My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

2 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Valkyrie Balloon Magic Archer Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Wall Breakers Balloon Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Valkyrie Wall Breakers Balloon Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Valkyrie Balloon Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Wall Breakers Balloon
Giant Snowball
Cannon Wall Breakers Balloon
Zap
Cannon Firecracker Wall Breakers Balloon
Barbarian Barrel
Cannon Firecracker Valkyrie Wall Breakers Magic Archer
The Log
Cannon Firecracker Mini P.E.K.K.A Wall Breakers
Earthquake
Cannon Firecracker
Arrows
Firecracker Wall Breakers
Royal Delivery
Firecracker Mini P.E.K.K.A Valkyrie Wall Breakers Balloon Magic Archer
Fireball
Cannon Firecracker Wall Breakers Balloon Magic Archer
Poison
Cannon Firecracker Balloon Magic Archer
Lightning
Cannon Mini P.E.K.K.A Valkyrie Balloon Magic Archer
Rocket
Valkyrie Balloon Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Firecracker Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Valkyrie Magic Archer Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Valkyrie Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Wall Breakers Cannon Firecracker Mini P.E.K.K.A Valkyrie Magic Archer Balloon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Wall Breakers Cannon Firecracker Mini P.E.K.K.A

Attack Synergies 1 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Cannon
Firecracker
Mini P.E.K.K.A Valkyrie Wall Breakers Balloon Mega Knight
Mini P.E.K.K.A
Firecracker Valkyrie Magic Archer Mega Knight
Valkyrie
Balloon Firecracker Mini P.E.K.K.A Wall Breakers Magic Archer
Wall Breakers
Firecracker Valkyrie Balloon Mega Knight
Balloon
Valkyrie Firecracker Wall Breakers Magic Archer Mega Knight
Magic Archer
Mini P.E.K.K.A Valkyrie Balloon Mega Knight
Mega Knight
Firecracker Mini P.E.K.K.A Wall Breakers Balloon Magic Archer

Defense Synergies 1 10

Cannon
Firecracker Mini P.E.K.K.A Valkyrie Magic Archer
Firecracker
Valkyrie Cannon Mini P.E.K.K.A Mega Knight
Mini P.E.K.K.A
Cannon Firecracker Valkyrie Magic Archer
Valkyrie
Firecracker Cannon Mini P.E.K.K.A Magic Archer
Wall Breakers
Balloon
Magic Archer
Cannon Mini P.E.K.K.A Valkyrie Mega Knight
Mega Knight
Firecracker Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Firecracker Valkyrie Magic Archer
Mini P.E.K.K.A Cannon Firecracker Valkyrie Mega Knight
Cannon Mini P.E.K.K.A Mega Knight Valkyrie
Cannon Mini P.E.K.K.A Firecracker Valkyrie Mega Knight
Firecracker Mini P.E.K.K.A Valkyrie Mega Knight
Cannon Firecracker Valkyrie Magic Archer Mega Knight
Cannon Firecracker Magic Archer
Cannon Valkyrie Magic Archer Mega Knight
Cannon Mini P.E.K.K.A
Cannon Firecracker Mini P.E.K.K.A Valkyrie Mega Knight
Valkyrie Cannon Firecracker Magic Archer Mega Knight
Firecracker Magic Archer
Cannon Mini P.E.K.K.A Mega Knight Valkyrie
Valkyrie Mega Knight Cannon Firecracker Mini P.E.K.K.A Magic Archer
Mini P.E.K.K.A Cannon Mega Knight
Cannon Mini P.E.K.K.A Mega Knight
Mega Knight Cannon Firecracker Mini P.E.K.K.A Valkyrie
Cannon Mega Knight Firecracker Valkyrie Magic Archer
Valkyrie Cannon Firecracker Magic Archer Mega Knight
Mini P.E.K.K.A Cannon
Valkyrie Mega Knight Cannon Firecracker Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie Mega Knight
Firecracker Mini P.E.K.K.A Valkyrie Magic Archer Mega Knight
Mega Knight Mini P.E.K.K.A Valkyrie
Mini P.E.K.K.A Valkyrie Mega Knight
Cannon Mini P.E.K.K.A Valkyrie Mega Knight
Firecracker Magic Archer
Mini P.E.K.K.A Valkyrie
Mini P.E.K.K.A Mega Knight Valkyrie
Mega Knight Firecracker Mini P.E.K.K.A Valkyrie Magic Archer
Cannon
Mega Knight Mini P.E.K.K.A Valkyrie
Mega Knight Valkyrie
Mini P.E.K.K.A Mega Knight Cannon Valkyrie
Cannon Firecracker Valkyrie Magic Archer Mega Knight
Firecracker Mini P.E.K.K.A Valkyrie Magic Archer
Valkyrie Mega Knight Cannon Firecracker Mini P.E.K.K.A Magic Archer
Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Firecracker Valkyrie
Firecracker Magic Archer
Magic Archer
Firecracker Valkyrie
Firecracker Valkyrie Magic Archer Mega Knight
Firecracker Magic Archer
Firecracker Magic Archer
Firecracker Magic Archer
Firecracker
Mini P.E.K.K.A
Firecracker Valkyrie Magic Archer
Firecracker Magic Archer
Firecracker Magic Archer
Firecracker Magic Archer
Firecracker Magic Archer
Firecracker Magic Archer
Magic Archer Firecracker Mega Knight
Mini P.E.K.K.A
Firecracker Mini P.E.K.K.A Magic Archer Mega Knight
Firecracker Valkyrie Magic Archer Mega Knight
Magic Archer Mega Knight
Firecracker Valkyrie Magic Archer Mega Knight
Firecracker Magic Archer
Magic Archer Mega Knight
Firecracker Magic Archer
Firecracker Magic Archer
Firecracker
Mini P.E.K.K.A
Magic Archer Mega Knight
Firecracker Magic Archer
Mega Knight
Firecracker Magic Archer
Magic Archer
Firecracker Magic Archer
Firecracker Mini P.E.K.K.A Valkyrie Magic Archer Mega Knight
Firecracker Magic Archer
Firecracker Mega Knight
Firecracker Magic Archer
Firecracker Magic Archer
Firecracker Magic Archer Mega Knight
Firecracker Mega Knight

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