My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Great!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Dark Prince Bandit Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Goblin Barrel Dark Prince Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Wall Breakers Dark Prince Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Barrel Dark Prince Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Wall Breakers Goblin Barrel Dark Prince Bandit
Giant Snowball
Cannon Wall Breakers Goblin Barrel
Zap
Cannon Firecracker Wall Breakers Goblin Barrel Dark Prince Bandit
Barbarian Barrel
Cannon Firecracker Wall Breakers Goblin Barrel Dark Prince Bandit
The Log
Cannon Firecracker Wall Breakers Goblin Barrel Dark Prince Bandit
Earthquake
Cannon Firecracker Goblin Barrel
Arrows
Firecracker Wall Breakers Goblin Barrel
Royal Delivery
Firecracker Wall Breakers Goblin Barrel Dark Prince Bandit Mother Witch
Fireball
Cannon Firecracker Wall Breakers Goblin Barrel Bandit Mother Witch
Poison
Cannon Firecracker Mother Witch
Lightning
Cannon Dark Prince Bandit Mother Witch
Rocket

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Dark Prince The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Dark Prince Mother Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Wall Breakers The Log Cannon Firecracker Goblin Barrel Bandit Dark Prince Mother Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Wall Breakers The Log Cannon Firecracker

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Cannon
Firecracker
Wall Breakers Goblin Barrel Dark Prince Bandit
Wall Breakers
Firecracker The Log
Goblin Barrel
Dark Prince Firecracker Bandit
Dark Prince
Goblin Barrel Firecracker Bandit Mother Witch
The Log
Wall Breakers Bandit
Bandit
Firecracker Goblin Barrel Dark Prince The Log
Mother Witch
Dark Prince

Defense Synergies 2 11

Cannon
The Log Firecracker Dark Prince Bandit Mother Witch
Firecracker
The Log Cannon Dark Prince Bandit
Wall Breakers
Goblin Barrel
Dark Prince
Cannon Firecracker The Log Bandit Mother Witch
The Log
Cannon Firecracker Dark Prince Bandit Mother Witch
Bandit
Cannon Firecracker Dark Prince The Log
Mother Witch
Cannon Dark Prince The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Firecracker The Log
Cannon Firecracker Dark Prince The Log Bandit
Cannon Dark Prince Bandit
Cannon Firecracker Dark Prince Bandit
Firecracker Dark Prince The Log
The Log Cannon Firecracker Dark Prince Bandit Mother Witch
Cannon Firecracker
Cannon The Log Bandit
Cannon
Cannon Firecracker Dark Prince Bandit
Mother Witch Cannon Firecracker Dark Prince The Log Bandit
Firecracker
Cannon Dark Prince The Log Bandit
Cannon Firecracker Dark Prince The Log
Cannon Bandit
Cannon The Log Bandit
Cannon Firecracker Dark Prince
Cannon Firecracker Dark Prince The Log Bandit
The Log Cannon Firecracker Dark Prince Bandit Mother Witch
Cannon
Dark Prince Cannon Firecracker The Log Bandit Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Dark Prince Bandit
Bandit Firecracker The Log
Bandit Dark Prince The Log
Dark Prince The Log Bandit
Cannon Dark Prince Bandit
Firecracker Mother Witch
Dark Prince Bandit
Dark Prince
Firecracker Dark Prince The Log Bandit
Cannon
Dark Prince
Dark Prince The Log
Dark Prince Cannon Bandit
Cannon Firecracker
Firecracker Dark Prince The Log
Cannon Firecracker Dark Prince The Log Mother Witch
Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker The Log Bandit
Firecracker The Log Bandit
The Log Bandit
Firecracker Dark Prince The Log
Firecracker Dark Prince The Log
Firecracker Mother Witch
Firecracker The Log
The Log Firecracker
The Log Firecracker Bandit
Firecracker Dark Prince The Log Bandit
Firecracker
Firecracker The Log Bandit
Firecracker Bandit
Firecracker The Log
Firecracker The Log Bandit
Firecracker The Log Bandit
Firecracker Dark Prince The Log Bandit
Firecracker The Log Mother Witch
The Log
The Log
The Log
Firecracker The Log Mother Witch Dark Prince
Firecracker The Log Bandit
The Log Bandit
Firecracker The Log Bandit
Firecracker Mother Witch
Firecracker
The Log Bandit
Firecracker
Firecracker The Log
Dark Prince Bandit
Firecracker
The Log
Firecracker Dark Prince
The Log Firecracker
Firecracker Dark Prince
Firecracker The Log
Firecracker
Firecracker Dark Prince The Log Bandit
Firecracker

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