My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Skeleton Dragons

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Skeleton Dragons Battle Ram P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Guards
Giant Snowball
Cannon Skeleton Dragons Battle Ram Guards
Zap
Cannon Firecracker Battle Ram Guards
Barbarian Barrel
Cannon Firecracker Battle Ram Guards
The Log
Cannon Firecracker Battle Ram Guards
Earthquake
Cannon Firecracker Guards
Arrows
Firecracker Skeleton Dragons Guards
Royal Delivery
Firecracker Skeleton Dragons Battle Ram Guards P.E.K.K.A
Fireball
Cannon Firecracker Skeleton Dragons Battle Ram
Poison
Cannon Firecracker Skeleton Dragons Guards
Lightning
Cannon Skeleton Dragons Battle Ram
Rocket

Against air swarms

Spells and units that can counter air swarms.

Firecracker Skeleton Dragons Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Skeleton Dragons Freeze The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Guards Freeze P.E.K.K.A

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Cannon Firecracker Guards Skeleton Dragons Battle Ram Freeze P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Cannon Firecracker Guards

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Cannon
Firecracker
Skeleton Dragons Battle Ram P.E.K.K.A
Skeleton Dragons
Firecracker P.E.K.K.A
Battle Ram
The Log Firecracker Freeze P.E.K.K.A
Guards
The Log
Freeze
Battle Ram
P.E.K.K.A
Firecracker Skeleton Dragons Battle Ram The Log
The Log
Battle Ram Guards P.E.K.K.A

Defense Synergies 4 9

Cannon
The Log Firecracker Skeleton Dragons Guards
Firecracker
The Log Cannon Skeleton Dragons Guards P.E.K.K.A
Skeleton Dragons
The Log Cannon Firecracker Guards P.E.K.K.A
Battle Ram
Guards
Cannon Firecracker Skeleton Dragons The Log
Freeze
P.E.K.K.A
The Log Firecracker Skeleton Dragons
The Log
Cannon Firecracker Skeleton Dragons P.E.K.K.A Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Firecracker Skeleton Dragons The Log
P.E.K.K.A Cannon Firecracker Skeleton Dragons The Log
Cannon P.E.K.K.A Skeleton Dragons Freeze
Cannon P.E.K.K.A Firecracker Skeleton Dragons Guards
Firecracker P.E.K.K.A The Log
Freeze The Log Cannon Firecracker Skeleton Dragons Guards
Skeleton Dragons Cannon Firecracker Freeze
Cannon Skeleton Dragons P.E.K.K.A The Log
Cannon P.E.K.K.A
Guards Cannon Firecracker
Skeleton Dragons Guards Cannon Firecracker Freeze The Log
Skeleton Dragons Firecracker
Cannon P.E.K.K.A Skeleton Dragons Guards Freeze The Log
Cannon Firecracker Skeleton Dragons Guards Freeze P.E.K.K.A The Log
P.E.K.K.A Cannon
Cannon Freeze P.E.K.K.A The Log
Cannon Firecracker Skeleton Dragons P.E.K.K.A
Cannon Firecracker Skeleton Dragons Guards The Log
Freeze The Log Cannon Firecracker Skeleton Dragons Guards
P.E.K.K.A Cannon
Skeleton Dragons Cannon Firecracker Guards P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards P.E.K.K.A
Firecracker Skeleton Dragons The Log
Guards P.E.K.K.A The Log
Guards P.E.K.K.A The Log
P.E.K.K.A Cannon Guards
Firecracker Skeleton Dragons Freeze
Guards P.E.K.K.A
P.E.K.K.A
Freeze P.E.K.K.A Firecracker Skeleton Dragons The Log
P.E.K.K.A Cannon Skeleton Dragons Guards
P.E.K.K.A Guards
P.E.K.K.A Guards The Log
P.E.K.K.A Cannon Guards
Cannon Firecracker Skeleton Dragons
Guards Firecracker Skeleton Dragons Freeze P.E.K.K.A The Log
Cannon Firecracker Skeleton Dragons Freeze P.E.K.K.A The Log
Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Skeleton Dragons Guards Freeze The Log
Firecracker Skeleton Dragons The Log
Skeleton Dragons The Log
Firecracker Skeleton Dragons Guards Freeze The Log
Firecracker Skeleton Dragons The Log
Firecracker Skeleton Dragons Freeze
Firecracker Skeleton Dragons The Log
The Log Firecracker Skeleton Dragons Freeze
The Log Firecracker Skeleton Dragons
Guards
Firecracker Skeleton Dragons The Log
Firecracker Skeleton Dragons
Firecracker Skeleton Dragons The Log
Firecracker Skeleton Dragons Freeze
Firecracker Skeleton Dragons The Log
Firecracker Skeleton Dragons The Log
Firecracker Skeleton Dragons The Log
Freeze
Skeleton Dragons
Firecracker Skeleton Dragons The Log
Firecracker Skeleton Dragons The Log
Skeleton Dragons The Log
Skeleton Dragons
The Log
Skeleton Dragons The Log
Firecracker Freeze The Log Skeleton Dragons
Firecracker The Log Skeleton Dragons
Skeleton Dragons The Log
Firecracker Skeleton Dragons The Log
Firecracker Skeleton Dragons
Firecracker Skeleton Dragons Guards Freeze
Skeleton Dragons The Log
Firecracker Skeleton Dragons Freeze
P.E.K.K.A
Firecracker The Log
Guards Freeze
Firecracker Skeleton Dragons
Freeze
The Log
Firecracker Skeleton Dragons
The Log Firecracker Skeleton Dragons
Firecracker Skeleton Dragons P.E.K.K.A
Firecracker Skeleton Dragons Guards Freeze The Log
Firecracker Skeleton Dragons
Firecracker Freeze The Log

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