My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Royal Giant Cannon Cart Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Cannon Cart Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Cannon Cart Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Cannon Cart
Giant Snowball
Cannon
Zap
Cannon Firecracker Royal Giant Cannon Cart
Barbarian Barrel
Cannon Firecracker Cannon Cart Royal Ghost
The Log
Cannon Firecracker Royal Giant Cannon Cart
Earthquake
Cannon Firecracker
Arrows
Firecracker
Royal Delivery
Firecracker Cannon Cart Royal Ghost
Fireball
Cannon Firecracker Cannon Cart
Poison
Cannon Firecracker
Lightning
Cannon Cannon Cart
Rocket
Cannon Cart

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball The Log Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror The Log Cannon Firecracker Royal Ghost Fireball Cannon Cart Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror The Log Cannon Firecracker

Attack Synergies 5 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Cannon
Firecracker
Royal Giant Mirror Cannon Cart
Royal Giant
Firecracker Fireball Mirror Cannon Cart The Log Royal Ghost
Fireball
Royal Giant Mirror The Log
Mirror
Fireball The Log Firecracker Royal Giant Cannon Cart Royal Ghost
Cannon Cart
The Log Firecracker Royal Giant Mirror Royal Ghost
The Log
Mirror Cannon Cart Royal Giant Fireball
Royal Ghost
Royal Giant Mirror Cannon Cart

Defense Synergies 5 7

Cannon
Mirror The Log Firecracker Fireball Royal Ghost
Firecracker
The Log Cannon Mirror
Royal Giant
Fireball
Mirror The Log Cannon
Mirror
Cannon Fireball Firecracker The Log
Cannon Cart
Royal Ghost
The Log
Cannon Firecracker Fireball Mirror Royal Ghost
Royal Ghost
Cannon Cannon Cart The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Cannon Firecracker Fireball The Log
Cannon Firecracker Cannon Cart The Log
Cannon Cannon Cart
Cannon Firecracker Cannon Cart
Firecracker Fireball The Log
Fireball The Log Cannon Firecracker Cannon Cart Royal Ghost
Cannon Firecracker Fireball
Cannon Fireball Cannon Cart The Log
Cannon
Cannon Firecracker Cannon Cart Royal Ghost
Cannon Firecracker Fireball Cannon Cart The Log Royal Ghost
Firecracker Fireball
Cannon Fireball Cannon Cart The Log
Fireball Cannon Firecracker Cannon Cart The Log Royal Ghost
Cannon Cannon Cart
Cannon Fireball The Log
Cannon Firecracker Fireball Cannon Cart
Cannon Fireball Firecracker Cannon Cart The Log Royal Ghost
The Log Cannon Firecracker Fireball Cannon Cart Royal Ghost
Cannon Cannon Cart
Royal Ghost Cannon Firecracker Fireball Cannon Cart The Log
Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball Cannon Cart Royal Ghost
Fireball Firecracker Cannon Cart The Log Royal Ghost
Cannon Cart The Log
Fireball Cannon Cart The Log
Cannon Cannon Cart
Firecracker Fireball
Fireball Cannon Cart
Cannon Cart
Firecracker Fireball Cannon Cart The Log
Cannon
Cannon Cart
Fireball The Log
Cannon Cart Cannon Fireball
Cannon Firecracker Fireball Cannon Cart
Firecracker Fireball Cannon Cart The Log
Cannon Firecracker Fireball Cannon Cart The Log Royal Ghost
Cannon Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker The Log Royal Ghost
Firecracker Fireball The Log Royal Ghost
Fireball Cannon Cart The Log
Cannon Cart Firecracker Fireball The Log
Fireball Firecracker The Log
Firecracker Fireball
Firecracker The Log
Fireball The Log Firecracker
Fireball The Log Firecracker
Fireball
Firecracker Fireball Cannon Cart The Log
Fireball Firecracker
Firecracker Fireball Cannon Cart The Log
Firecracker Fireball Cannon Cart
Firecracker Fireball Cannon Cart The Log
Firecracker Fireball Cannon Cart The Log
Firecracker Fireball Cannon Cart The Log
Fireball
Firecracker Fireball The Log
Firecracker Fireball The Log
Fireball The Log
Fireball
The Log
Fireball Cannon Cart The Log
Firecracker The Log Fireball
Firecracker Fireball The Log Royal Ghost
Fireball The Log
Fireball Firecracker The Log
Firecracker Fireball
Firecracker Fireball
Fireball
Fireball The Log
Firecracker Fireball
Firecracker Fireball The Log
Fireball Cannon Cart
Fireball Firecracker
The Log Fireball
Fireball Firecracker Cannon Cart
The Log Firecracker Fireball
Fireball
Firecracker Cannon Cart
Firecracker Fireball The Log
Firecracker Fireball
Firecracker Fireball Cannon Cart The Log Royal Ghost
Cannon Cart
Fireball Firecracker

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