My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Bad

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Mega Minion Witch Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Mega Minion Witch Magic Archer Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Magic Archer Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Skeleton King
Giant Snowball
Cannon Mega Minion Hog Rider Witch Skeleton King
Zap
Cannon Firecracker Witch Skeleton King
Barbarian Barrel
Cannon Firecracker Witch Magic Archer Skeleton King
The Log
Cannon Firecracker Hog Rider Witch Skeleton King
Earthquake
Cannon Firecracker Hog Rider Witch Skeleton King
Arrows
Firecracker Witch Skeleton King
Royal Delivery
Firecracker Mega Minion Hog Rider Witch Magic Archer Skeleton King
Fireball
Cannon Firecracker Mega Minion Hog Rider Witch Magic Archer Skeleton King
Poison
Cannon Firecracker Mega Minion Witch Magic Archer Skeleton King
Lightning
Cannon Mega Minion Witch Magic Archer Skeleton King
Rocket
Hog Rider Witch Magic Archer Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Firecracker Witch Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker The Log Magic Archer Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Cannon Firecracker Mega Minion Hog Rider Magic Archer Skeleton King Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Cannon Firecracker Mega Minion

Attack Synergies 2 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Cannon
Firecracker
Hog Rider Mega Minion
Mega Minion
Firecracker
Hog Rider
Firecracker The Log Witch Magic Archer
Witch
Hog Rider Skeleton King
The Log
Hog Rider Magic Archer
Magic Archer
Hog Rider The Log
Skeleton King
Witch

Defense Synergies 2 9

Cannon
The Log Firecracker Mega Minion Witch Magic Archer
Firecracker
The Log Cannon Mega Minion
Mega Minion
Cannon Firecracker Witch The Log
Hog Rider
Witch
Cannon Mega Minion The Log
The Log
Cannon Firecracker Mega Minion Witch Magic Archer
Magic Archer
Cannon The Log
Skeleton King

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Firecracker Mega Minion The Log Magic Archer
Cannon Firecracker Mega Minion Witch The Log
Cannon Witch Mega Minion
Cannon Witch Firecracker Mega Minion Skeleton King
Firecracker The Log
The Log Cannon Firecracker Mega Minion Magic Archer
Mega Minion Cannon Firecracker Witch Magic Archer
Cannon The Log Magic Archer
Cannon Witch Skeleton King
Cannon Firecracker
Witch Cannon Firecracker Mega Minion The Log Magic Archer Skeleton King
Mega Minion Firecracker Witch Magic Archer
Cannon Witch The Log
Cannon Firecracker Mega Minion Witch The Log Magic Archer Skeleton King
Cannon Skeleton King
Cannon The Log
Cannon Firecracker Witch
Cannon Firecracker Mega Minion Witch The Log Magic Archer
Witch The Log Cannon Firecracker Mega Minion Magic Archer
Cannon
Cannon Firecracker Witch The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Witch
Firecracker Mega Minion The Log Magic Archer
Witch The Log
The Log
Cannon Witch
Firecracker Witch Magic Archer
Mega Minion Witch
Firecracker Mega Minion Witch The Log Magic Archer
Witch Cannon Mega Minion
Mega Minion Witch
The Log
Cannon Witch Skeleton King
Cannon Firecracker Witch Magic Archer
Witch Firecracker Mega Minion The Log Magic Archer Skeleton King
Cannon Firecracker Mega Minion Witch The Log Magic Archer Skeleton King
Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Firecracker The Log
Firecracker The Log Magic Archer
The Log Magic Archer
Firecracker The Log
Firecracker The Log Magic Archer
Firecracker Mega Minion Witch Magic Archer
Firecracker Witch The Log Magic Archer
The Log Firecracker Magic Archer
The Log Firecracker
Firecracker The Log Magic Archer
Firecracker Magic Archer
Firecracker The Log Magic Archer
Firecracker Magic Archer
Firecracker The Log Magic Archer
Firecracker Witch The Log Magic Archer
Magic Archer Firecracker The Log
Firecracker Mega Minion The Log Magic Archer
Firecracker Witch The Log Magic Archer
The Log Magic Archer
The Log
The Log
Firecracker The Log Witch Magic Archer
Mega Minion Witch
Firecracker The Log Witch Magic Archer
Witch The Log Magic Archer
Firecracker The Log Magic Archer
Firecracker Witch Magic Archer
Firecracker Mega Minion Witch
Mega Minion
The Log Magic Archer
Firecracker Magic Archer
Firecracker The Log Magic Archer
Witch Magic Archer
Firecracker Mega Minion Witch Magic Archer
The Log
Firecracker Mega Minion Magic Archer
The Log Firecracker Magic Archer Skeleton King
Firecracker Mega Minion
Firecracker Witch The Log Magic Archer Skeleton King
Firecracker Witch Magic Archer
Firecracker Witch The Log Magic Archer

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