My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Bad

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Musketeer Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Musketeer Witch Mega Knight Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Cannon Musketeer Hog Rider Witch
Zap
Cannon Firecracker Witch
Barbarian Barrel
Cannon Firecracker Musketeer Witch
The Log
Cannon Firecracker Musketeer Hog Rider Witch
Earthquake
Cannon Firecracker Hog Rider Witch
Arrows
Firecracker Witch
Royal Delivery
Firecracker Musketeer Hog Rider Witch
Fireball
Cannon Firecracker Musketeer Hog Rider Witch
Poison
Cannon Firecracker Musketeer Witch
Lightning
Cannon Musketeer Witch Monk
Rocket
Musketeer Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Firecracker Witch

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Cannon Firecracker Musketeer Hog Rider Witch Monk Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Cannon Firecracker Musketeer

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Cannon
Firecracker
Hog Rider Mega Knight Monk
Musketeer
Hog Rider The Log Mega Knight
Hog Rider
Firecracker Musketeer The Log Witch Mega Knight
Witch
Hog Rider Mega Knight
The Log
Hog Rider Musketeer Mega Knight
Mega Knight
Firecracker Musketeer Hog Rider Witch The Log
Monk
Firecracker

Defense Synergies 4 8

Cannon
Musketeer The Log Firecracker Witch
Firecracker
The Log Cannon Musketeer Mega Knight
Musketeer
Cannon The Log Firecracker Mega Knight
Hog Rider
Witch
Cannon The Log Mega Knight
The Log
Cannon Firecracker Musketeer Witch Mega Knight
Mega Knight
Firecracker Musketeer Witch The Log
Monk

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Firecracker Musketeer The Log
Cannon Firecracker Musketeer Witch The Log Mega Knight Monk
Cannon Witch Mega Knight Musketeer
Cannon Witch Firecracker Musketeer Mega Knight Monk
Firecracker The Log Mega Knight Monk
The Log Cannon Firecracker Musketeer Mega Knight
Musketeer Cannon Firecracker Witch
Cannon Musketeer The Log Mega Knight Monk
Cannon Witch Musketeer
Cannon Firecracker Musketeer Mega Knight
Witch Cannon Firecracker Musketeer The Log Mega Knight
Musketeer Firecracker Witch
Cannon Mega Knight Musketeer Witch The Log
Mega Knight Cannon Firecracker Witch The Log
Cannon Mega Knight
Monk Cannon The Log Mega Knight
Mega Knight Cannon Firecracker Musketeer Witch
Cannon Mega Knight Firecracker Musketeer Witch The Log
Witch The Log Cannon Firecracker Musketeer Mega Knight
Cannon Musketeer
Mega Knight Cannon Firecracker Musketeer Witch The Log
Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Witch
Firecracker Musketeer The Log Mega Knight Monk
Mega Knight Musketeer Witch The Log
Mega Knight Musketeer The Log Monk
Cannon Musketeer Witch Mega Knight
Firecracker Musketeer Witch Monk
Musketeer Witch
Mega Knight
Mega Knight Firecracker Witch The Log Monk
Witch Cannon Musketeer
Mega Knight Musketeer Witch
Mega Knight Monk The Log
Mega Knight Cannon Witch
Cannon Firecracker Musketeer Witch Mega Knight
Witch Firecracker Musketeer The Log Monk
Mega Knight Cannon Firecracker Musketeer Witch The Log
Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Musketeer The Log Monk
Firecracker Monk Musketeer The Log
The Log
Firecracker Musketeer The Log
Firecracker The Log Mega Knight
Firecracker Musketeer Witch Monk
Firecracker Musketeer Witch The Log
The Log Firecracker
The Log Monk Firecracker
Musketeer
Firecracker Monk Musketeer The Log
Monk Firecracker Musketeer
Firecracker Musketeer The Log
Firecracker Musketeer Monk
Firecracker Musketeer The Log
Firecracker Musketeer Witch The Log
Firecracker Musketeer The Log Mega Knight
Monk
Firecracker Musketeer The Log Mega Knight Monk
Firecracker Witch The Log Mega Knight Monk
Musketeer The Log Mega Knight Monk
Musketeer The Log Monk
Musketeer The Log Monk
Firecracker The Log Witch Mega Knight
Witch
Firecracker The Log Musketeer Witch Monk
Musketeer Witch The Log Mega Knight Monk
Firecracker Musketeer The Log
Firecracker Musketeer Witch
Firecracker Musketeer Witch
Musketeer The Log Mega Knight
Firecracker Monk
Mega Knight
Firecracker The Log Monk
Musketeer Witch
Firecracker Musketeer Witch Monk
The Log
Firecracker Musketeer Mega Knight
The Log Firecracker Musketeer
Monk
Firecracker Musketeer Mega Knight
Firecracker Musketeer Witch The Log
Firecracker Musketeer Witch
Firecracker Musketeer Witch The Log Mega Knight Monk
Firecracker Mega Knight Monk

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