My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Good
Synergy
RIP
Versatility
Mediocre
F2P score
RIP

2 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Goblin Curse Rage Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Wall Breakers

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Machine

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Wall Breakers Goblin Curse
Giant Snowball
Cannon Wall Breakers Goblin Curse
Zap
Cannon Firecracker Wall Breakers Goblin Curse
Barbarian Barrel
Cannon Firecracker Wall Breakers Goblin Curse
The Log
Cannon Firecracker Wall Breakers Goblin Curse
Earthquake
Cannon Firecracker
Arrows
Firecracker Wall Breakers Goblin Curse
Royal Delivery
Firecracker Wall Breakers
Fireball
Cannon Firecracker Wall Breakers
Poison
Cannon Firecracker Goblin Curse
Lightning
Cannon
Rocket

Against air swarms

Spells and units that can counter air swarms.

Firecracker Freeze Goblin Machine

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Freeze Goblin Machine

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Goblin Curse Rage Freeze Goblin Machine

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Wall Breakers Goblin Curse Rage Cannon Firecracker Freeze Goblin Machine

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Mirror Wall Breakers Goblin Curse Rage

Attack Synergies 1 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Cannon
Firecracker
Mirror Wall Breakers
Mirror
Firecracker Wall Breakers Freeze
Wall Breakers
Firecracker Mirror
Goblin Curse
Goblin Machine
Rage
Goblin Machine
Freeze
Mirror
Goblin Machine
Goblin Curse Rage

Defense Synergies 1 3

Cannon
Mirror Firecracker
Firecracker
Cannon Mirror
Mirror
Cannon Firecracker
Wall Breakers
Goblin Curse
Goblin Machine
Rage
Freeze
Goblin Machine
Goblin Curse

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Firecracker
Cannon Firecracker Goblin Curse
Cannon Goblin Curse Freeze
Cannon Firecracker Goblin Curse
Firecracker
Freeze Cannon Firecracker
Cannon Firecracker Goblin Curse Freeze
Cannon
Cannon Goblin Curse
Cannon Firecracker
Goblin Curse Cannon Firecracker Freeze
Firecracker Goblin Curse
Cannon Goblin Curse Freeze
Cannon Firecracker Goblin Curse Freeze
Cannon Goblin Curse
Cannon Goblin Curse Freeze
Cannon Firecracker
Cannon Firecracker
Freeze Cannon Firecracker Goblin Curse
Cannon Goblin Curse
Cannon Firecracker Goblin Curse

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Firecracker
Cannon Goblin Curse
Firecracker Goblin Curse Freeze
Goblin Curse
Freeze Firecracker
Cannon Goblin Curse
Cannon Goblin Curse
Cannon Firecracker Goblin Curse
Firecracker Freeze
Cannon Firecracker Goblin Curse Freeze
Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Freeze
Firecracker Goblin Curse
Firecracker Freeze
Firecracker Goblin Curse
Firecracker Goblin Curse Freeze Goblin Machine
Firecracker
Firecracker Goblin Curse Freeze
Firecracker
Firecracker Goblin Machine
Firecracker Goblin Curse
Firecracker
Firecracker Freeze
Firecracker
Firecracker
Firecracker
Freeze
Firecracker Goblin Machine
Firecracker Goblin Curse Goblin Machine
Firecracker Goblin Curse Freeze Goblin Machine
Firecracker
Firecracker Goblin Curse
Firecracker Goblin Curse
Firecracker Freeze
Firecracker Freeze
Firecracker Goblin Curse
Freeze
Firecracker Goblin Curse
Freeze
Firecracker
Firecracker
Firecracker
Firecracker Freeze
Firecracker
Firecracker Freeze
Firecracker

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