My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

2 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Musketeer Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Musketeer Prince Royal Ghost Bandit Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Prince Royal Ghost Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Prince Royal Ghost Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Royal Ghost Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Prince Bandit
Giant Snowball
Cannon Musketeer
Zap
Cannon Firecracker Prince Bandit
Barbarian Barrel
Cannon Firecracker Musketeer Royal Ghost Bandit Electro Wizard
The Log
Cannon Firecracker Mini P.E.K.K.A Musketeer Prince Bandit
Earthquake
Cannon Firecracker
Arrows
Firecracker
Royal Delivery
Firecracker Mini P.E.K.K.A Musketeer Prince Royal Ghost Bandit Electro Wizard
Fireball
Cannon Firecracker Musketeer Bandit Electro Wizard
Poison
Cannon Firecracker Musketeer Electro Wizard
Lightning
Cannon Mini P.E.K.K.A Musketeer Prince Bandit Electro Wizard
Rocket
Musketeer Prince

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Prince Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Cannon Firecracker Royal Ghost Bandit Mini P.E.K.K.A Musketeer Electro Wizard Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Cannon Firecracker Royal Ghost Bandit

Attack Synergies 0 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Cannon
Firecracker
Mini P.E.K.K.A Prince Bandit
Mini P.E.K.K.A
Firecracker Musketeer Electro Wizard
Musketeer
Mini P.E.K.K.A Prince Royal Ghost Bandit
Prince
Firecracker Musketeer Royal Ghost Electro Wizard
Royal Ghost
Musketeer Prince Bandit Electro Wizard
Bandit
Firecracker Musketeer Royal Ghost Electro Wizard
Electro Wizard
Mini P.E.K.K.A Prince Royal Ghost Bandit

Defense Synergies 2 19

Cannon
Musketeer Firecracker Mini P.E.K.K.A Prince Royal Ghost Bandit Electro Wizard
Firecracker
Cannon Mini P.E.K.K.A Musketeer Prince Bandit Electro Wizard
Mini P.E.K.K.A
Electro Wizard Cannon Firecracker Musketeer Royal Ghost
Musketeer
Cannon Firecracker Mini P.E.K.K.A Royal Ghost Bandit Electro Wizard
Prince
Cannon Firecracker Electro Wizard
Royal Ghost
Cannon Mini P.E.K.K.A Musketeer Electro Wizard
Bandit
Cannon Firecracker Musketeer Electro Wizard
Electro Wizard
Mini P.E.K.K.A Cannon Firecracker Musketeer Prince Royal Ghost Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Firecracker Musketeer Electro Wizard
Mini P.E.K.K.A Cannon Firecracker Musketeer Prince Bandit Electro Wizard
Cannon Mini P.E.K.K.A Prince Musketeer Bandit Electro Wizard
Cannon Mini P.E.K.K.A Prince Firecracker Musketeer Bandit Electro Wizard
Firecracker Mini P.E.K.K.A Prince
Cannon Firecracker Musketeer Royal Ghost Bandit Electro Wizard
Musketeer Electro Wizard Cannon Firecracker
Cannon Musketeer Bandit Electro Wizard
Cannon Mini P.E.K.K.A Musketeer Prince
Cannon Firecracker Mini P.E.K.K.A Musketeer Prince Royal Ghost Bandit Electro Wizard
Electro Wizard Cannon Firecracker Musketeer Royal Ghost Bandit
Musketeer Firecracker Electro Wizard
Cannon Mini P.E.K.K.A Prince Musketeer Bandit Electro Wizard
Cannon Firecracker Mini P.E.K.K.A Prince Royal Ghost Electro Wizard
Mini P.E.K.K.A Cannon Prince Bandit Electro Wizard
Cannon Mini P.E.K.K.A Prince Bandit Electro Wizard
Cannon Firecracker Mini P.E.K.K.A Musketeer Prince Electro Wizard
Cannon Firecracker Musketeer Prince Royal Ghost Bandit Electro Wizard
Cannon Firecracker Musketeer Royal Ghost Bandit Electro Wizard
Mini P.E.K.K.A Cannon Musketeer Prince Electro Wizard
Royal Ghost Cannon Firecracker Mini P.E.K.K.A Musketeer Prince Bandit Electro Wizard
Cannon Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Prince Royal Ghost Bandit Electro Wizard
Bandit Electro Wizard Firecracker Mini P.E.K.K.A Musketeer Prince Royal Ghost
Bandit Mini P.E.K.K.A Musketeer Prince Electro Wizard
Mini P.E.K.K.A Prince Musketeer Bandit Electro Wizard
Cannon Mini P.E.K.K.A Musketeer Prince Bandit
Firecracker Musketeer Electro Wizard
Mini P.E.K.K.A Prince Musketeer Bandit Electro Wizard
Mini P.E.K.K.A Prince
Electro Wizard Firecracker Mini P.E.K.K.A Prince Bandit
Cannon Musketeer
Mini P.E.K.K.A Musketeer Prince
Prince Electro Wizard
Mini P.E.K.K.A Prince Cannon Bandit
Cannon Firecracker Musketeer
Electro Wizard Firecracker Mini P.E.K.K.A Musketeer Prince
Cannon Firecracker Mini P.E.K.K.A Musketeer Royal Ghost Electro Wizard
Cannon Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Musketeer Royal Ghost Bandit
Firecracker Musketeer Royal Ghost Bandit Electro Wizard
Bandit
Firecracker Musketeer Prince
Firecracker
Firecracker Musketeer
Firecracker Musketeer
Firecracker
Firecracker Bandit
Mini P.E.K.K.A Musketeer Prince Electro Wizard
Firecracker Musketeer Prince Bandit Electro Wizard
Firecracker Musketeer
Firecracker Musketeer Bandit
Firecracker Musketeer Bandit
Firecracker Musketeer Prince
Firecracker Musketeer Bandit
Firecracker Musketeer Bandit
Mini P.E.K.K.A
Firecracker Mini P.E.K.K.A Musketeer Prince Bandit Electro Wizard
Firecracker
Musketeer Prince
Musketeer Prince
Musketeer
Firecracker
Firecracker Musketeer Royal Ghost Bandit Electro Wizard
Musketeer Prince Bandit
Firecracker Musketeer Bandit
Firecracker Musketeer Electro Wizard
Electro Wizard Firecracker Musketeer
Mini P.E.K.K.A
Musketeer Bandit
Firecracker Electro Wizard
Prince
Firecracker
Electro Wizard Musketeer Prince Bandit
Firecracker Musketeer Electro Wizard
Firecracker Mini P.E.K.K.A Musketeer Prince Electro Wizard
Firecracker Musketeer
Firecracker Musketeer Prince
Firecracker Musketeer Electro Wizard
Firecracker Musketeer Electro Wizard
Firecracker Musketeer Prince Royal Ghost Bandit Electro Wizard
Prince
Firecracker

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