My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Wizard Witch Electro Giant Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Electro Giant Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Giant Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Cannon Witch
Zap
Cannon Firecracker Witch
Barbarian Barrel
Cannon Firecracker Wizard Witch
The Log
Cannon Firecracker Witch
Earthquake
Cannon Firecracker Witch
Arrows
Firecracker Witch
Royal Delivery
Firecracker Wizard Witch
Fireball
Cannon Firecracker Wizard Witch
Poison
Cannon Firecracker Wizard Witch
Lightning
Cannon Wizard Witch
Rocket
Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard Witch Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Wizard Electro Giant The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Giant Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror The Log Cannon Firecracker Wizard Witch Electro Giant Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror The Log Cannon Firecracker

Attack Synergies 2 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Cannon
Firecracker
Mirror Mega Knight
Wizard
Mega Knight
Mirror
Electro Giant The Log Firecracker
Witch
Mega Knight
Electro Giant
Mirror
The Log
Mirror Mega Knight
Mega Knight
Firecracker Wizard Witch The Log

Defense Synergies 3 13

Cannon
Mirror The Log Firecracker Wizard Witch Electro Giant
Firecracker
The Log Cannon Mirror Mega Knight
Wizard
Cannon The Log Mega Knight
Mirror
Cannon Firecracker The Log Mega Knight
Witch
Cannon The Log Mega Knight
Electro Giant
Cannon
The Log
Cannon Firecracker Wizard Mirror Witch Mega Knight
Mega Knight
Firecracker Wizard Mirror Witch The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Firecracker Wizard The Log
Cannon Firecracker Witch The Log Mega Knight
Cannon Witch Mega Knight
Cannon Witch Firecracker Mega Knight
Firecracker The Log Mega Knight
The Log Cannon Firecracker Mega Knight
Cannon Firecracker Wizard Witch
Cannon Electro Giant The Log Mega Knight
Cannon Witch
Cannon Firecracker Mega Knight
Witch Cannon Firecracker Wizard Electro Giant The Log Mega Knight
Firecracker Wizard Witch
Cannon Mega Knight Wizard Witch The Log
Wizard Mega Knight Cannon Firecracker Witch The Log
Cannon Mega Knight
Cannon Electro Giant The Log Mega Knight
Wizard Mega Knight Cannon Firecracker Witch
Cannon Mega Knight Firecracker Wizard Witch The Log
Wizard Witch The Log Cannon Firecracker Mega Knight
Cannon
Wizard Mega Knight Cannon Firecracker Witch Electro Giant The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Witch Electro Giant
Firecracker Wizard The Log Mega Knight
Mega Knight Witch The Log
Mega Knight The Log
Cannon Witch Mega Knight
Firecracker Wizard Electro Giant Witch
Witch
Mega Knight
Mega Knight Firecracker Witch The Log
Witch Cannon
Mega Knight Witch
Mega Knight Electro Giant The Log
Mega Knight Cannon Wizard Witch
Wizard Cannon Firecracker Witch Electro Giant Mega Knight
Witch Electro Giant Firecracker The Log
Mega Knight Cannon Firecracker Wizard Witch Electro Giant The Log
Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker The Log
Firecracker The Log
The Log
Firecracker The Log
Wizard Firecracker The Log Mega Knight
Firecracker Wizard Electro Giant Witch
Firecracker Wizard Witch The Log
The Log Firecracker Wizard
The Log Firecracker Wizard
Firecracker Wizard The Log
Firecracker Wizard
Firecracker The Log
Firecracker
Firecracker The Log
Firecracker Wizard Witch The Log
Firecracker Wizard The Log Mega Knight
Firecracker Wizard The Log Mega Knight
Firecracker Wizard Witch Electro Giant The Log Mega Knight
The Log Mega Knight
Wizard
The Log
The Log
Firecracker Electro Giant The Log Wizard Witch Mega Knight
Witch
Firecracker The Log Wizard Witch
Wizard Witch The Log Mega Knight
Firecracker The Log
Firecracker Wizard Witch Electro Giant
Firecracker Wizard Witch Electro Giant
Wizard The Log Mega Knight
Firecracker
Mega Knight
Firecracker Wizard The Log
Witch
Firecracker Wizard Witch
The Log
Firecracker Wizard Mega Knight
The Log Firecracker Wizard
Electro Giant
Firecracker Mega Knight
Electro Giant Firecracker Witch The Log
Firecracker Witch
Firecracker Witch Electro Giant The Log Mega Knight
Firecracker Wizard Mega Knight

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