My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Musketeer Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Musketeer Rune Giant Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Rune Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Rune Giant Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Cannon Musketeer Hog Rider
Zap
Cannon Firecracker
Barbarian Barrel
Cannon Firecracker Musketeer Electro Wizard
The Log
Cannon Firecracker Musketeer Hog Rider
Earthquake
Cannon Firecracker Hog Rider
Arrows
Firecracker
Royal Delivery
Firecracker Musketeer Hog Rider Electro Wizard
Fireball
Cannon Firecracker Musketeer Hog Rider Electro Wizard
Poison
Cannon Firecracker Musketeer Electro Wizard
Lightning
Cannon Musketeer Electro Wizard
Rocket
Musketeer Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rune Giant Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Cannon Firecracker Musketeer Hog Rider Rune Giant Electro Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Cannon Firecracker Musketeer

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Cannon
Firecracker
Hog Rider Rune Giant Mega Knight
Musketeer
Hog Rider The Log Mega Knight
Hog Rider
Firecracker Musketeer The Log Electro Wizard Mega Knight
Rune Giant
Firecracker Electro Wizard
The Log
Hog Rider Musketeer Mega Knight
Electro Wizard
Hog Rider Rune Giant Mega Knight
Mega Knight
Firecracker Musketeer Hog Rider The Log Electro Wizard

Defense Synergies 4 10

Cannon
Musketeer The Log Firecracker Electro Wizard
Firecracker
The Log Cannon Musketeer Electro Wizard Mega Knight
Musketeer
Cannon The Log Firecracker Electro Wizard Mega Knight
Hog Rider
Rune Giant
The Log
Cannon Firecracker Musketeer Electro Wizard Mega Knight
Electro Wizard
Cannon Firecracker Musketeer The Log Mega Knight
Mega Knight
Firecracker Musketeer The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Firecracker Musketeer The Log Electro Wizard
Cannon Firecracker Musketeer The Log Electro Wizard Mega Knight
Cannon Mega Knight Musketeer Electro Wizard
Cannon Firecracker Musketeer Electro Wizard Mega Knight
Firecracker The Log Mega Knight
The Log Cannon Firecracker Musketeer Electro Wizard Mega Knight
Musketeer Electro Wizard Cannon Firecracker
Cannon Musketeer The Log Electro Wizard Mega Knight
Cannon Musketeer
Cannon Firecracker Musketeer Electro Wizard Mega Knight
Electro Wizard Cannon Firecracker Musketeer The Log Mega Knight
Musketeer Firecracker Electro Wizard
Cannon Mega Knight Musketeer The Log Electro Wizard
Mega Knight Cannon Firecracker The Log Electro Wizard
Cannon Electro Wizard Mega Knight
Cannon The Log Electro Wizard Mega Knight
Mega Knight Cannon Firecracker Musketeer Electro Wizard
Cannon Mega Knight Firecracker Musketeer The Log Electro Wizard
The Log Cannon Firecracker Musketeer Electro Wizard Mega Knight
Cannon Musketeer Electro Wizard
Mega Knight Cannon Firecracker Musketeer The Log Electro Wizard
Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Electro Wizard
Electro Wizard Firecracker Musketeer The Log Mega Knight
Mega Knight Musketeer The Log Electro Wizard
Mega Knight Musketeer The Log Electro Wizard
Cannon Musketeer Mega Knight
Firecracker Musketeer Electro Wizard
Musketeer Electro Wizard
Mega Knight
Electro Wizard Mega Knight Firecracker The Log
Cannon Musketeer
Mega Knight Musketeer
Mega Knight The Log Electro Wizard
Mega Knight Cannon
Cannon Firecracker Musketeer Mega Knight
Electro Wizard Firecracker Musketeer The Log
Mega Knight Cannon Firecracker Musketeer The Log Electro Wizard
Cannon Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Musketeer The Log
Firecracker Musketeer The Log Electro Wizard
The Log
Firecracker Musketeer The Log
Firecracker The Log Mega Knight
Firecracker Musketeer
Firecracker Musketeer The Log
The Log Firecracker
The Log Firecracker
Musketeer Electro Wizard
Firecracker Musketeer The Log Electro Wizard
Firecracker Musketeer
Firecracker Musketeer The Log
Firecracker Musketeer
Firecracker Musketeer The Log
Firecracker Musketeer The Log
Firecracker Musketeer The Log Mega Knight
Firecracker Musketeer The Log Electro Wizard Mega Knight
Firecracker The Log Mega Knight
Musketeer The Log Mega Knight
Musketeer The Log
Musketeer The Log
Firecracker The Log Mega Knight
Firecracker The Log Musketeer Electro Wizard
Musketeer The Log Mega Knight
Firecracker Musketeer The Log
Firecracker Musketeer Electro Wizard
Electro Wizard Firecracker Musketeer
Musketeer The Log Mega Knight
Firecracker Electro Wizard
Mega Knight
Firecracker The Log
Electro Wizard Musketeer
Firecracker Musketeer Electro Wizard
The Log
Firecracker Musketeer Electro Wizard Mega Knight
The Log Firecracker Musketeer
Firecracker Musketeer Mega Knight
Firecracker Musketeer The Log Electro Wizard
Firecracker Musketeer Electro Wizard
Firecracker Musketeer The Log Electro Wizard Mega Knight
Firecracker Mega Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: