My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Bowler Electro Giant Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Barbarian Barrel Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Electro Giant Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarian Barrel Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Cannon
Zap
Cannon Firecracker
Barbarian Barrel
Cannon Firecracker
The Log
Cannon Firecracker
Earthquake
Cannon Firecracker
Arrows
Firecracker
Royal Delivery
Firecracker Bowler
Fireball
Cannon Firecracker Bowler
Poison
Cannon Firecracker
Lightning
Cannon Bowler
Rocket
Bowler

Against air swarms

Spells and units that can counter air swarms.

Firecracker Rocket Tornado Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Rocket Barbarian Barrel Tornado Bowler Electro Giant

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Tornado Bowler Electro Giant

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Barbarian Barrel Cannon Firecracker Tornado Golden Knight Bowler Rocket Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Barbarian Barrel Cannon Firecracker Tornado

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Cannon
Firecracker
Barbarian Barrel Tornado Bowler
Rocket
Tornado Electro Giant
Barbarian Barrel
Firecracker Tornado Bowler Electro Giant
Tornado
Rocket Electro Giant Firecracker Barbarian Barrel Bowler
Bowler
Firecracker Barbarian Barrel Tornado
Electro Giant
Tornado Golden Knight Rocket Barbarian Barrel
Golden Knight
Electro Giant

Defense Synergies 2 13

Cannon
Firecracker Rocket Barbarian Barrel Bowler Electro Giant
Firecracker
Cannon Barbarian Barrel Tornado Golden Knight
Rocket
Tornado Cannon
Barbarian Barrel
Cannon Firecracker Tornado Bowler Electro Giant
Tornado
Rocket Bowler Firecracker Barbarian Barrel Electro Giant
Bowler
Tornado Cannon Barbarian Barrel
Electro Giant
Cannon Barbarian Barrel Tornado Golden Knight
Golden Knight
Firecracker Electro Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Bowler Cannon Firecracker Barbarian Barrel Golden Knight
Cannon Firecracker
Cannon Rocket Tornado Bowler
Cannon Firecracker Bowler
Firecracker Rocket Barbarian Barrel Tornado Bowler
Barbarian Barrel Tornado Bowler Cannon Firecracker
Rocket Tornado Cannon Firecracker
Rocket Bowler Cannon Barbarian Barrel Electro Giant Golden Knight
Cannon Tornado
Tornado Cannon Firecracker Barbarian Barrel Bowler
Cannon Firecracker Barbarian Barrel Tornado Bowler Electro Giant
Firecracker Tornado
Cannon Bowler Rocket
Rocket Bowler Cannon Firecracker Barbarian Barrel Tornado Golden Knight
Cannon
Rocket Tornado Cannon Bowler Electro Giant
Cannon Firecracker Tornado Bowler
Cannon Firecracker Barbarian Barrel Tornado Bowler Golden Knight
Barbarian Barrel Tornado Cannon Firecracker Bowler
Cannon Tornado
Bowler Cannon Firecracker Barbarian Barrel Electro Giant
Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarian Barrel Bowler Electro Giant
Firecracker Rocket Barbarian Barrel Bowler
Rocket Bowler Golden Knight
Rocket Bowler Barbarian Barrel Tornado
Cannon Bowler
Firecracker Rocket Electro Giant Tornado
Rocket Bowler
Rocket Firecracker Barbarian Barrel Tornado
Cannon
Bowler Golden Knight
Rocket Tornado Bowler Electro Giant
Rocket Bowler Cannon Golden Knight
Cannon Firecracker Bowler Electro Giant
Electro Giant Firecracker Rocket Barbarian Barrel Tornado Bowler Golden Knight
Bowler Cannon Firecracker Barbarian Barrel Electro Giant Golden Knight
Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Rocket Barbarian Barrel Golden Knight
Firecracker Barbarian Barrel Tornado Bowler Golden Knight
Rocket Barbarian Barrel
Firecracker Rocket Barbarian Barrel
Rocket Firecracker Barbarian Barrel Bowler
Firecracker Electro Giant Rocket Tornado
Firecracker Tornado Bowler
Firecracker Barbarian Barrel Tornado Bowler
Firecracker Tornado Golden Knight
Rocket Tornado Bowler
Firecracker Rocket Barbarian Barrel Tornado Bowler Golden Knight
Firecracker Rocket Tornado
Rocket Firecracker Barbarian Barrel Bowler Golden Knight
Firecracker Rocket Barbarian Barrel
Firecracker Barbarian Barrel
Rocket Firecracker Barbarian Barrel Bowler Golden Knight
Firecracker Rocket Barbarian Barrel Bowler
Rocket Barbarian Barrel Tornado
Rocket
Rocket Firecracker Barbarian Barrel Bowler
Rocket Firecracker Barbarian Barrel Tornado Bowler Electro Giant Golden Knight
Rocket Bowler
Rocket Tornado
Rocket Tornado Bowler
Rocket Barbarian Barrel
Firecracker Tornado Electro Giant Barbarian Barrel Bowler
Firecracker Barbarian Barrel Tornado Bowler Golden Knight
Tornado Bowler Golden Knight
Rocket Firecracker Barbarian Barrel Tornado Golden Knight
Firecracker Tornado Electro Giant
Rocket Firecracker Electro Giant
Bowler
Rocket
Rocket Firecracker
Rocket Firecracker Bowler
Rocket Barbarian Barrel
Rocket Firecracker Tornado
Barbarian Barrel
Firecracker Rocket Bowler
Firecracker Bowler
Rocket Tornado Electro Giant
Firecracker
Electro Giant Firecracker Rocket Tornado Bowler Golden Knight
Firecracker Rocket Tornado
Firecracker Rocket Barbarian Barrel Tornado Bowler Electro Giant Golden Knight
Firecracker Rocket Bowler

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