My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info More than one defensive tower. Are you trying to troll?

If it's you Phonecats, then sorry. But otherwise, one defensive tower should be enough. Try removing one of these:

Let's fix it!

Let's fix it!
Info More than two buildings. Where will you place them?

If you have more than two larger buildings, it is difficult to place them without making them an easy spell target. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon Tesla X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Tesla X-Bow Electro Giant Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

X-Bow Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

X-Bow Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

X-Bow Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Cannon
Zap
Cannon Firecracker X-Bow
Barbarian Barrel
Cannon Firecracker Tesla X-Bow
The Log
Cannon Firecracker X-Bow
Earthquake
Cannon Firecracker Tesla X-Bow
Arrows
Firecracker
Royal Delivery
Firecracker
Fireball
Cannon Firecracker Tesla X-Bow
Poison
Cannon Firecracker X-Bow
Lightning
Cannon Tesla X-Bow Monk
Rocket
X-Bow

Against air swarms

Spells and units that can counter air swarms.

Firecracker Tornado Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Tornado Electro Giant The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Electro Giant

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Cannon Firecracker Tornado Tesla Monk X-Bow Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Cannon Firecracker Tornado

Attack Synergies 2 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Cannon
Firecracker
Tornado X-Bow Monk
Tesla
Tornado
Electro Giant Firecracker The Log
X-Bow
The Log Firecracker
Electro Giant
Tornado
The Log
X-Bow Tornado
Monk
Firecracker

Defense Synergies 5 10

Cannon
The Log Firecracker X-Bow Electro Giant
Firecracker
The Log Cannon Tesla Tornado X-Bow
Tesla
X-Bow The Log Firecracker Tornado
Tornado
Firecracker Tesla X-Bow Electro Giant The Log
X-Bow
Tesla The Log Cannon Firecracker Tornado
Electro Giant
Cannon Tornado
The Log
Cannon Firecracker Tesla X-Bow Tornado
Monk

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Firecracker Tesla X-Bow The Log
Cannon Firecracker Tesla X-Bow The Log Monk
Cannon Tesla Tornado
Cannon Tesla Firecracker Monk
Firecracker Tornado X-Bow The Log Monk
Tornado The Log Cannon Firecracker Tesla X-Bow
Tesla Tornado Cannon Firecracker X-Bow
Cannon Tesla X-Bow Electro Giant The Log Monk
Cannon Tesla Tornado X-Bow
Tornado Cannon Firecracker Tesla
Cannon Firecracker Tesla Tornado X-Bow Electro Giant The Log
Tesla Firecracker Tornado
Cannon Tesla X-Bow The Log
Cannon Firecracker Tesla Tornado X-Bow The Log
Cannon Tesla X-Bow
Tornado Monk Cannon Tesla X-Bow Electro Giant The Log
Tesla Cannon Firecracker Tornado X-Bow
Cannon Tesla Firecracker Tornado X-Bow The Log
Tornado The Log Cannon Firecracker Tesla
Cannon Tesla Tornado
Cannon Firecracker Tesla Electro Giant The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Tesla X-Bow Electro Giant
Firecracker Tesla X-Bow The Log Monk
The Log
Tesla Tornado X-Bow The Log Monk
Cannon Tesla
Firecracker Electro Giant Tesla Tornado Monk
Tesla
Tesla
Firecracker Tornado X-Bow The Log Monk
Cannon Tesla
Tesla
Monk Tornado Electro Giant The Log
Cannon Tesla
Cannon Firecracker Tesla Electro Giant
Tesla Electro Giant Firecracker Tornado X-Bow The Log Monk
Cannon Firecracker Tesla Electro Giant The Log
Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker X-Bow The Log Monk
Firecracker Monk Tornado X-Bow The Log
X-Bow The Log
Firecracker The Log
Firecracker The Log
Firecracker Electro Giant Tornado Monk
Firecracker Tornado The Log
X-Bow The Log Firecracker Tornado
The Log Monk Firecracker Tornado X-Bow
Tornado X-Bow
Firecracker Monk Tornado X-Bow The Log
Monk Firecracker Tornado
Firecracker The Log
Firecracker X-Bow Monk
Firecracker X-Bow The Log
X-Bow Firecracker The Log
Firecracker X-Bow The Log
Monk Tornado
Firecracker X-Bow The Log Monk
Firecracker Tornado X-Bow Electro Giant The Log Monk
X-Bow The Log Monk
Tornado
Tornado X-Bow The Log Monk
X-Bow The Log Monk
Firecracker Tornado Electro Giant The Log
Firecracker X-Bow The Log Tornado Monk
Tornado X-Bow The Log Monk
Firecracker Tornado X-Bow The Log
Firecracker Tornado X-Bow Electro Giant
Firecracker Electro Giant
X-Bow The Log
Firecracker Monk
Firecracker The Log Monk
X-Bow
Firecracker Tornado Monk
The Log
Firecracker
The Log Firecracker
Monk Tornado Electro Giant
Firecracker
Electro Giant Firecracker Tornado The Log
Firecracker Tornado
Firecracker Tornado X-Bow Electro Giant The Log Monk

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