My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Good

1 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard Witch Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Royal Giant Wizard Witch Magic Archer Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Mini P.E.K.K.A Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Mini P.E.K.K.A Magic Archer Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Magic Archer Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant
Giant Snowball
Cannon Witch Lumberjack
Zap
Cannon Firecracker Royal Giant Witch
Barbarian Barrel
Cannon Firecracker Wizard Witch Magic Archer Lumberjack
The Log
Cannon Firecracker Royal Giant Mini P.E.K.K.A Witch Lumberjack
Earthquake
Cannon Firecracker Witch
Arrows
Firecracker Witch
Royal Delivery
Firecracker Mini P.E.K.K.A Wizard Witch Magic Archer Lumberjack
Fireball
Cannon Firecracker Wizard Witch Magic Archer Lumberjack
Poison
Cannon Firecracker Wizard Witch Magic Archer
Lightning
Cannon Mini P.E.K.K.A Wizard Witch Magic Archer Lumberjack
Rocket
Wizard Witch Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard Witch Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Wizard Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Cannon Firecracker Mini P.E.K.K.A Magic Archer Lumberjack Wizard Witch Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Cannon Firecracker Mini P.E.K.K.A Magic Archer

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Cannon
Firecracker
Royal Giant Mini P.E.K.K.A Lumberjack
Royal Giant
Firecracker Wizard Witch Magic Archer Lumberjack
Mini P.E.K.K.A
Firecracker Wizard Magic Archer Lumberjack
Wizard
Royal Giant Mini P.E.K.K.A Lumberjack
Witch
Royal Giant Lumberjack
Magic Archer
Royal Giant Mini P.E.K.K.A Lumberjack
Lumberjack
Firecracker Royal Giant Mini P.E.K.K.A Wizard Witch Magic Archer

Defense Synergies 0 14

Cannon
Firecracker Mini P.E.K.K.A Wizard Witch Magic Archer Lumberjack
Firecracker
Cannon Mini P.E.K.K.A Lumberjack
Royal Giant
Mini P.E.K.K.A
Cannon Firecracker Wizard Witch Magic Archer
Wizard
Cannon Mini P.E.K.K.A Lumberjack
Witch
Cannon Mini P.E.K.K.A Lumberjack
Magic Archer
Cannon Mini P.E.K.K.A Lumberjack
Lumberjack
Cannon Firecracker Wizard Witch Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Firecracker Wizard Magic Archer
Mini P.E.K.K.A Lumberjack Cannon Firecracker Witch
Cannon Mini P.E.K.K.A Witch Lumberjack
Cannon Mini P.E.K.K.A Witch Lumberjack Firecracker
Firecracker Mini P.E.K.K.A Lumberjack
Cannon Firecracker Magic Archer Lumberjack
Cannon Firecracker Wizard Witch Magic Archer
Cannon Magic Archer
Cannon Mini P.E.K.K.A Witch Lumberjack
Cannon Firecracker Mini P.E.K.K.A Lumberjack
Witch Cannon Firecracker Wizard Magic Archer Lumberjack
Firecracker Wizard Witch Magic Archer
Cannon Mini P.E.K.K.A Lumberjack Wizard Witch
Wizard Cannon Firecracker Mini P.E.K.K.A Witch Magic Archer Lumberjack
Mini P.E.K.K.A Cannon Lumberjack
Cannon Mini P.E.K.K.A Lumberjack
Wizard Cannon Firecracker Mini P.E.K.K.A Witch Lumberjack
Cannon Firecracker Wizard Witch Magic Archer Lumberjack
Wizard Witch Cannon Firecracker Magic Archer Lumberjack
Mini P.E.K.K.A Cannon Lumberjack
Wizard Cannon Firecracker Mini P.E.K.K.A Witch Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Lumberjack Witch
Firecracker Mini P.E.K.K.A Wizard Magic Archer Lumberjack
Lumberjack Mini P.E.K.K.A Witch
Mini P.E.K.K.A Lumberjack
Cannon Mini P.E.K.K.A Witch Lumberjack
Firecracker Wizard Witch Magic Archer
Mini P.E.K.K.A Witch Lumberjack
Mini P.E.K.K.A Lumberjack
Firecracker Mini P.E.K.K.A Witch Magic Archer
Witch Cannon
Mini P.E.K.K.A Witch Lumberjack
Mini P.E.K.K.A Cannon Wizard Witch Lumberjack
Wizard Cannon Firecracker Witch Magic Archer
Witch Firecracker Mini P.E.K.K.A Magic Archer Lumberjack
Cannon Firecracker Mini P.E.K.K.A Wizard Witch Magic Archer
Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Firecracker
Firecracker Magic Archer
Magic Archer
Firecracker
Wizard Firecracker Magic Archer
Firecracker Wizard Witch Magic Archer
Firecracker Wizard Witch Magic Archer
Firecracker Wizard Magic Archer
Firecracker Wizard
Mini P.E.K.K.A Lumberjack
Firecracker Wizard Magic Archer
Firecracker Wizard Magic Archer
Firecracker Magic Archer
Firecracker Magic Archer
Firecracker Magic Archer
Firecracker Wizard Witch Magic Archer
Magic Archer Firecracker Wizard
Mini P.E.K.K.A
Firecracker Mini P.E.K.K.A Wizard Magic Archer
Firecracker Wizard Witch Magic Archer
Magic Archer
Wizard
Firecracker Wizard Witch Magic Archer
Witch
Firecracker Wizard Witch Magic Archer
Wizard Witch Magic Archer
Firecracker Magic Archer
Firecracker Wizard Witch Magic Archer
Firecracker Wizard Witch
Mini P.E.K.K.A
Wizard Magic Archer
Firecracker Magic Archer
Firecracker Wizard Magic Archer
Witch Magic Archer
Firecracker Wizard Witch Magic Archer
Firecracker Mini P.E.K.K.A Wizard Magic Archer Lumberjack
Firecracker Wizard Magic Archer
Firecracker
Firecracker Witch Magic Archer
Firecracker Witch Magic Archer
Firecracker Witch Magic Archer
Firecracker Wizard

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