My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Good

1 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Royal Giant Valkyrie Wizard Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Hog Rider Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Valkyrie Hog Rider Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Hog Rider Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Hog Rider Skeleton Army Bandit
Giant Snowball
Cannon Hog Rider Skeleton Army
Zap
Cannon Firecracker Royal Giant Skeleton Army Bandit
Barbarian Barrel
Cannon Firecracker Valkyrie Wizard Skeleton Army Bandit
The Log
Cannon Firecracker Royal Giant Hog Rider Skeleton Army Bandit
Earthquake
Cannon Firecracker Hog Rider Skeleton Army
Arrows
Firecracker Skeleton Army
Royal Delivery
Firecracker Valkyrie Hog Rider Wizard Skeleton Army Bandit
Fireball
Cannon Firecracker Hog Rider Wizard Skeleton Army Bandit
Poison
Cannon Firecracker Wizard Skeleton Army
Lightning
Cannon Valkyrie Wizard Bandit
Rocket
Valkyrie Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Valkyrie Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Cannon Firecracker Skeleton Army Bandit Valkyrie Hog Rider Wizard Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Cannon Firecracker Skeleton Army Bandit

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Cannon
Firecracker
Royal Giant Hog Rider Valkyrie Bandit
Royal Giant
Firecracker Hog Rider Wizard Bandit
Valkyrie
Hog Rider Firecracker Wizard Bandit
Hog Rider
Firecracker Valkyrie Royal Giant Wizard Bandit
Wizard
Royal Giant Valkyrie Hog Rider Bandit
Skeleton Army
Bandit
Firecracker Royal Giant Valkyrie Hog Rider Wizard

Defense Synergies 1 12

Cannon
Firecracker Valkyrie Wizard Skeleton Army Bandit
Firecracker
Valkyrie Cannon Skeleton Army Bandit
Royal Giant
Valkyrie
Firecracker Cannon Wizard Bandit
Hog Rider
Wizard
Cannon Valkyrie Skeleton Army Bandit
Skeleton Army
Cannon Firecracker Wizard Bandit
Bandit
Cannon Firecracker Valkyrie Wizard Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Firecracker Valkyrie Wizard
Skeleton Army Cannon Firecracker Valkyrie Bandit
Cannon Skeleton Army Valkyrie Bandit
Cannon Skeleton Army Firecracker Valkyrie Bandit
Firecracker Valkyrie Skeleton Army
Skeleton Army Cannon Firecracker Valkyrie Bandit
Cannon Firecracker Wizard
Cannon Valkyrie Bandit
Cannon Skeleton Army
Skeleton Army Cannon Firecracker Valkyrie Bandit
Valkyrie Skeleton Army Cannon Firecracker Wizard Bandit
Firecracker Wizard
Cannon Skeleton Army Valkyrie Wizard Bandit
Valkyrie Wizard Skeleton Army Cannon Firecracker
Skeleton Army Cannon Bandit
Skeleton Army Cannon Bandit
Wizard Cannon Firecracker Valkyrie Skeleton Army
Cannon Valkyrie Firecracker Wizard Skeleton Army Bandit
Valkyrie Wizard Cannon Firecracker Bandit
Cannon
Valkyrie Wizard Skeleton Army Cannon Firecracker Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Bandit
Bandit Firecracker Valkyrie Wizard
Skeleton Army Bandit Valkyrie
Valkyrie Skeleton Army Bandit
Cannon Valkyrie Skeleton Army Bandit
Firecracker Wizard
Skeleton Army Valkyrie Bandit
Valkyrie Skeleton Army
Firecracker Valkyrie Skeleton Army Bandit
Cannon Skeleton Army
Valkyrie
Skeleton Army Valkyrie
Skeleton Army Cannon Valkyrie Wizard Bandit
Wizard Cannon Firecracker Valkyrie Skeleton Army
Skeleton Army Firecracker Valkyrie
Valkyrie Cannon Firecracker Wizard
Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Valkyrie Bandit
Firecracker Bandit
Bandit
Firecracker Valkyrie
Wizard Firecracker Valkyrie
Firecracker Wizard
Firecracker Wizard
Firecracker Wizard
Firecracker Wizard Bandit
Firecracker Valkyrie Wizard Bandit
Firecracker Wizard
Firecracker Bandit
Firecracker Bandit
Firecracker
Firecracker Wizard Bandit
Firecracker Wizard Bandit
Firecracker Wizard Bandit
Firecracker Valkyrie Wizard
Wizard
Firecracker Valkyrie Wizard
Firecracker Wizard Bandit
Wizard Bandit
Firecracker Bandit
Firecracker Wizard
Firecracker Wizard
Wizard Bandit
Firecracker
Firecracker Wizard
Skeleton Army Bandit
Firecracker Wizard
Firecracker Valkyrie Wizard
Firecracker Wizard
Firecracker
Firecracker
Firecracker
Firecracker Bandit
Firecracker Wizard

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