My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Flying Machine Electro Giant Magic Archer Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Electro Giant Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Flying Machine Battle Healer Electro Giant Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards
Giant Snowball
Cannon Flying Machine Guards
Zap
Cannon Flying Machine Guards
Barbarian Barrel
Cannon Guards Magic Archer
The Log
Cannon Guards
Earthquake
Cannon Guards
Arrows
Flying Machine Guards
Royal Delivery
Flying Machine Battle Healer Guards Magic Archer
Fireball
Cannon Flying Machine Battle Healer Magic Archer
Poison
Cannon Flying Machine Battle Healer Guards Magic Archer
Lightning
Cannon Battle Healer Magic Archer
Rocket
Battle Healer Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Electro Giant Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Electro Giant The Log Magic Archer Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Healer Guards Electro Giant Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Cannon Guards Flying Machine Battle Healer Magic Archer Electro Giant Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Cannon Guards Flying Machine

Attack Synergies 0 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Cannon
Flying Machine
Battle Healer Mega Knight
Battle Healer
Flying Machine Magic Archer
Guards
The Log
Electro Giant
The Log
Guards Magic Archer Mega Knight
Magic Archer
Battle Healer The Log Mega Knight
Mega Knight
Flying Machine The Log Magic Archer

Defense Synergies 1 16

Cannon
The Log Flying Machine Battle Healer Guards Electro Giant Magic Archer
Flying Machine
Cannon Battle Healer Guards The Log Mega Knight
Battle Healer
Cannon Flying Machine The Log Magic Archer
Guards
Cannon Flying Machine The Log Magic Archer
Electro Giant
Cannon
The Log
Cannon Flying Machine Battle Healer Guards Magic Archer Mega Knight
Magic Archer
Cannon Battle Healer Guards The Log Mega Knight
Mega Knight
Flying Machine The Log Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Flying Machine The Log Magic Archer
Cannon Flying Machine Battle Healer The Log Mega Knight
Cannon Mega Knight
Cannon Guards Mega Knight
Battle Healer The Log Mega Knight
The Log Cannon Flying Machine Guards Magic Archer Mega Knight
Cannon Flying Machine Magic Archer
Cannon Flying Machine Battle Healer Electro Giant The Log Magic Archer Mega Knight
Cannon
Guards Cannon Battle Healer Mega Knight
Guards Cannon Flying Machine Electro Giant The Log Magic Archer Mega Knight
Flying Machine Magic Archer
Cannon Mega Knight Flying Machine Battle Healer Guards The Log
Mega Knight Cannon Guards The Log Magic Archer
Cannon Mega Knight
Cannon Electro Giant The Log Mega Knight
Mega Knight Cannon
Cannon Mega Knight Flying Machine Battle Healer Guards The Log Magic Archer
The Log Cannon Flying Machine Battle Healer Guards Magic Archer Mega Knight
Cannon
Mega Knight Cannon Flying Machine Battle Healer Guards Electro Giant The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Mega Knight Battle Healer Electro Giant
Flying Machine Battle Healer The Log Magic Archer Mega Knight
Guards Mega Knight Battle Healer The Log
Guards Mega Knight Battle Healer The Log
Cannon Battle Healer Guards Mega Knight
Electro Giant Flying Machine Magic Archer
Guards Flying Machine Battle Healer
Mega Knight Battle Healer
Mega Knight Flying Machine The Log Magic Archer
Cannon Guards
Mega Knight Flying Machine Guards
Mega Knight Guards Electro Giant The Log
Mega Knight Cannon Guards
Cannon Flying Machine Electro Giant Magic Archer Mega Knight
Guards Electro Giant Flying Machine Battle Healer The Log Magic Archer
Mega Knight Cannon Flying Machine Battle Healer Electro Giant The Log Magic Archer
Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Flying Machine Guards The Log
Flying Machine The Log Magic Archer
Flying Machine The Log Magic Archer
Flying Machine Guards The Log
The Log Magic Archer Mega Knight
Electro Giant Flying Machine Magic Archer
Flying Machine The Log Magic Archer
The Log Flying Machine Magic Archer
The Log Flying Machine
Guards
Flying Machine The Log Magic Archer
Flying Machine Magic Archer
Flying Machine The Log Magic Archer
Flying Machine Magic Archer
Flying Machine The Log Magic Archer
Flying Machine The Log Magic Archer
Magic Archer Flying Machine The Log Mega Knight
Flying Machine The Log Magic Archer Mega Knight
Flying Machine Electro Giant The Log Magic Archer Mega Knight
The Log Magic Archer Mega Knight
The Log
Flying Machine The Log
Electro Giant The Log Magic Archer Mega Knight
The Log Flying Machine Magic Archer
Flying Machine The Log Magic Archer Mega Knight
The Log Magic Archer
Flying Machine Electro Giant Magic Archer
Flying Machine Guards Electro Giant
The Log Magic Archer Mega Knight
Magic Archer
Mega Knight
The Log Magic Archer
Flying Machine Guards Magic Archer
Flying Machine Magic Archer
The Log
Flying Machine Magic Archer Mega Knight
The Log Flying Machine Magic Archer
Electro Giant
Flying Machine Mega Knight
Electro Giant Flying Machine Guards The Log Magic Archer
Flying Machine Magic Archer
Flying Machine Electro Giant The Log Magic Archer Mega Knight
Mega Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: