My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Witch Balloon Mega Knight Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Mega Knight Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Balloon Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon
Giant Snowball
Cannon Witch Balloon
Zap
Cannon Firecracker Witch Balloon
Barbarian Barrel
Cannon Firecracker Witch
The Log
Cannon Firecracker Witch
Earthquake
Cannon Firecracker Witch
Arrows
Firecracker Witch
Royal Delivery
Firecracker Witch Balloon
Fireball
Cannon Firecracker Witch Balloon
Poison
Cannon Firecracker Witch Balloon
Lightning
Cannon Witch Balloon
Rocket
Witch Balloon

Against air swarms

Spells and units that can counter air swarms.

Firecracker Rocket Witch

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Rocket Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Rage Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Cannon Firecracker Golden Knight Witch Balloon Rocket Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Rage Cannon Firecracker Golden Knight

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Cannon
Firecracker
Balloon Mega Knight
Rocket
Rage
Witch Balloon Golden Knight
Witch
Rage Mega Knight
Balloon
Rage Firecracker Mega Knight Golden Knight
Mega Knight
Firecracker Witch Balloon
Golden Knight
Rage Balloon

Defense Synergies 0 6

Cannon
Firecracker Rocket Witch
Firecracker
Cannon Mega Knight Golden Knight
Rocket
Cannon
Rage
Witch
Cannon Mega Knight
Balloon
Mega Knight
Firecracker Witch
Golden Knight
Firecracker

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Cannon Firecracker Golden Knight
Cannon Firecracker Witch Mega Knight
Cannon Rocket Witch Mega Knight
Cannon Witch Firecracker Mega Knight
Firecracker Rocket Mega Knight
Cannon Firecracker Mega Knight
Rocket Cannon Firecracker Witch
Rocket Cannon Mega Knight Golden Knight
Cannon Witch
Cannon Firecracker Mega Knight
Witch Cannon Firecracker Mega Knight
Firecracker Witch
Cannon Mega Knight Rocket Witch
Rocket Mega Knight Cannon Firecracker Witch Golden Knight
Cannon Mega Knight
Rocket Cannon Mega Knight
Mega Knight Cannon Firecracker Witch
Cannon Mega Knight Firecracker Witch Golden Knight
Witch Cannon Firecracker Mega Knight
Cannon
Mega Knight Cannon Firecracker Witch
Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Witch
Firecracker Rocket Mega Knight
Mega Knight Rocket Witch Golden Knight
Rocket Mega Knight
Cannon Witch Mega Knight
Firecracker Rocket Witch
Rocket Witch
Mega Knight
Rocket Mega Knight Firecracker Witch
Witch Cannon
Mega Knight Witch Golden Knight
Rocket Mega Knight
Rocket Mega Knight Cannon Witch Golden Knight
Cannon Firecracker Witch Mega Knight
Witch Firecracker Rocket Golden Knight
Mega Knight Cannon Firecracker Witch Golden Knight
Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Rocket Golden Knight
Firecracker Golden Knight
Rocket
Firecracker Rocket
Rocket Firecracker Mega Knight
Firecracker Rocket Witch
Firecracker Witch
Firecracker
Firecracker Golden Knight
Rocket
Firecracker Rocket Golden Knight
Firecracker Rocket
Rocket Firecracker Golden Knight
Firecracker Rocket
Firecracker
Rocket Firecracker Witch Golden Knight
Firecracker Rocket Mega Knight
Rocket
Rocket
Rocket Firecracker Mega Knight
Rocket Firecracker Witch Mega Knight Golden Knight
Rocket Mega Knight
Rocket
Rocket
Rocket
Firecracker Witch Mega Knight
Witch
Firecracker Witch Golden Knight
Witch Mega Knight Golden Knight
Rocket Firecracker Golden Knight
Firecracker Witch
Rocket Firecracker Witch
Rocket Mega Knight
Rocket Firecracker
Mega Knight
Rocket Firecracker
Rocket Witch
Rocket Firecracker Witch
Firecracker Rocket Mega Knight
Firecracker
Rocket
Firecracker Mega Knight
Firecracker Rocket Witch Golden Knight
Firecracker Rocket Witch
Firecracker Rocket Witch Mega Knight Golden Knight
Firecracker Rocket Mega Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: