My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Good

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Hog Rider Skeleton Army
Giant Snowball
Cannon Hog Rider Skeleton Army
Zap
Cannon Firecracker Skeleton Army
Barbarian Barrel
Cannon Firecracker Elite Barbarians Skeleton Army Electro Wizard
The Log
Cannon Firecracker Elite Barbarians Hog Rider Skeleton Army
Earthquake
Cannon Firecracker Hog Rider Skeleton Army
Arrows
Firecracker Skeleton Army
Royal Delivery
Firecracker Elite Barbarians Hog Rider Skeleton Army Electro Wizard
Fireball
Cannon Firecracker Elite Barbarians Hog Rider Skeleton Army Electro Wizard
Poison
Cannon Firecracker Skeleton Army Electro Wizard
Lightning
Cannon Elite Barbarians Electro Wizard
Rocket
Elite Barbarians Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Cannon Firecracker Skeleton Army Fireball Hog Rider Electro Wizard Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Cannon Firecracker Skeleton Army

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Cannon
Firecracker
Hog Rider Elite Barbarians
Elite Barbarians
Firecracker Fireball Hog Rider The Log
Fireball
Hog Rider Elite Barbarians The Log Electro Wizard
Hog Rider
Firecracker Fireball The Log Elite Barbarians Electro Wizard
Skeleton Army
The Log
Hog Rider Elite Barbarians Fireball
Electro Wizard
Fireball Hog Rider

Defense Synergies 3 11

Cannon
The Log Firecracker Fireball Skeleton Army Electro Wizard
Firecracker
The Log Cannon Skeleton Army Electro Wizard
Elite Barbarians
The Log
Fireball
The Log Cannon Electro Wizard
Hog Rider
Skeleton Army
Cannon Firecracker The Log Electro Wizard
The Log
Cannon Firecracker Fireball Elite Barbarians Skeleton Army Electro Wizard
Electro Wizard
Cannon Firecracker Fireball Skeleton Army The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Firecracker Fireball The Log Electro Wizard
Elite Barbarians Skeleton Army Cannon Firecracker The Log Electro Wizard
Cannon Skeleton Army Elite Barbarians Electro Wizard
Cannon Elite Barbarians Skeleton Army Firecracker Electro Wizard
Firecracker Elite Barbarians Fireball Skeleton Army The Log
Fireball Skeleton Army The Log Cannon Firecracker Electro Wizard
Electro Wizard Cannon Firecracker Fireball
Cannon Fireball The Log Electro Wizard
Cannon Elite Barbarians Skeleton Army
Elite Barbarians Skeleton Army Cannon Firecracker Electro Wizard
Skeleton Army Electro Wizard Cannon Firecracker Fireball The Log
Firecracker Fireball Electro Wizard
Cannon Skeleton Army Elite Barbarians Fireball The Log Electro Wizard
Fireball Skeleton Army Cannon Firecracker The Log Electro Wizard
Elite Barbarians Skeleton Army Cannon Electro Wizard
Skeleton Army Cannon Elite Barbarians Fireball The Log Electro Wizard
Cannon Firecracker Elite Barbarians Fireball Skeleton Army Electro Wizard
Cannon Fireball Firecracker Elite Barbarians Skeleton Army The Log Electro Wizard
The Log Cannon Firecracker Fireball Electro Wizard
Cannon Elite Barbarians Electro Wizard
Skeleton Army Cannon Firecracker Elite Barbarians Fireball The Log Electro Wizard
Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Elite Barbarians Fireball Electro Wizard
Fireball Electro Wizard Firecracker Elite Barbarians The Log
Skeleton Army Elite Barbarians The Log Electro Wizard
Skeleton Army Elite Barbarians Fireball The Log Electro Wizard
Cannon Elite Barbarians Skeleton Army
Firecracker Fireball Electro Wizard
Skeleton Army Elite Barbarians Fireball Electro Wizard
Elite Barbarians Skeleton Army
Electro Wizard Firecracker Elite Barbarians Fireball Skeleton Army The Log
Cannon Skeleton Army
Elite Barbarians
Skeleton Army Elite Barbarians Fireball The Log Electro Wizard
Elite Barbarians Skeleton Army Cannon Fireball
Cannon Firecracker Fireball Skeleton Army
Elite Barbarians Skeleton Army Electro Wizard Firecracker Fireball The Log
Cannon Firecracker Elite Barbarians Fireball The Log Electro Wizard
Cannon Fireball Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker The Log
Firecracker Fireball The Log Electro Wizard
Fireball The Log
Firecracker Fireball The Log
Fireball Firecracker The Log
Firecracker Fireball
Firecracker The Log
Fireball The Log Firecracker
Fireball The Log Firecracker
Elite Barbarians Fireball Electro Wizard
Firecracker Fireball The Log Electro Wizard
Fireball Firecracker
Firecracker Elite Barbarians Fireball The Log
Firecracker Fireball
Firecracker Elite Barbarians Fireball The Log
Firecracker Fireball The Log
Firecracker Fireball The Log
Fireball
Firecracker Fireball The Log Electro Wizard
Firecracker Fireball The Log
Fireball The Log
Fireball
The Log
Fireball The Log
Firecracker The Log Fireball
Firecracker Fireball The Log Electro Wizard
Fireball The Log
Fireball Firecracker The Log
Elite Barbarians Firecracker Fireball Electro Wizard
Electro Wizard Firecracker Fireball
Elite Barbarians Fireball
Fireball The Log
Firecracker Fireball Electro Wizard
Firecracker Fireball The Log
Electro Wizard Fireball Skeleton Army
Fireball Firecracker Electro Wizard
The Log Fireball
Fireball Firecracker Electro Wizard
The Log Firecracker Fireball
Fireball
Firecracker Elite Barbarians
Firecracker Elite Barbarians Fireball The Log Electro Wizard
Firecracker Fireball Electro Wizard
Firecracker Fireball The Log Electro Wizard
Fireball Firecracker

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