My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Mediocre
F2P score
Good

4 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Royal Giant Valkyrie Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Mini P.E.K.K.A Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Mini P.E.K.K.A Valkyrie Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Valkyrie Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Goblin Barrel Skeleton Army
Giant Snowball
Cannon Goblin Barrel Skeleton Army
Zap
Cannon Firecracker Royal Giant Goblin Barrel Skeleton Army
Barbarian Barrel
Cannon Firecracker Valkyrie Goblin Barrel Skeleton Army
The Log
Cannon Firecracker Royal Giant Mini P.E.K.K.A Goblin Barrel Skeleton Army
Earthquake
Cannon Firecracker Goblin Barrel Skeleton Army
Arrows
Firecracker Goblin Barrel Skeleton Army
Royal Delivery
Firecracker Mini P.E.K.K.A Valkyrie Goblin Barrel Skeleton Army
Fireball
Cannon Firecracker Goblin Barrel Skeleton Army
Poison
Cannon Firecracker Skeleton Army
Lightning
Cannon Mini P.E.K.K.A Valkyrie
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Valkyrie Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Valkyrie Skeleton Army Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Cannon Firecracker Goblin Barrel Skeleton Army Mini P.E.K.K.A Valkyrie Royal Giant Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Cannon Firecracker Goblin Barrel Skeleton Army

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Cannon
Firecracker
Royal Giant Mini P.E.K.K.A Valkyrie Goblin Barrel Mega Knight
Royal Giant
Firecracker Goblin Barrel
Mini P.E.K.K.A
Firecracker Valkyrie Mega Knight
Valkyrie
Goblin Barrel Firecracker Mini P.E.K.K.A
Goblin Barrel
Royal Giant Valkyrie Firecracker Skeleton Army Mega Knight
Skeleton Army
Goblin Barrel
Mega Knight
Firecracker Mini P.E.K.K.A Goblin Barrel

Defense Synergies 1 9

Cannon
Firecracker Mini P.E.K.K.A Valkyrie Skeleton Army
Firecracker
Valkyrie Cannon Mini P.E.K.K.A Skeleton Army Mega Knight
Royal Giant
Mini P.E.K.K.A
Cannon Firecracker Valkyrie Skeleton Army
Valkyrie
Firecracker Cannon Mini P.E.K.K.A
Goblin Barrel
Skeleton Army
Cannon Firecracker Mini P.E.K.K.A
Mega Knight
Firecracker

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Firecracker Valkyrie
Mini P.E.K.K.A Skeleton Army Cannon Firecracker Valkyrie Mega Knight
Cannon Mini P.E.K.K.A Skeleton Army Mega Knight Valkyrie
Cannon Mini P.E.K.K.A Skeleton Army Firecracker Valkyrie Mega Knight
Firecracker Mini P.E.K.K.A Valkyrie Skeleton Army Mega Knight
Skeleton Army Cannon Firecracker Valkyrie Mega Knight
Cannon Firecracker
Cannon Valkyrie Mega Knight
Cannon Mini P.E.K.K.A Skeleton Army
Skeleton Army Cannon Firecracker Mini P.E.K.K.A Valkyrie Mega Knight
Valkyrie Skeleton Army Cannon Firecracker Mega Knight
Firecracker
Cannon Mini P.E.K.K.A Skeleton Army Mega Knight Valkyrie
Valkyrie Skeleton Army Mega Knight Cannon Firecracker Mini P.E.K.K.A
Mini P.E.K.K.A Skeleton Army Cannon Mega Knight
Skeleton Army Cannon Mini P.E.K.K.A Mega Knight
Mega Knight Cannon Firecracker Mini P.E.K.K.A Valkyrie Skeleton Army
Cannon Mega Knight Firecracker Valkyrie Skeleton Army
Valkyrie Cannon Firecracker Mega Knight
Mini P.E.K.K.A Cannon
Valkyrie Skeleton Army Mega Knight Cannon Firecracker Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie Skeleton Army Mega Knight
Firecracker Mini P.E.K.K.A Valkyrie Mega Knight
Skeleton Army Mega Knight Mini P.E.K.K.A Valkyrie
Mini P.E.K.K.A Valkyrie Skeleton Army Mega Knight
Cannon Mini P.E.K.K.A Valkyrie Skeleton Army Mega Knight
Firecracker
Mini P.E.K.K.A Skeleton Army Valkyrie
Mini P.E.K.K.A Mega Knight Valkyrie Skeleton Army
Mega Knight Firecracker Mini P.E.K.K.A Valkyrie Skeleton Army
Cannon Skeleton Army
Mega Knight Mini P.E.K.K.A Valkyrie
Skeleton Army Mega Knight Valkyrie
Mini P.E.K.K.A Skeleton Army Mega Knight Cannon Valkyrie
Cannon Firecracker Valkyrie Skeleton Army Mega Knight
Skeleton Army Firecracker Mini P.E.K.K.A Valkyrie
Valkyrie Mega Knight Cannon Firecracker Mini P.E.K.K.A
Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Valkyrie
Firecracker
Firecracker Valkyrie
Firecracker Valkyrie Mega Knight
Firecracker
Firecracker
Firecracker
Firecracker
Mini P.E.K.K.A
Firecracker Valkyrie
Firecracker
Firecracker
Firecracker
Firecracker
Firecracker
Firecracker Mega Knight
Mini P.E.K.K.A
Firecracker Mini P.E.K.K.A Mega Knight
Firecracker Valkyrie Mega Knight
Mega Knight
Firecracker Valkyrie Mega Knight
Firecracker
Mega Knight
Firecracker
Firecracker
Firecracker
Mini P.E.K.K.A
Mega Knight
Firecracker
Mega Knight
Firecracker
Skeleton Army
Firecracker
Firecracker Mini P.E.K.K.A Valkyrie Mega Knight
Firecracker
Firecracker Mega Knight
Firecracker
Firecracker
Firecracker Mega Knight
Firecracker Mega Knight

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