecracker Hog Rider Electro Wizard Magic Archer
Fireball
Cannon Firecracker Hog Rider Electro Wizard Magic Archer
Poison
Cannon Firecracker Electro Wizard Magic Archer
Lightning
Cannon Electro Wizard Magic Archer Monk
Rocket
Hog Rider Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Firecracker Freeze Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Freeze Magic Archer Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Freeze Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Cannon Firecracker Hog Rider Freeze Electro Wizard Magic Archer Monk Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Cannon Firecracker Hog Rider Freeze

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Cannon
Firecracker
Hog Rider Mega Knight Monk
Hog Rider
Firecracker Freeze Electro Wizard Magic Archer Mega Knight
Freeze
Hog Rider
Electro Wizard
Hog Rider Magic Archer Mega Knight
Magic Archer
Hog Rider Electro Wizard Mega Knight
Mega Knight
Firecracker Hog Rider Electro Wizard Magic Archer
Monk
Firecracker

Defense Synergies 0 10

Cannon
Firecracker Electro Wizard Magic Archer
Firecracker
Cannon Electro Wizard Mega Knight
Hog Rider
Freeze
Electro Wizard Mega Knight
Electro Wizard
Cannon Firecracker Freeze Magic Archer Mega Knight
Magic Archer
Cannon Electro Wizard Mega Knight
Mega Knight
Firecracker Freeze Electro Wizard Magic Archer
Monk

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Firecracker Electro Wizard Magic Archer
Cannon Firecracker Electro Wizard Mega Knight Monk
Cannon Mega Knight Freeze Electro Wizard
Cannon Firecracker Electro Wizard Mega Knight Monk
Firecracker Mega Knight Monk
Freeze Cannon Firecracker Electro Wizard Magic Archer Mega Knight
Electro Wizard Cannon Firecracker Freeze Magic Archer
Cannon Electro Wizard Magic Archer Mega Knight Monk
Cannon
Cannon Firecracker Electro Wizard Mega Knight
Electro Wizard Cannon Firecracker Freeze Magic Archer Mega Knight
Firecracker Electro Wizard Magic Archer
Cannon Mega Knight Freeze Electro Wizard
Mega Knight Cannon Firecracker Freeze Electro Wizard Magic Archer
Cannon Electro Wizard Mega Knight
Monk Cannon Freeze Electro Wizard Mega Knight
Mega Knight Cannon Firecracker Electro Wizard
Cannon Mega Knight Firecracker Electro Wizard Magic Archer
Freeze Cannon Firecracker Electro Wizard Magic Archer Mega Knight
Cannon Electro Wizard
Mega Knight Cannon Firecracker Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Electro Wizard
Electro Wizard Firecracker Magic Archer Mega Knight Monk
Mega Knight Electro Wizard
Mega Knight Electro Wizard Monk
Cannon Mega Knight
Firecracker Freeze Electro Wizard Magic Archer Monk
Electro Wizard
Mega Knight
Freeze Electro Wizard Mega Knight Firecracker Magic Archer Monk
Cannon
Mega Knight
Mega Knight Monk Electro Wizard
Mega Knight Cannon
Cannon Firecracker Magic Archer Mega Knight
Electro Wizard Firecracker Freeze Magic Archer Monk
Mega Knight Cannon Firecracker Freeze Electro Wizard Magic Archer
Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Firecracker Freeze Monk
Firecracker Monk Electro Wizard Magic Archer
Magic Archer
Firecracker Freeze
Firecracker Magic Archer Mega Knight
Firecracker Freeze Magic Archer Monk
Firecracker Magic Archer
Firecracker Freeze Magic Archer
Monk Firecracker
Electro Wizard
Firecracker Monk Electro Wizard Magic Archer
Monk Firecracker Magic Archer
Firecracker Magic Archer
Firecracker Freeze Magic Archer Monk
Firecracker Magic Archer
Firecracker Magic Archer
Magic Archer Firecracker Mega Knight
Monk Freeze
Firecracker Electro Wizard Magic Archer Mega Knight Monk
Firecracker Magic Archer Mega Knight Monk
Magic Archer Mega Knight Monk
Monk
Monk
Firecracker Freeze Magic Archer Mega Knight
Firecracker Electro Wizard Magic Archer Monk
Magic Archer Mega Knight Monk
Firecracker Magic Archer
Firecracker Electro Wizard Magic Archer
Electro Wizard Firecracker Freeze
Magic Archer Mega Knight
Firecracker Freeze Electro Wizard Magic Archer Monk
Mega Knight
Firecracker Magic Archer Monk
Electro Wizard Freeze Magic Archer
Firecracker Electro Wizard Magic Archer Monk
Freeze
Firecracker Electro Wizard Magic Archer Mega Knight
Firecracker Magic Archer
Monk
Firecracker Mega Knight
Firecracker Freeze Electro Wizard Magic Archer
Firecracker Electro Wizard Magic Archer
Firecracker Freeze Electro Wizard Magic Archer Mega Knight Monk

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