My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Ice Golem Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Ice Golem Valkyrie Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Golem Valkyrie Hog Rider Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Hog Rider Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Cannon Hog Rider
Zap
Cannon Firecracker
Barbarian Barrel
Cannon Firecracker Valkyrie Magic Archer
The Log
Cannon Firecracker Hog Rider
Earthquake
Cannon Firecracker Hog Rider
Arrows
Firecracker
Royal Delivery
Firecracker Valkyrie Hog Rider Magic Archer
Fireball
Cannon Firecracker Hog Rider Magic Archer
Poison
Cannon Firecracker Magic Archer
Lightning
Cannon Ice Golem Valkyrie Magic Archer
Rocket
Valkyrie Hog Rider Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Firecracker Ice Golem Rocket Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Ice Golem Valkyrie Rocket The Log Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem Valkyrie Rocket

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Golem The Log Cannon Firecracker Valkyrie Hog Rider Magic Archer Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Ice Golem The Log Cannon Firecracker

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Cannon
Firecracker
Hog Rider Ice Golem Valkyrie
Ice Golem
Hog Rider Firecracker Magic Archer
Valkyrie
Hog Rider Firecracker Magic Archer
Hog Rider
Firecracker Ice Golem Valkyrie The Log Rocket Magic Archer
Rocket
Hog Rider
The Log
Hog Rider Magic Archer
Magic Archer
Ice Golem Valkyrie Hog Rider The Log

Defense Synergies 5 10

Cannon
Ice Golem The Log Firecracker Valkyrie Rocket Magic Archer
Firecracker
Ice Golem Valkyrie The Log Cannon
Ice Golem
Cannon Firecracker The Log Magic Archer
Valkyrie
Firecracker Cannon The Log Magic Archer
Hog Rider
Rocket
Cannon The Log
The Log
Cannon Firecracker Ice Golem Valkyrie Rocket Magic Archer
Magic Archer
Cannon Ice Golem Valkyrie The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Cannon Firecracker Ice Golem Valkyrie The Log Magic Archer
Cannon Firecracker Valkyrie The Log
Cannon Rocket Valkyrie
Cannon Firecracker Valkyrie
Firecracker Valkyrie Rocket The Log
The Log Cannon Firecracker Valkyrie Magic Archer
Rocket Cannon Firecracker Magic Archer
Rocket Cannon Ice Golem Valkyrie The Log Magic Archer
Cannon
Cannon Firecracker Ice Golem Valkyrie
Valkyrie Cannon Firecracker Ice Golem The Log Magic Archer
Firecracker Magic Archer
Cannon Valkyrie Rocket The Log
Valkyrie Rocket Cannon Firecracker The Log Magic Archer
Cannon
Rocket Cannon The Log
Cannon Firecracker Valkyrie
Cannon Valkyrie Firecracker The Log Magic Archer
Valkyrie The Log Cannon Firecracker Ice Golem Magic Archer
Cannon
Valkyrie Cannon Firecracker The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Ice Golem
Firecracker Ice Golem Valkyrie Rocket The Log Magic Archer
Ice Golem Valkyrie Rocket The Log
Valkyrie Rocket Ice Golem The Log
Cannon Valkyrie
Firecracker Rocket Ice Golem Magic Archer
Rocket Ice Golem Valkyrie
Valkyrie
Rocket Firecracker Ice Golem Valkyrie The Log Magic Archer
Cannon
Valkyrie
Rocket Valkyrie The Log
Rocket Cannon Ice Golem Valkyrie
Cannon Firecracker Valkyrie Magic Archer
Firecracker Ice Golem Valkyrie Rocket The Log Magic Archer
Valkyrie Cannon Firecracker Ice Golem The Log Magic Archer
Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Firecracker Ice Golem Valkyrie Rocket The Log
Firecracker The Log Magic Archer
Rocket The Log Magic Archer
Firecracker Ice Golem Valkyrie Rocket The Log
Rocket Firecracker Valkyrie The Log Magic Archer
Firecracker Ice Golem Rocket Magic Archer
Firecracker The Log Magic Archer
The Log Firecracker Ice Golem Magic Archer
The Log Firecracker
Rocket
Firecracker Rocket Valkyrie The Log Magic Archer
Firecracker Rocket Magic Archer
Rocket Firecracker Ice Golem The Log Magic Archer
Firecracker Rocket Magic Archer
Firecracker Ice Golem The Log Magic Archer
Rocket Firecracker The Log Magic Archer
Magic Archer Firecracker Rocket The Log
Rocket
Rocket
Rocket Firecracker The Log Magic Archer
Rocket Firecracker Valkyrie The Log Magic Archer
Rocket The Log Magic Archer
Rocket
Rocket The Log
Rocket The Log
Firecracker Ice Golem The Log Valkyrie Magic Archer
Firecracker The Log Magic Archer
The Log Magic Archer
Rocket Firecracker The Log Magic Archer
Firecracker Ice Golem Magic Archer
Rocket Firecracker
Rocket The Log Magic Archer
Rocket Firecracker Magic Archer
Rocket Firecracker The Log Magic Archer
Rocket Magic Archer
Rocket Firecracker Magic Archer
The Log
Firecracker Valkyrie Rocket Magic Archer
The Log Firecracker Ice Golem Magic Archer
Rocket
Firecracker
Firecracker Rocket The Log Magic Archer
Firecracker Rocket Magic Archer
Firecracker Rocket The Log Magic Archer
Firecracker Rocket

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