My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Mediocre

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Musketeer Balloon Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Balloon Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Balloon Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Balloon Giant Skeleton
Giant Snowball
Cannon Musketeer Hog Rider Balloon
Zap
Cannon Firecracker Balloon
Barbarian Barrel
Cannon Firecracker Musketeer Giant Skeleton
The Log
Cannon Firecracker Musketeer Hog Rider Giant Skeleton
Earthquake
Cannon Firecracker Hog Rider
Arrows
Firecracker
Royal Delivery
Firecracker Musketeer Hog Rider Balloon Giant Skeleton
Fireball
Cannon Firecracker Musketeer Hog Rider Balloon
Poison
Cannon Firecracker Musketeer Balloon
Lightning
Cannon Musketeer Balloon
Rocket
Musketeer Hog Rider Balloon

Against air swarms

Spells and units that can counter air swarms.

Firecracker Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Rocket

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Cannon Firecracker Musketeer Hog Rider Balloon Rocket Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Mirror Cannon Firecracker Musketeer

Attack Synergies 2 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Cannon
Firecracker
Hog Rider Mirror Balloon Giant Skeleton
Musketeer
Hog Rider Mirror Balloon Giant Skeleton
Hog Rider
Firecracker Musketeer Rocket Mirror Balloon Giant Skeleton
Rocket
Hog Rider Mirror
Mirror
Firecracker Musketeer Hog Rider Rocket Balloon Giant Skeleton
Balloon
Firecracker Musketeer Hog Rider Mirror Giant Skeleton
Giant Skeleton
Firecracker Musketeer Hog Rider Mirror Balloon

Defense Synergies 2 7

Cannon
Musketeer Mirror Firecracker Rocket
Firecracker
Cannon Musketeer Mirror Giant Skeleton
Musketeer
Cannon Firecracker Mirror Giant Skeleton
Hog Rider
Rocket
Cannon
Mirror
Cannon Firecracker Musketeer
Balloon
Giant Skeleton
Firecracker Musketeer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Cannon Firecracker Musketeer
Cannon Firecracker Musketeer
Cannon Rocket Musketeer Giant Skeleton
Cannon Firecracker Musketeer
Firecracker Rocket Giant Skeleton
Cannon Firecracker Musketeer
Musketeer Rocket Cannon Firecracker
Rocket Cannon Musketeer Giant Skeleton
Cannon Musketeer
Cannon Firecracker Musketeer Giant Skeleton
Cannon Firecracker Musketeer Giant Skeleton
Musketeer Firecracker
Cannon Musketeer Rocket Giant Skeleton
Rocket Cannon Firecracker
Cannon
Rocket Cannon
Cannon Firecracker Musketeer
Cannon Firecracker Musketeer
Cannon Firecracker Musketeer Giant Skeleton
Cannon Musketeer
Cannon Firecracker Musketeer Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Giant Skeleton
Firecracker Musketeer Rocket
Giant Skeleton Musketeer Rocket
Rocket Giant Skeleton Musketeer
Giant Skeleton Cannon Musketeer
Firecracker Rocket Musketeer
Rocket Musketeer Giant Skeleton
Giant Skeleton
Rocket Giant Skeleton Firecracker
Cannon Musketeer
Musketeer Giant Skeleton
Rocket Giant Skeleton
Rocket Giant Skeleton Cannon
Cannon Firecracker Musketeer
Firecracker Musketeer Rocket Giant Skeleton
Cannon Firecracker Musketeer Giant Skeleton
Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Musketeer Rocket Giant Skeleton
Firecracker Musketeer
Rocket Giant Skeleton
Firecracker Musketeer Rocket Giant Skeleton
Rocket Firecracker
Firecracker Musketeer Rocket
Firecracker Musketeer
Firecracker
Firecracker
Rocket Musketeer
Firecracker Rocket Musketeer
Firecracker Musketeer Rocket
Rocket Firecracker Musketeer
Firecracker Musketeer Rocket
Firecracker Musketeer
Rocket Firecracker Musketeer
Firecracker Musketeer Rocket
Rocket
Rocket
Rocket Firecracker Musketeer
Rocket Firecracker
Rocket Musketeer Giant Skeleton
Rocket
Rocket Musketeer
Rocket Musketeer
Firecracker
Firecracker Musketeer
Musketeer
Rocket Firecracker Musketeer
Firecracker Musketeer
Rocket Firecracker Musketeer
Musketeer Rocket
Rocket Firecracker
Giant Skeleton
Rocket Firecracker
Musketeer Rocket
Rocket Firecracker Musketeer
Firecracker Musketeer Rocket
Firecracker Musketeer
Rocket Giant Skeleton
Firecracker Musketeer
Firecracker Musketeer Rocket Giant Skeleton
Firecracker Musketeer Rocket
Firecracker Musketeer Rocket Giant Skeleton
Firecracker Rocket

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