My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Valkyrie Wizard Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Miner Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Miner
Giant Snowball
Cannon Skeleton Army Miner Lumberjack
Zap
Cannon Firecracker Skeleton Army
Barbarian Barrel
Cannon Firecracker Valkyrie Wizard Skeleton Army Lumberjack
The Log
Cannon Firecracker Skeleton Army Lumberjack
Earthquake
Cannon Firecracker Skeleton Army
Arrows
Firecracker Skeleton Army
Royal Delivery
Firecracker Valkyrie Wizard Skeleton Army Miner Lumberjack
Fireball
Cannon Firecracker Wizard Skeleton Army Lumberjack
Poison
Cannon Firecracker Wizard Skeleton Army
Lightning
Cannon Valkyrie Wizard Lumberjack
Rocket
Valkyrie Wizard

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Valkyrie Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Skeleton Army Miner Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Cannon Firecracker Skeleton Army Miner Valkyrie Lumberjack Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Cannon Firecracker Skeleton Army Miner

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Cannon
Firecracker
Miner Valkyrie Lumberjack Mega Knight
Valkyrie
Lumberjack Firecracker Wizard
Wizard
Valkyrie Miner Lumberjack Mega Knight
Skeleton Army
Miner
Firecracker Wizard Lumberjack Mega Knight
Lumberjack
Valkyrie Firecracker Wizard Miner Mega Knight
Mega Knight
Firecracker Wizard Miner Lumberjack

Defense Synergies 1 15

Cannon
Firecracker Valkyrie Wizard Skeleton Army Lumberjack
Firecracker
Valkyrie Cannon Skeleton Army Lumberjack Mega Knight
Valkyrie
Firecracker Cannon Wizard Lumberjack
Wizard
Cannon Valkyrie Skeleton Army Lumberjack Mega Knight
Skeleton Army
Cannon Firecracker Wizard Lumberjack
Miner
Mega Knight
Lumberjack
Cannon Firecracker Valkyrie Wizard Skeleton Army
Mega Knight
Firecracker Wizard Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Firecracker Valkyrie Wizard
Skeleton Army Lumberjack Cannon Firecracker Valkyrie Mega Knight
Cannon Skeleton Army Lumberjack Mega Knight Valkyrie
Cannon Skeleton Army Lumberjack Firecracker Valkyrie Mega Knight
Firecracker Valkyrie Skeleton Army Lumberjack Mega Knight
Skeleton Army Cannon Firecracker Valkyrie Lumberjack Mega Knight
Cannon Firecracker Wizard
Cannon Valkyrie Mega Knight
Cannon Skeleton Army Lumberjack
Skeleton Army Cannon Firecracker Valkyrie Miner Lumberjack Mega Knight
Valkyrie Skeleton Army Cannon Firecracker Wizard Lumberjack Mega Knight
Firecracker Wizard
Cannon Skeleton Army Lumberjack Mega Knight Valkyrie Wizard
Valkyrie Wizard Skeleton Army Mega Knight Cannon Firecracker Lumberjack
Skeleton Army Cannon Lumberjack Mega Knight
Skeleton Army Cannon Lumberjack Mega Knight
Wizard Mega Knight Cannon Firecracker Valkyrie Skeleton Army Lumberjack
Cannon Valkyrie Mega Knight Firecracker Wizard Skeleton Army Lumberjack
Valkyrie Wizard Cannon Firecracker Lumberjack Mega Knight
Cannon Lumberjack
Valkyrie Wizard Skeleton Army Mega Knight Cannon Firecracker Lumberjack
Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Lumberjack Mega Knight
Firecracker Valkyrie Wizard Miner Lumberjack Mega Knight
Skeleton Army Lumberjack Mega Knight Valkyrie
Valkyrie Skeleton Army Lumberjack Mega Knight
Cannon Valkyrie Skeleton Army Lumberjack Mega Knight
Firecracker Wizard
Skeleton Army Valkyrie Lumberjack
Mega Knight Valkyrie Skeleton Army Lumberjack
Mega Knight Firecracker Valkyrie Skeleton Army
Cannon Skeleton Army
Mega Knight Valkyrie Lumberjack
Skeleton Army Mega Knight Valkyrie
Skeleton Army Mega Knight Cannon Valkyrie Wizard Lumberjack
Wizard Cannon Firecracker Valkyrie Skeleton Army Mega Knight
Skeleton Army Firecracker Valkyrie Lumberjack
Valkyrie Mega Knight Cannon Firecracker Wizard
Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Valkyrie
Firecracker Miner
Miner
Firecracker Valkyrie
Wizard Firecracker Valkyrie Mega Knight
Firecracker Wizard
Firecracker Wizard
Firecracker Wizard
Miner Firecracker Wizard
Lumberjack
Firecracker Miner Valkyrie Wizard
Firecracker Wizard
Firecracker Miner
Firecracker
Firecracker
Firecracker Wizard
Firecracker Wizard Mega Knight
Firecracker Wizard Mega Knight
Firecracker Valkyrie Wizard Miner Mega Knight
Mega Knight
Wizard
Firecracker Valkyrie Wizard Mega Knight
Firecracker Miner Wizard
Wizard Miner Mega Knight
Miner Firecracker
Firecracker Wizard
Firecracker Wizard
Wizard Miner Mega Knight
Firecracker
Mega Knight
Firecracker Wizard
Skeleton Army
Firecracker Wizard
Miner Firecracker Valkyrie Wizard Lumberjack Mega Knight
Firecracker Wizard
Firecracker Mega Knight
Firecracker
Firecracker
Firecracker Miner Mega Knight
Firecracker Wizard Mega Knight

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