My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

2 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Witch Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Valkyrie Witch Inferno Dragon Mega Knight Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Inferno Dragon
Giant Snowball
Cannon Guards Witch Inferno Dragon
Zap
Cannon Firecracker Guards Witch Inferno Dragon
Barbarian Barrel
Cannon Firecracker Valkyrie Guards Witch
The Log
Cannon Firecracker Guards Witch
Earthquake
Cannon Firecracker Guards Witch
Arrows
Firecracker Guards Witch
Royal Delivery
Firecracker Valkyrie Guards Witch Inferno Dragon
Fireball
Cannon Firecracker Witch Inferno Dragon
Poison
Cannon Firecracker Guards Witch
Lightning
Cannon Valkyrie Witch Inferno Dragon
Rocket
Valkyrie Witch Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Firecracker Witch

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Valkyrie Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Guards Inferno Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Cannon Firecracker Guards Valkyrie Inferno Dragon Golden Knight Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Cannon Firecracker Guards Valkyrie

Attack Synergies 1 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Cannon
Firecracker
Valkyrie Inferno Dragon Mega Knight
Valkyrie
Firecracker Witch
Guards
Witch
Valkyrie Mega Knight
Inferno Dragon
Mega Knight Firecracker
Mega Knight
Inferno Dragon Firecracker Witch
Golden Knight

Defense Synergies 1 12

Cannon
Firecracker Valkyrie Guards Witch Inferno Dragon
Firecracker
Valkyrie Cannon Guards Mega Knight Golden Knight
Valkyrie
Firecracker Cannon Witch
Guards
Cannon Firecracker Witch
Witch
Cannon Valkyrie Guards Mega Knight
Inferno Dragon
Cannon Mega Knight
Mega Knight
Firecracker Witch Inferno Dragon
Golden Knight
Firecracker

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Firecracker Valkyrie Golden Knight
Inferno Dragon Cannon Firecracker Valkyrie Witch Mega Knight
Cannon Witch Mega Knight Valkyrie Inferno Dragon
Cannon Witch Inferno Dragon Firecracker Valkyrie Guards Mega Knight
Firecracker Valkyrie Mega Knight
Cannon Firecracker Valkyrie Guards Mega Knight
Inferno Dragon Cannon Firecracker Witch
Cannon Valkyrie Mega Knight Golden Knight
Cannon Witch Inferno Dragon
Guards Cannon Firecracker Valkyrie Mega Knight
Valkyrie Guards Witch Cannon Firecracker Mega Knight
Inferno Dragon Firecracker Witch
Cannon Mega Knight Valkyrie Guards Witch
Valkyrie Mega Knight Cannon Firecracker Guards Witch Golden Knight
Inferno Dragon Cannon Mega Knight
Cannon Inferno Dragon Mega Knight
Mega Knight Cannon Firecracker Valkyrie Witch
Cannon Mega Knight Firecracker Valkyrie Guards Witch Golden Knight
Valkyrie Witch Cannon Firecracker Guards Inferno Dragon Mega Knight
Cannon Inferno Dragon
Valkyrie Mega Knight Cannon Firecracker Guards Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Guards Mega Knight Witch
Firecracker Valkyrie Inferno Dragon Mega Knight
Guards Mega Knight Valkyrie Witch Golden Knight
Valkyrie Guards Mega Knight
Cannon Valkyrie Guards Witch Inferno Dragon Mega Knight
Firecracker Witch
Guards Valkyrie Witch
Mega Knight Valkyrie Inferno Dragon
Mega Knight Firecracker Valkyrie Witch Inferno Dragon
Witch Cannon Guards Inferno Dragon
Inferno Dragon Mega Knight Valkyrie Guards Witch Golden Knight
Mega Knight Valkyrie Guards
Mega Knight Cannon Valkyrie Guards Witch Golden Knight
Cannon Firecracker Valkyrie Witch Mega Knight
Guards Witch Firecracker Valkyrie Inferno Dragon Golden Knight
Valkyrie Mega Knight Cannon Firecracker Witch Inferno Dragon Golden Knight
Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Valkyrie Guards Golden Knight
Firecracker Golden Knight
Firecracker Valkyrie Guards
Firecracker Valkyrie Mega Knight
Firecracker Witch
Firecracker Witch
Firecracker
Firecracker Golden Knight
Guards
Firecracker Valkyrie Golden Knight
Firecracker
Firecracker Golden Knight
Firecracker
Firecracker
Firecracker Witch Golden Knight
Firecracker Mega Knight
Firecracker Mega Knight
Firecracker Valkyrie Witch Mega Knight Golden Knight
Mega Knight
Firecracker Valkyrie Witch Mega Knight
Witch Inferno Dragon
Firecracker Witch Golden Knight
Witch Mega Knight Golden Knight
Firecracker Golden Knight
Firecracker Witch
Firecracker Guards Witch
Mega Knight
Firecracker
Mega Knight
Firecracker
Guards Witch
Firecracker Witch
Firecracker Valkyrie Mega Knight
Firecracker
Firecracker Mega Knight
Firecracker Guards Witch Golden Knight
Firecracker Witch
Firecracker Witch Mega Knight Golden Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: