My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Bowler Electro Giant Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Lightning The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Cannon
Zap
Cannon Firecracker
Barbarian Barrel
Cannon Firecracker Electro Wizard
The Log
Cannon Firecracker
Earthquake
Cannon Firecracker
Arrows
Firecracker
Royal Delivery
Firecracker Bowler Electro Wizard
Fireball
Cannon Firecracker Bowler Electro Wizard
Poison
Cannon Firecracker Electro Wizard
Lightning
Cannon Bowler Electro Wizard
Rocket
Bowler

Against air swarms

Spells and units that can counter air swarms.

Firecracker Tornado Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Tornado Bowler Electro Giant The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Bowler Electro Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Cannon Firecracker Tornado Electro Wizard Bowler Lightning Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Cannon Firecracker Tornado

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Cannon
Firecracker
Tornado Bowler
Tornado
Electro Giant Firecracker Bowler The Log
Bowler
Firecracker Tornado Lightning The Log Electro Wizard
Lightning
Electro Giant Bowler
Electro Giant
Tornado Lightning
The Log
Tornado Bowler
Electro Wizard
Bowler

Defense Synergies 4 12

Cannon
The Log Firecracker Bowler Electro Giant Electro Wizard
Firecracker
The Log Cannon Tornado Electro Wizard
Tornado
Bowler Firecracker Electro Giant The Log Electro Wizard
Bowler
Tornado The Log Cannon Electro Wizard
Lightning
The Log
Electro Giant
Cannon Tornado
The Log
Cannon Firecracker Bowler Tornado Lightning Electro Wizard
Electro Wizard
Cannon Firecracker Tornado Bowler The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Lightning Cannon Firecracker The Log Electro Wizard
Cannon Firecracker The Log Electro Wizard
Cannon Tornado Bowler Lightning Electro Wizard
Cannon Firecracker Bowler Electro Wizard
Lightning Firecracker Tornado Bowler The Log
Tornado Bowler The Log Cannon Firecracker Electro Wizard
Tornado Lightning Electro Wizard Cannon Firecracker
Bowler Lightning Cannon Electro Giant The Log Electro Wizard
Cannon Tornado
Tornado Cannon Firecracker Bowler Electro Wizard
Electro Wizard Cannon Firecracker Tornado Bowler Electro Giant The Log
Firecracker Tornado Electro Wizard
Cannon Bowler Lightning The Log Electro Wizard
Bowler Cannon Firecracker Tornado The Log Electro Wizard
Cannon Electro Wizard
Tornado Cannon Bowler Lightning Electro Giant The Log Electro Wizard
Cannon Firecracker Tornado Bowler Electro Wizard
Cannon Firecracker Tornado Bowler The Log Electro Wizard
Tornado The Log Cannon Firecracker Bowler Electro Wizard
Cannon Tornado Electro Wizard
Bowler Cannon Firecracker Electro Giant The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Bowler Electro Giant Electro Wizard
Electro Wizard Firecracker Bowler Lightning The Log
Bowler Lightning The Log Electro Wizard
Bowler Lightning Tornado The Log Electro Wizard
Cannon Bowler
Firecracker Electro Giant Tornado Electro Wizard
Bowler Lightning Electro Wizard
Lightning Electro Wizard Firecracker Tornado The Log
Cannon
Bowler
Lightning Tornado Bowler Electro Giant The Log Electro Wizard
Bowler Lightning Cannon
Cannon Firecracker Bowler Electro Giant
Electro Giant Electro Wizard Firecracker Tornado Bowler Lightning The Log
Bowler Cannon Firecracker Electro Giant The Log Electro Wizard
Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Firecracker The Log
Firecracker Tornado Bowler The Log Electro Wizard
Lightning The Log
Lightning Firecracker The Log
Firecracker Bowler The Log
Firecracker Electro Giant Tornado
Firecracker Tornado Bowler The Log
The Log Firecracker Tornado Bowler Lightning
The Log Firecracker Tornado Lightning
Lightning Tornado Bowler Electro Wizard
Firecracker Lightning Tornado Bowler The Log Electro Wizard
Lightning Firecracker Tornado
Lightning Firecracker Bowler The Log
Lightning Firecracker
Lightning Firecracker The Log
Lightning Firecracker Bowler The Log
Lightning Firecracker Bowler The Log
Lightning Tornado
Lightning
Lightning Firecracker Bowler The Log Electro Wizard
Lightning Firecracker Tornado Bowler Electro Giant The Log
Lightning Bowler The Log
Lightning Tornado
Tornado Bowler Lightning The Log
Lightning The Log
Firecracker Tornado Electro Giant The Log Bowler
Firecracker The Log Tornado Bowler Lightning Electro Wizard
Lightning Tornado Bowler The Log
Lightning Firecracker Tornado The Log
Lightning Firecracker Tornado Electro Giant Electro Wizard
Lightning Electro Wizard Firecracker Electro Giant
Lightning Bowler
Lightning The Log
Lightning Firecracker Electro Wizard
Firecracker Bowler Lightning The Log
Lightning Electro Wizard
Lightning Firecracker Tornado Electro Wizard
The Log
Lightning Firecracker Bowler Electro Wizard
The Log Firecracker Bowler Lightning
Lightning Tornado Electro Giant
Firecracker
Electro Giant Firecracker Tornado Bowler Lightning The Log Electro Wizard
Firecracker Tornado Lightning Electro Wizard
Lightning Firecracker Tornado Bowler Electro Giant The Log Electro Wizard

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