My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

3 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Baby Dragon Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Baby Dragon P.E.K.K.A Ram Rider Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon P.E.K.K.A Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Barrel Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Ram Rider
Giant Snowball
Cannon Goblin Barrel Baby Dragon Ram Rider
Zap
Cannon Firecracker Goblin Barrel Ram Rider
Barbarian Barrel
Cannon Firecracker Goblin Barrel
The Log
Cannon Firecracker Goblin Barrel Ram Rider
Earthquake
Cannon Firecracker Goblin Barrel
Arrows
Firecracker Goblin Barrel
Royal Delivery
Firecracker Goblin Barrel Baby Dragon P.E.K.K.A Ram Rider
Fireball
Cannon Firecracker Goblin Barrel Baby Dragon Ram Rider
Poison
Cannon Firecracker
Lightning
Cannon Baby Dragon Ram Rider
Rocket
Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Firecracker Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Baby Dragon Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Baby Dragon P.E.K.K.A Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Cannon Firecracker Goblin Barrel Baby Dragon Ram Rider P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror Cannon Firecracker Goblin Barrel

Attack Synergies 1 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Cannon
Firecracker
Mirror Goblin Barrel Baby Dragon P.E.K.K.A Ram Rider Mega Knight
Mirror
Goblin Barrel Firecracker Ram Rider
Goblin Barrel
Mirror Firecracker Baby Dragon P.E.K.K.A Ram Rider Mega Knight
Baby Dragon
Firecracker Goblin Barrel P.E.K.K.A Ram Rider Mega Knight
P.E.K.K.A
Firecracker Goblin Barrel Baby Dragon Ram Rider
Ram Rider
Firecracker Mirror Goblin Barrel Baby Dragon P.E.K.K.A Mega Knight
Mega Knight
Firecracker Goblin Barrel Baby Dragon Ram Rider

Defense Synergies 1 9

Cannon
Mirror Firecracker Baby Dragon
Firecracker
Cannon Mirror Baby Dragon P.E.K.K.A Mega Knight
Mirror
Cannon Firecracker Mega Knight
Goblin Barrel
Baby Dragon
Cannon Firecracker P.E.K.K.A Mega Knight
P.E.K.K.A
Firecracker Baby Dragon
Ram Rider
Mega Knight
Firecracker Mirror Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Firecracker Baby Dragon Ram Rider
P.E.K.K.A Cannon Firecracker Ram Rider Mega Knight
Cannon P.E.K.K.A Ram Rider Mega Knight
Cannon P.E.K.K.A Firecracker Ram Rider Mega Knight
Firecracker P.E.K.K.A Mega Knight
Cannon Firecracker Baby Dragon Mega Knight
Ram Rider Cannon Firecracker Baby Dragon
Cannon Baby Dragon P.E.K.K.A Ram Rider Mega Knight
Cannon P.E.K.K.A
Cannon Firecracker Mega Knight
Cannon Firecracker Baby Dragon Ram Rider Mega Knight
Firecracker Baby Dragon Ram Rider
Cannon P.E.K.K.A Mega Knight Ram Rider
Mega Knight Cannon Firecracker Baby Dragon P.E.K.K.A
P.E.K.K.A Cannon Ram Rider Mega Knight
Cannon P.E.K.K.A Ram Rider Mega Knight
Mega Knight Cannon Firecracker P.E.K.K.A
Cannon Mega Knight Firecracker Baby Dragon Ram Rider
Baby Dragon Cannon Firecracker Ram Rider Mega Knight
P.E.K.K.A Cannon Ram Rider
Mega Knight Cannon Firecracker Baby Dragon P.E.K.K.A
P.E.K.K.A Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight P.E.K.K.A
Firecracker Baby Dragon Mega Knight
P.E.K.K.A Mega Knight Ram Rider
P.E.K.K.A Mega Knight Ram Rider
P.E.K.K.A Cannon Ram Rider Mega Knight
Firecracker Baby Dragon Ram Rider
P.E.K.K.A Ram Rider
P.E.K.K.A Mega Knight
P.E.K.K.A Mega Knight Firecracker Baby Dragon
P.E.K.K.A Cannon
P.E.K.K.A Mega Knight
P.E.K.K.A Mega Knight
P.E.K.K.A Mega Knight Cannon Ram Rider
Cannon Firecracker Baby Dragon Mega Knight
Firecracker Baby Dragon P.E.K.K.A
Mega Knight Cannon Firecracker Baby Dragon P.E.K.K.A
Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Baby Dragon
Firecracker Baby Dragon Ram Rider
Baby Dragon
Firecracker
Firecracker Baby Dragon Mega Knight
Firecracker Baby Dragon Ram Rider
Firecracker Baby Dragon
Firecracker Baby Dragon Ram Rider
Firecracker Ram Rider
Firecracker Ram Rider
Firecracker Baby Dragon
Firecracker Baby Dragon
Firecracker Baby Dragon
Firecracker Baby Dragon
Firecracker Baby Dragon
Firecracker Baby Dragon Mega Knight
Firecracker Baby Dragon Mega Knight
Firecracker Baby Dragon Mega Knight
Baby Dragon Mega Knight
Baby Dragon
Firecracker Baby Dragon Mega Knight
Firecracker Baby Dragon Ram Rider
Baby Dragon Ram Rider Mega Knight
Firecracker Baby Dragon
Firecracker Baby Dragon
Firecracker
Mega Knight
Firecracker
P.E.K.K.A Mega Knight
Firecracker
Firecracker Baby Dragon Ram Rider
Firecracker Baby Dragon Mega Knight
Firecracker Baby Dragon
Firecracker P.E.K.K.A Mega Knight
Firecracker Baby Dragon
Firecracker
Firecracker Baby Dragon Mega Knight
P.E.K.K.A
Firecracker Mega Knight

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