My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Valkyrie Balloon Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Balloon Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon
Giant Snowball
Cannon Balloon Lumberjack
Zap
Cannon Firecracker Balloon
Barbarian Barrel
Cannon Firecracker Valkyrie Lumberjack
The Log
Cannon Firecracker Lumberjack
Earthquake
Cannon Firecracker
Arrows
Firecracker
Royal Delivery
Firecracker Valkyrie Balloon Lumberjack
Fireball
Cannon Firecracker Balloon Lumberjack
Poison
Cannon Firecracker Balloon
Lightning
Cannon Valkyrie Balloon Lumberjack
Rocket
Valkyrie Balloon

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Valkyrie The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Rage Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage The Log Cannon Firecracker Valkyrie Lumberjack Balloon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Rage The Log Cannon Firecracker

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Cannon
Firecracker
Valkyrie Balloon Lumberjack Mega Knight
Valkyrie
Balloon Lumberjack Firecracker
Rage
Balloon
Balloon
Valkyrie Rage Lumberjack Firecracker The Log Mega Knight
The Log
Balloon Lumberjack Mega Knight
Lumberjack
Valkyrie Balloon Firecracker The Log Mega Knight
Mega Knight
Firecracker Balloon The Log Lumberjack

Defense Synergies 3 9

Cannon
The Log Firecracker Valkyrie Lumberjack
Firecracker
Valkyrie The Log Cannon Lumberjack Mega Knight
Valkyrie
Firecracker Cannon The Log Lumberjack
Rage
Balloon
The Log
Cannon Firecracker Valkyrie Lumberjack Mega Knight
Lumberjack
Cannon Firecracker Valkyrie The Log
Mega Knight
Firecracker The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Firecracker Valkyrie The Log
Lumberjack Cannon Firecracker Valkyrie The Log Mega Knight
Cannon Lumberjack Mega Knight Valkyrie
Cannon Lumberjack Firecracker Valkyrie Mega Knight
Firecracker Valkyrie The Log Lumberjack Mega Knight
The Log Cannon Firecracker Valkyrie Lumberjack Mega Knight
Cannon Firecracker
Cannon Valkyrie The Log Mega Knight
Cannon Lumberjack
Cannon Firecracker Valkyrie Lumberjack Mega Knight
Valkyrie Cannon Firecracker The Log Lumberjack Mega Knight
Firecracker
Cannon Lumberjack Mega Knight Valkyrie The Log
Valkyrie Mega Knight Cannon Firecracker The Log Lumberjack
Cannon Lumberjack Mega Knight
Cannon The Log Lumberjack Mega Knight
Mega Knight Cannon Firecracker Valkyrie Lumberjack
Cannon Valkyrie Mega Knight Firecracker The Log Lumberjack
Valkyrie The Log Cannon Firecracker Lumberjack Mega Knight
Cannon Lumberjack
Valkyrie Mega Knight Cannon Firecracker The Log Lumberjack
Cannon Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Lumberjack Mega Knight
Firecracker Valkyrie The Log Lumberjack Mega Knight
Lumberjack Mega Knight Valkyrie The Log
Valkyrie Lumberjack Mega Knight The Log
Cannon Valkyrie Lumberjack Mega Knight
Firecracker
Valkyrie Lumberjack
Mega Knight Valkyrie Lumberjack
Mega Knight Firecracker Valkyrie The Log
Cannon
Mega Knight Valkyrie Lumberjack
Mega Knight Valkyrie The Log
Mega Knight Cannon Valkyrie Lumberjack
Cannon Firecracker Valkyrie Mega Knight
Firecracker Valkyrie The Log Lumberjack
Valkyrie Mega Knight Cannon Firecracker The Log
Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Valkyrie The Log
Firecracker The Log
The Log
Firecracker Valkyrie The Log
Firecracker Valkyrie The Log Mega Knight
Firecracker
Firecracker The Log
The Log Firecracker
The Log Firecracker
Lumberjack
Firecracker Valkyrie The Log
Firecracker
Firecracker The Log
Firecracker
Firecracker The Log
Firecracker The Log
Firecracker The Log Mega Knight
Firecracker The Log Mega Knight
Firecracker Valkyrie The Log Mega Knight
The Log Mega Knight
The Log
The Log
Firecracker The Log Valkyrie Mega Knight
Firecracker The Log
The Log Mega Knight
Firecracker The Log
Firecracker
Firecracker
The Log Mega Knight
Firecracker
Mega Knight
Firecracker The Log
Firecracker
The Log
Firecracker Valkyrie Lumberjack Mega Knight
The Log Firecracker
Firecracker Mega Knight
Firecracker The Log
Firecracker
Firecracker The Log Mega Knight
Firecracker Mega Knight

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