My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker P.E.K.K.A Ram Rider Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Barrel Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Ram Rider
Giant Snowball
Cannon Goblin Barrel Ram Rider
Zap
Cannon Firecracker Goblin Barrel Ram Rider
Barbarian Barrel
Cannon Firecracker Goblin Barrel
The Log
Cannon Firecracker Goblin Barrel Ram Rider
Earthquake
Cannon Firecracker Goblin Barrel
Arrows
Firecracker Goblin Barrel
Royal Delivery
Firecracker Goblin Barrel P.E.K.K.A Ram Rider
Fireball
Cannon Firecracker Goblin Barrel Ram Rider
Poison
Cannon Firecracker
Lightning
Cannon Ram Rider Goblinstein
Rocket
Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Cannon Firecracker Goblin Barrel Ram Rider Goblinstein Lightning P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Rage Cannon Firecracker Goblin Barrel

Attack Synergies 1 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Cannon
Firecracker
Goblin Barrel P.E.K.K.A Ram Rider
Rage
Goblin Barrel
Firecracker P.E.K.K.A Ram Rider
Lightning
Ram Rider
P.E.K.K.A
Firecracker Goblin Barrel Ram Rider
Ram Rider
Lightning Firecracker Goblin Barrel P.E.K.K.A
Goblinstein

Defense Synergies 0 2

Cannon
Firecracker
Firecracker
Cannon P.E.K.K.A
Rage
Goblin Barrel
Lightning
P.E.K.K.A
Firecracker
Ram Rider
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Cannon Firecracker Ram Rider
P.E.K.K.A Cannon Firecracker Ram Rider
Cannon P.E.K.K.A Ram Rider Lightning
Cannon P.E.K.K.A Firecracker Ram Rider
Lightning Firecracker P.E.K.K.A
Cannon Firecracker
Lightning Ram Rider Cannon Firecracker
Lightning Cannon P.E.K.K.A Ram Rider
Cannon P.E.K.K.A
Cannon Firecracker
Cannon Firecracker Ram Rider
Firecracker Ram Rider
Cannon P.E.K.K.A Lightning Ram Rider
Cannon Firecracker P.E.K.K.A
P.E.K.K.A Cannon Ram Rider
Cannon Lightning P.E.K.K.A Ram Rider
Cannon Firecracker P.E.K.K.A
Cannon Firecracker Ram Rider
Cannon Firecracker Ram Rider
P.E.K.K.A Cannon Ram Rider
Cannon Firecracker P.E.K.K.A
P.E.K.K.A Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

P.E.K.K.A
Firecracker Lightning
P.E.K.K.A Lightning Ram Rider
Lightning P.E.K.K.A Ram Rider
P.E.K.K.A Cannon Ram Rider
Firecracker Ram Rider
P.E.K.K.A Lightning Ram Rider
P.E.K.K.A
Lightning P.E.K.K.A Firecracker
P.E.K.K.A Cannon
P.E.K.K.A
Lightning P.E.K.K.A
Lightning P.E.K.K.A Cannon Ram Rider
Cannon Firecracker
Firecracker Lightning P.E.K.K.A
Cannon Firecracker P.E.K.K.A
Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Firecracker
Firecracker Ram Rider
Lightning
Lightning Firecracker
Firecracker
Firecracker Ram Rider
Firecracker
Firecracker Lightning Ram Rider
Firecracker Lightning Ram Rider
Lightning
Firecracker Lightning Ram Rider
Lightning Firecracker
Lightning Firecracker
Lightning Firecracker
Lightning Firecracker
Lightning Firecracker
Lightning Firecracker
Lightning
Lightning
Lightning Firecracker
Lightning Firecracker
Lightning
Lightning
Lightning
Lightning
Firecracker
Firecracker Lightning Ram Rider
Lightning Ram Rider
Lightning Firecracker
Lightning Firecracker
Lightning Firecracker
Lightning
Lightning
Lightning Firecracker
P.E.K.K.A
Firecracker Lightning
Lightning
Lightning Firecracker Ram Rider
Lightning Firecracker
Firecracker Lightning
Lightning
Firecracker P.E.K.K.A
Firecracker Lightning
Firecracker Lightning
Lightning Firecracker
P.E.K.K.A
Lightning Firecracker

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