My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Bad

3 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Baby Dragon Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Valkyrie Baby Dragon Witch Bandit Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Baby Dragon Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Bandit
Giant Snowball
Cannon Skeleton Army Baby Dragon Witch
Zap
Cannon Firecracker Skeleton Army Witch Bandit
Barbarian Barrel
Cannon Firecracker Valkyrie Skeleton Army Witch Bandit Electro Wizard
The Log
Cannon Firecracker Skeleton Army Witch Bandit
Earthquake
Cannon Firecracker Skeleton Army Witch
Arrows
Firecracker Skeleton Army Witch
Royal Delivery
Firecracker Valkyrie Skeleton Army Baby Dragon Witch Bandit Electro Wizard
Fireball
Cannon Firecracker Skeleton Army Baby Dragon Witch Bandit Electro Wizard
Poison
Cannon Firecracker Skeleton Army Witch Electro Wizard
Lightning
Cannon Valkyrie Baby Dragon Witch Bandit Electro Wizard
Rocket
Valkyrie Witch

Against air swarms

Spells and units that can counter air swarms.

Firecracker Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Valkyrie Baby Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Skeleton Army Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Cannon Firecracker Skeleton Army Bandit Valkyrie Baby Dragon Electro Wizard Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Cannon Firecracker Skeleton Army Bandit

Attack Synergies 0 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Cannon
Firecracker
Valkyrie Baby Dragon Bandit
Valkyrie
Firecracker Baby Dragon Witch Bandit Electro Wizard
Skeleton Army
Baby Dragon
Firecracker Valkyrie Witch Bandit Electro Wizard
Witch
Valkyrie Baby Dragon Bandit
Bandit
Firecracker Valkyrie Baby Dragon Witch Electro Wizard
Electro Wizard
Valkyrie Baby Dragon Bandit

Defense Synergies 1 22

Cannon
Firecracker Valkyrie Skeleton Army Baby Dragon Witch Bandit Electro Wizard
Firecracker
Valkyrie Cannon Skeleton Army Baby Dragon Bandit Electro Wizard
Valkyrie
Firecracker Cannon Baby Dragon Witch Bandit Electro Wizard
Skeleton Army
Cannon Firecracker Bandit Electro Wizard
Baby Dragon
Cannon Firecracker Valkyrie Witch Bandit
Witch
Cannon Valkyrie Baby Dragon Bandit Electro Wizard
Bandit
Cannon Firecracker Valkyrie Skeleton Army Baby Dragon Witch Electro Wizard
Electro Wizard
Cannon Firecracker Valkyrie Skeleton Army Witch Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Firecracker Valkyrie Baby Dragon Electro Wizard
Skeleton Army Cannon Firecracker Valkyrie Witch Bandit Electro Wizard
Cannon Skeleton Army Witch Valkyrie Bandit Electro Wizard
Cannon Skeleton Army Witch Firecracker Valkyrie Bandit Electro Wizard
Firecracker Valkyrie Skeleton Army
Skeleton Army Cannon Firecracker Valkyrie Baby Dragon Bandit Electro Wizard
Electro Wizard Cannon Firecracker Baby Dragon Witch
Cannon Valkyrie Baby Dragon Bandit Electro Wizard
Cannon Witch Skeleton Army
Skeleton Army Cannon Firecracker Valkyrie Bandit Electro Wizard
Valkyrie Skeleton Army Witch Electro Wizard Cannon Firecracker Baby Dragon Bandit
Firecracker Baby Dragon Witch Electro Wizard
Cannon Skeleton Army Valkyrie Witch Bandit Electro Wizard
Valkyrie Skeleton Army Cannon Firecracker Baby Dragon Witch Electro Wizard
Skeleton Army Cannon Bandit Electro Wizard
Skeleton Army Cannon Bandit Electro Wizard
Cannon Firecracker Valkyrie Skeleton Army Witch Electro Wizard
Cannon Firecracker Valkyrie Skeleton Army Baby Dragon Witch Bandit Electro Wizard
Valkyrie Baby Dragon Witch Cannon Firecracker Bandit Electro Wizard
Cannon Electro Wizard
Valkyrie Skeleton Army Cannon Firecracker Baby Dragon Witch Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Witch Bandit Electro Wizard
Bandit Electro Wizard Firecracker Valkyrie Baby Dragon
Skeleton Army Bandit Valkyrie Witch Electro Wizard
Valkyrie Skeleton Army Bandit Electro Wizard
Cannon Valkyrie Skeleton Army Witch Bandit
Firecracker Baby Dragon Witch Electro Wizard
Skeleton Army Valkyrie Witch Bandit Electro Wizard
Valkyrie Skeleton Army
Electro Wizard Firecracker Valkyrie Skeleton Army Baby Dragon Witch Bandit
Witch Cannon Skeleton Army
Valkyrie Witch
Skeleton Army Valkyrie Electro Wizard
Skeleton Army Cannon Valkyrie Witch Bandit
Cannon Firecracker Valkyrie Skeleton Army Baby Dragon Witch
Skeleton Army Witch Electro Wizard Firecracker Valkyrie Baby Dragon
Valkyrie Cannon Firecracker Baby Dragon Witch Electro Wizard
Cannon Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Valkyrie Baby Dragon Bandit
Firecracker Baby Dragon Bandit Electro Wizard
Baby Dragon Bandit
Firecracker Valkyrie
Firecracker Valkyrie Baby Dragon
Firecracker Baby Dragon Witch
Firecracker Baby Dragon Witch
Firecracker Baby Dragon
Firecracker Bandit
Electro Wizard
Firecracker Valkyrie Bandit Electro Wizard
Firecracker Baby Dragon
Firecracker Baby Dragon Bandit
Firecracker Baby Dragon Bandit
Firecracker Baby Dragon
Firecracker Baby Dragon Witch Bandit
Firecracker Baby Dragon Bandit
Firecracker Baby Dragon Bandit Electro Wizard
Firecracker Valkyrie Baby Dragon Witch
Baby Dragon
Baby Dragon
Firecracker Valkyrie Baby Dragon Witch
Witch
Firecracker Baby Dragon Witch Bandit Electro Wizard
Baby Dragon Witch Bandit
Firecracker Baby Dragon Bandit
Firecracker Baby Dragon Witch Electro Wizard
Electro Wizard Firecracker Witch
Bandit
Firecracker Electro Wizard
Firecracker
Electro Wizard Skeleton Army Witch Bandit
Firecracker Baby Dragon Witch Electro Wizard
Firecracker Valkyrie Baby Dragon Electro Wizard
Firecracker Baby Dragon
Firecracker
Firecracker Baby Dragon Witch Electro Wizard
Firecracker Witch Electro Wizard
Firecracker Baby Dragon Witch Bandit Electro Wizard
Firecracker

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