My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Baby Dragon Hunter Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Baby Dragon Hunter Goblin Giant Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Wall Breakers Baby Dragon Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Wall Breakers
Giant Snowball
Cannon Wall Breakers Baby Dragon
Zap
Cannon Firecracker Wall Breakers Goblin Giant
Barbarian Barrel
Cannon Firecracker Wall Breakers Hunter
The Log
Cannon Firecracker Wall Breakers Hunter
Earthquake
Cannon Firecracker
Arrows
Firecracker Wall Breakers
Royal Delivery
Firecracker Wall Breakers Baby Dragon Hunter
Fireball
Cannon Firecracker Wall Breakers Baby Dragon Hunter
Poison
Cannon Firecracker Hunter
Lightning
Cannon Baby Dragon Hunter Monk
Rocket
Hunter

Against air swarms

Spells and units that can counter air swarms.

Firecracker Baby Dragon Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Baby Dragon Hunter The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Baby Dragon

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Wall Breakers The Log Cannon Firecracker Baby Dragon Hunter Monk Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Wall Breakers The Log Cannon Firecracker

Attack Synergies 0 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Cannon
Firecracker
Wall Breakers Baby Dragon Goblin Giant Monk
Wall Breakers
Firecracker Baby Dragon Goblin Giant The Log
Baby Dragon
Firecracker Wall Breakers Goblin Giant
Hunter
Goblin Giant
Goblin Giant
Firecracker Wall Breakers Baby Dragon Hunter The Log
The Log
Wall Breakers Goblin Giant
Monk
Firecracker

Defense Synergies 2 8

Cannon
The Log Firecracker Baby Dragon Hunter
Firecracker
The Log Cannon Baby Dragon Hunter
Wall Breakers
Baby Dragon
Cannon Firecracker The Log
Hunter
Cannon Firecracker The Log
Goblin Giant
The Log
The Log
Cannon Firecracker Baby Dragon Hunter Goblin Giant
Monk

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Firecracker Baby Dragon Goblin Giant The Log
Hunter Cannon Firecracker The Log Monk
Cannon Hunter
Cannon Hunter Firecracker Monk
Firecracker The Log Monk
The Log Cannon Firecracker Baby Dragon Hunter
Hunter Cannon Firecracker Baby Dragon
Cannon Baby Dragon Goblin Giant The Log Monk
Cannon Hunter
Cannon Firecracker Hunter
Cannon Firecracker Baby Dragon Hunter Goblin Giant The Log
Hunter Firecracker Baby Dragon
Cannon Hunter The Log
Cannon Firecracker Baby Dragon Hunter The Log
Cannon Hunter
Monk Cannon Hunter The Log
Cannon Firecracker Hunter
Cannon Firecracker Baby Dragon Hunter The Log
Baby Dragon Hunter The Log Cannon Firecracker
Cannon Hunter
Cannon Firecracker Baby Dragon Hunter Goblin Giant The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Firecracker Baby Dragon Hunter The Log Monk
Hunter Goblin Giant The Log
Hunter Goblin Giant The Log Monk
Cannon Hunter Goblin Giant
Firecracker Baby Dragon Hunter Goblin Giant Monk
Hunter Goblin Giant
Hunter Goblin Giant
Firecracker Baby Dragon The Log Monk
Cannon Goblin Giant
Hunter
Monk Goblin Giant The Log
Cannon Hunter Goblin Giant
Cannon Firecracker Baby Dragon
Firecracker Baby Dragon Hunter Goblin Giant The Log Monk
Cannon Firecracker Baby Dragon Hunter The Log
Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Baby Dragon The Log Monk
Firecracker Monk Baby Dragon The Log
Baby Dragon Goblin Giant The Log
Firecracker The Log
Firecracker Baby Dragon The Log
Firecracker Baby Dragon Hunter Goblin Giant Monk
Firecracker Baby Dragon The Log
The Log Firecracker Baby Dragon Hunter
The Log Monk Firecracker
Firecracker Monk The Log
Monk Firecracker Baby Dragon
Firecracker Baby Dragon Hunter The Log
Firecracker Baby Dragon Monk
Firecracker Baby Dragon The Log
Firecracker Baby Dragon Hunter The Log
Firecracker Baby Dragon The Log
Monk
Firecracker Baby Dragon Hunter The Log Monk
Firecracker Baby Dragon The Log Monk
Baby Dragon The Log Monk
The Log Monk
Baby Dragon The Log Monk
Firecracker The Log Baby Dragon Hunter
Firecracker The Log Baby Dragon Hunter Monk
Baby Dragon The Log Monk
Firecracker Baby Dragon The Log
Firecracker Baby Dragon Hunter
Firecracker
Hunter The Log
Firecracker Monk
Firecracker The Log Monk
Firecracker Baby Dragon Hunter Monk
The Log
Firecracker Baby Dragon Hunter
The Log Firecracker Baby Dragon
Monk
Firecracker
Firecracker Baby Dragon The Log
Firecracker
Firecracker Baby Dragon Goblin Giant The Log Monk

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