My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Magic Archer Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Royal Delivery Tornado Void The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Magic Archer Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Cannon
Zap
Cannon Firecracker
Barbarian Barrel
Cannon Firecracker Magic Archer
The Log
Cannon Firecracker
Earthquake
Cannon Firecracker
Arrows
Firecracker
Royal Delivery
Firecracker Magic Archer
Fireball
Cannon Firecracker Magic Archer
Poison
Cannon Firecracker Magic Archer
Lightning
Cannon Magic Archer Monk
Rocket
Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Firecracker Royal Delivery Tornado Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Royal Delivery Tornado The Log Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Delivery Tornado

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Cannon Firecracker Royal Delivery Tornado Void Magic Archer Monk

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Cannon Firecracker Royal Delivery

Attack Synergies 1 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Cannon
Firecracker
Tornado Monk
Royal Delivery
Tornado
Magic Archer Firecracker The Log
Void
The Log
Tornado Magic Archer
Magic Archer
Tornado The Log
Monk
Firecracker

Defense Synergies 5 8

Cannon
Royal Delivery The Log Firecracker Magic Archer
Firecracker
The Log Cannon Royal Delivery Tornado
Royal Delivery
Cannon Tornado Firecracker The Log Magic Archer
Tornado
Royal Delivery Magic Archer Firecracker The Log
Void
The Log
Cannon Firecracker Royal Delivery Tornado Magic Archer
Magic Archer
Tornado Cannon Royal Delivery The Log
Monk

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Firecracker Void The Log Magic Archer
Cannon Firecracker Royal Delivery The Log Monk
Cannon Tornado Royal Delivery Void
Cannon Firecracker Monk
Firecracker Royal Delivery Tornado The Log Monk
Royal Delivery Tornado The Log Cannon Firecracker Magic Archer
Tornado Cannon Firecracker Royal Delivery Void Magic Archer
Cannon Void The Log Magic Archer Monk
Cannon Tornado
Tornado Cannon Firecracker Royal Delivery
Cannon Firecracker Royal Delivery Tornado The Log Magic Archer
Firecracker Royal Delivery Tornado Magic Archer
Cannon Royal Delivery The Log
Cannon Firecracker Royal Delivery Tornado The Log Magic Archer
Cannon
Tornado Monk Cannon Royal Delivery The Log
Cannon Firecracker Royal Delivery Tornado
Cannon Royal Delivery Firecracker Tornado The Log Magic Archer
Royal Delivery Tornado The Log Cannon Firecracker Magic Archer
Cannon Tornado
Cannon Firecracker Royal Delivery The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Delivery Void
Royal Delivery Void Firecracker The Log Magic Archer Monk
Royal Delivery The Log
Royal Delivery Tornado The Log Monk
Cannon Royal Delivery
Firecracker Royal Delivery Tornado Magic Archer Monk
Royal Delivery Void
Royal Delivery
Royal Delivery Void Firecracker Tornado The Log Magic Archer Monk
Cannon Royal Delivery
Monk Royal Delivery Tornado Void The Log
Royal Delivery Cannon
Cannon Firecracker Magic Archer
Firecracker Royal Delivery Tornado The Log Magic Archer Monk
Cannon Firecracker Royal Delivery The Log Magic Archer
Cannon Royal Delivery Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Magic Archer Firecracker The Log Monk
Firecracker Void Monk Tornado The Log Magic Archer
Void The Log Magic Archer
Firecracker Void The Log
Firecracker The Log Magic Archer
Firecracker Tornado Magic Archer Monk
Firecracker Tornado The Log Magic Archer
The Log Firecracker Tornado Magic Archer
Void The Log Monk Firecracker Tornado
Tornado Void
Firecracker Void Monk Tornado The Log Magic Archer
Void Monk Firecracker Tornado Magic Archer
Firecracker Void The Log Magic Archer
Firecracker Void Magic Archer Monk
Firecracker The Log Magic Archer
Firecracker The Log Magic Archer
Magic Archer Firecracker The Log
Monk Tornado
Void Firecracker The Log Magic Archer Monk
Firecracker Tornado Void The Log Magic Archer Monk
Void The Log Magic Archer Monk
Tornado Void
Void Tornado The Log Monk
Void The Log Monk
Firecracker Tornado The Log Magic Archer
Firecracker Void The Log Tornado Magic Archer Monk
Void Tornado The Log Magic Archer Monk
Void Firecracker Tornado The Log Magic Archer
Firecracker Tornado Void Magic Archer
Firecracker Void
Void
Void The Log Magic Archer
Void Firecracker Magic Archer Monk
Firecracker The Log Magic Archer Monk
Void Magic Archer
Firecracker Tornado Magic Archer Monk
The Log
Void Firecracker Magic Archer
The Log Firecracker Magic Archer
Void Monk Tornado
Firecracker
Firecracker Tornado The Log Magic Archer
Firecracker Tornado Void Magic Archer
Void Firecracker Tornado The Log Magic Archer Monk
Firecracker Void Monk
Void

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