My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

1 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard Witch Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Wizard Witch Balloon Inferno Dragon Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Balloon Inferno Dragon Skeleton King
Giant Snowball
Cannon Skeleton Army Witch Balloon Inferno Dragon Skeleton King
Zap
Cannon Firecracker Skeleton Army Witch Balloon Inferno Dragon Skeleton King
Barbarian Barrel
Cannon Firecracker Wizard Skeleton Army Witch Skeleton King
The Log
Cannon Firecracker Skeleton Army Witch Skeleton King
Earthquake
Cannon Firecracker Skeleton Army Witch Skeleton King
Arrows
Firecracker Skeleton Army Witch Skeleton King
Royal Delivery
Firecracker Wizard Skeleton Army Witch Balloon Inferno Dragon Skeleton King
Fireball
Cannon Firecracker Wizard Skeleton Army Witch Balloon Inferno Dragon Skeleton King
Poison
Cannon Firecracker Wizard Skeleton Army Witch Balloon Skeleton King
Lightning
Cannon Wizard Witch Balloon Inferno Dragon Skeleton King
Rocket
Wizard Witch Balloon Inferno Dragon Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Wizard Skeleton King

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Cannon Firecracker Skeleton Army Inferno Dragon Skeleton King Wizard Witch Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Cannon Firecracker Skeleton Army Inferno Dragon

Attack Synergies 1 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Cannon
Firecracker
Balloon Inferno Dragon
Wizard
Balloon
Skeleton Army
Skeleton King
Witch
Skeleton King
Balloon
Firecracker Wizard
Inferno Dragon
Firecracker
Skeleton King
Skeleton Army Witch

Defense Synergies 0 11

Cannon
Firecracker Wizard Skeleton Army Witch Inferno Dragon
Firecracker
Cannon Skeleton Army
Wizard
Cannon Skeleton Army Skeleton King
Skeleton Army
Cannon Firecracker Wizard Inferno Dragon Skeleton King
Witch
Cannon
Balloon
Inferno Dragon
Cannon Skeleton Army Skeleton King
Skeleton King
Wizard Skeleton Army Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Firecracker Wizard
Skeleton Army Inferno Dragon Cannon Firecracker Witch
Cannon Skeleton Army Witch Inferno Dragon
Cannon Skeleton Army Witch Inferno Dragon Firecracker Skeleton King
Firecracker Skeleton Army
Skeleton Army Cannon Firecracker
Inferno Dragon Cannon Firecracker Wizard Witch
Cannon
Cannon Witch Inferno Dragon Skeleton Army Skeleton King
Skeleton Army Cannon Firecracker
Skeleton Army Witch Cannon Firecracker Wizard Skeleton King
Inferno Dragon Firecracker Wizard Witch
Cannon Skeleton Army Wizard Witch
Wizard Skeleton Army Cannon Firecracker Witch Skeleton King
Skeleton Army Inferno Dragon Cannon Skeleton King
Skeleton Army Cannon Inferno Dragon
Wizard Cannon Firecracker Skeleton Army Witch
Cannon Firecracker Wizard Skeleton Army Witch
Wizard Witch Cannon Firecracker Inferno Dragon
Cannon Inferno Dragon
Wizard Skeleton Army Cannon Firecracker Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Witch
Firecracker Wizard Inferno Dragon
Skeleton Army Witch
Skeleton Army
Cannon Skeleton Army Witch Inferno Dragon
Firecracker Wizard Witch
Skeleton Army Witch
Skeleton Army Inferno Dragon
Firecracker Skeleton Army Witch Inferno Dragon
Witch Cannon Skeleton Army Inferno Dragon
Inferno Dragon Witch
Skeleton Army
Skeleton Army Cannon Wizard Witch Skeleton King
Wizard Cannon Firecracker Skeleton Army Witch
Skeleton Army Witch Firecracker Inferno Dragon Skeleton King
Cannon Firecracker Wizard Witch Inferno Dragon Skeleton King
Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker
Firecracker
Firecracker
Wizard Firecracker
Firecracker Wizard Witch
Firecracker Wizard Witch
Firecracker Wizard
Firecracker Wizard
Firecracker Wizard
Firecracker Wizard
Firecracker
Firecracker
Firecracker
Firecracker Wizard Witch
Firecracker Wizard
Firecracker Wizard
Firecracker Wizard Witch
Wizard
Firecracker Wizard Witch
Witch Inferno Dragon
Firecracker Wizard Witch
Wizard Witch
Firecracker
Firecracker Wizard Witch
Firecracker Wizard Witch
Wizard
Firecracker
Firecracker Wizard
Skeleton Army Witch
Firecracker Wizard Witch
Firecracker Wizard
Firecracker Wizard Skeleton King
Firecracker
Firecracker Witch Skeleton King
Firecracker Witch
Firecracker Witch
Inferno Dragon
Firecracker Wizard

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