My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Valkyrie Electro Giant Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider Electro Giant Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Hog Rider Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Cannon Hog Rider
Zap
Cannon Firecracker
Barbarian Barrel
Cannon Firecracker Valkyrie Magic Archer
The Log
Cannon Firecracker Hog Rider
Earthquake
Cannon Firecracker Hog Rider
Arrows
Firecracker
Royal Delivery
Firecracker Valkyrie Hog Rider Magic Archer
Fireball
Cannon Firecracker Hog Rider Magic Archer
Poison
Cannon Firecracker Magic Archer
Lightning
Cannon Valkyrie Magic Archer
Rocket
Valkyrie Hog Rider Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Firecracker Tornado Electro Giant Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Valkyrie Tornado Electro Giant Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Rage Tornado Electro Giant

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Cannon Firecracker Tornado Valkyrie Hog Rider Magic Archer Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Rage Cannon Firecracker Tornado

Attack Synergies 5 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Cannon
Firecracker
Hog Rider Valkyrie Tornado
Valkyrie
Hog Rider Firecracker Tornado Magic Archer
Hog Rider
Firecracker Valkyrie Rage Tornado Magic Archer
Rage
Hog Rider
Tornado
Electro Giant Magic Archer Firecracker Valkyrie Hog Rider
Electro Giant
Tornado
Magic Archer
Tornado Valkyrie Hog Rider

Defense Synergies 2 8

Cannon
Firecracker Valkyrie Electro Giant Magic Archer
Firecracker
Valkyrie Cannon Tornado
Valkyrie
Firecracker Cannon Tornado Magic Archer
Hog Rider
Rage
Tornado
Magic Archer Firecracker Valkyrie Electro Giant
Electro Giant
Cannon Tornado
Magic Archer
Tornado Cannon Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Firecracker Valkyrie Magic Archer
Cannon Firecracker Valkyrie
Cannon Tornado Valkyrie
Cannon Firecracker Valkyrie
Firecracker Valkyrie Tornado
Tornado Cannon Firecracker Valkyrie Magic Archer
Tornado Cannon Firecracker Magic Archer
Cannon Valkyrie Electro Giant Magic Archer
Cannon Tornado
Tornado Cannon Firecracker Valkyrie
Valkyrie Cannon Firecracker Tornado Electro Giant Magic Archer
Firecracker Tornado Magic Archer
Cannon Valkyrie
Valkyrie Cannon Firecracker Tornado Magic Archer
Cannon
Tornado Cannon Electro Giant
Cannon Firecracker Valkyrie Tornado
Cannon Valkyrie Firecracker Tornado Magic Archer
Valkyrie Tornado Cannon Firecracker Magic Archer
Cannon Tornado
Valkyrie Cannon Firecracker Electro Giant
Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Electro Giant
Firecracker Valkyrie Magic Archer
Valkyrie
Valkyrie Tornado
Cannon Valkyrie
Firecracker Electro Giant Tornado Magic Archer
Valkyrie
Valkyrie
Firecracker Valkyrie Tornado Magic Archer
Cannon
Valkyrie
Valkyrie Tornado Electro Giant
Cannon Valkyrie
Cannon Firecracker Valkyrie Electro Giant Magic Archer
Electro Giant Firecracker Valkyrie Tornado Magic Archer
Valkyrie Cannon Firecracker Electro Giant Magic Archer
Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Firecracker Valkyrie
Firecracker Tornado Magic Archer
Magic Archer
Firecracker Valkyrie
Firecracker Valkyrie Magic Archer
Firecracker Electro Giant Tornado Magic Archer
Firecracker Tornado Magic Archer
Firecracker Tornado Magic Archer
Firecracker Tornado
Tornado
Firecracker Valkyrie Tornado Magic Archer
Firecracker Tornado Magic Archer
Firecracker Magic Archer
Firecracker Magic Archer
Firecracker Magic Archer
Firecracker Magic Archer
Magic Archer Firecracker
Tornado
Firecracker Magic Archer
Firecracker Valkyrie Tornado Electro Giant Magic Archer
Magic Archer
Tornado
Tornado
Firecracker Tornado Electro Giant Valkyrie Magic Archer
Firecracker Tornado Magic Archer
Tornado Magic Archer
Firecracker Tornado Magic Archer
Firecracker Tornado Electro Giant Magic Archer
Firecracker Electro Giant
Magic Archer
Firecracker Magic Archer
Firecracker Magic Archer
Magic Archer
Firecracker Tornado Magic Archer
Firecracker Valkyrie Magic Archer
Firecracker Magic Archer
Tornado Electro Giant
Firecracker
Electro Giant Firecracker Tornado Magic Archer
Firecracker Tornado Magic Archer
Firecracker Tornado Electro Giant Magic Archer
Firecracker

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