My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Dart Goblin Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Baby Dragon Royal Ghost Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Royal Ghost Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Dart Goblin Valkyrie Hog Rider Baby Dragon Royal Ghost Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider
Giant Snowball
Cannon Goblin Gang Dart Goblin Hog Rider Baby Dragon
Zap
Cannon Goblin Gang Dart Goblin
Barbarian Barrel
Cannon Goblin Gang Dart Goblin Valkyrie Royal Ghost
The Log
Cannon Goblin Gang Dart Goblin Hog Rider
Earthquake
Cannon Goblin Gang Hog Rider
Arrows
Goblin Gang Dart Goblin
Royal Delivery
Goblin Gang Dart Goblin Valkyrie Hog Rider Baby Dragon Royal Ghost
Fireball
Cannon Goblin Gang Dart Goblin Hog Rider Baby Dragon
Poison
Cannon Goblin Gang Dart Goblin
Lightning
Cannon Valkyrie Baby Dragon
Rocket
Valkyrie Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Baby Dragon Royal Ghost Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Baby Dragon Royal Ghost Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Cannon Goblin Gang Dart Goblin Royal Ghost Valkyrie Hog Rider Baby Dragon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Cannon Goblin Gang Dart Goblin Royal Ghost

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Cannon
Goblin Gang
Hog Rider Dart Goblin Valkyrie Baby Dragon Royal Ghost
Dart Goblin
Valkyrie Goblin Gang Hog Rider Baby Dragon Mega Knight
Valkyrie
Dart Goblin Hog Rider Goblin Gang Baby Dragon Royal Ghost
Hog Rider
Goblin Gang Valkyrie Dart Goblin Baby Dragon Mega Knight
Baby Dragon
Goblin Gang Dart Goblin Valkyrie Hog Rider Mega Knight
Royal Ghost
Goblin Gang Valkyrie Mega Knight
Mega Knight
Dart Goblin Hog Rider Baby Dragon Royal Ghost

Defense Synergies 0 13

Cannon
Goblin Gang Dart Goblin Valkyrie Baby Dragon Royal Ghost
Goblin Gang
Cannon Dart Goblin Valkyrie
Dart Goblin
Cannon Goblin Gang Valkyrie Baby Dragon Mega Knight
Valkyrie
Cannon Goblin Gang Dart Goblin Baby Dragon
Hog Rider
Baby Dragon
Cannon Dart Goblin Valkyrie Mega Knight
Royal Ghost
Cannon Mega Knight
Mega Knight
Dart Goblin Baby Dragon Royal Ghost

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Dart Goblin Valkyrie Baby Dragon
Cannon Goblin Gang Dart Goblin Valkyrie Mega Knight
Cannon Goblin Gang Mega Knight Dart Goblin Valkyrie
Cannon Goblin Gang Dart Goblin Valkyrie Mega Knight
Valkyrie Mega Knight
Goblin Gang Cannon Dart Goblin Valkyrie Baby Dragon Royal Ghost Mega Knight
Dart Goblin Cannon Goblin Gang Baby Dragon
Cannon Dart Goblin Valkyrie Baby Dragon Mega Knight
Cannon Goblin Gang
Goblin Gang Cannon Dart Goblin Valkyrie Royal Ghost Mega Knight
Goblin Gang Dart Goblin Valkyrie Cannon Baby Dragon Royal Ghost Mega Knight
Goblin Gang Dart Goblin Baby Dragon
Cannon Mega Knight Goblin Gang Valkyrie
Valkyrie Mega Knight Cannon Goblin Gang Dart Goblin Baby Dragon Royal Ghost
Cannon Goblin Gang Mega Knight
Cannon Goblin Gang Mega Knight
Mega Knight Cannon Goblin Gang Valkyrie
Cannon Valkyrie Mega Knight Goblin Gang Dart Goblin Baby Dragon Royal Ghost
Valkyrie Baby Dragon Cannon Dart Goblin Royal Ghost Mega Knight
Cannon Dart Goblin
Goblin Gang Valkyrie Royal Ghost Mega Knight Cannon Dart Goblin Baby Dragon
Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Mega Knight Royal Ghost
Goblin Gang Valkyrie Baby Dragon Royal Ghost Mega Knight
Goblin Gang Mega Knight Valkyrie
Goblin Gang Valkyrie Mega Knight
Cannon Goblin Gang Valkyrie Mega Knight
Goblin Gang Dart Goblin Baby Dragon
Goblin Gang Dart Goblin Valkyrie
Mega Knight Valkyrie
Mega Knight Valkyrie Baby Dragon
Cannon Goblin Gang Dart Goblin
Mega Knight Dart Goblin Valkyrie
Mega Knight Valkyrie
Mega Knight Cannon Goblin Gang Valkyrie
Cannon Dart Goblin Valkyrie Baby Dragon Mega Knight
Goblin Gang Dart Goblin Valkyrie Baby Dragon
Valkyrie Mega Knight Cannon Dart Goblin Baby Dragon Royal Ghost
Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin Valkyrie Baby Dragon Royal Ghost
Dart Goblin Baby Dragon Royal Ghost
Dart Goblin Baby Dragon
Dart Goblin Valkyrie
Valkyrie Baby Dragon Mega Knight
Dart Goblin Baby Dragon
Dart Goblin Baby Dragon
Dart Goblin Baby Dragon
Dart Goblin
Goblin Gang
Dart Goblin Valkyrie
Dart Goblin Baby Dragon
Dart Goblin Baby Dragon
Dart Goblin Baby Dragon
Dart Goblin Baby Dragon
Dart Goblin Baby Dragon
Dart Goblin Baby Dragon Mega Knight
Dart Goblin Baby Dragon Mega Knight
Dart Goblin Valkyrie Baby Dragon Mega Knight
Baby Dragon Mega Knight
Baby Dragon
Valkyrie Baby Dragon Mega Knight
Dart Goblin Baby Dragon Royal Ghost
Baby Dragon Mega Knight
Dart Goblin Baby Dragon
Dart Goblin Baby Dragon
Dart Goblin
Dart Goblin Mega Knight
Mega Knight
Goblin Gang Dart Goblin
Dart Goblin Baby Dragon
Goblin Gang Dart Goblin Valkyrie Baby Dragon Mega Knight
Dart Goblin Baby Dragon
Dart Goblin Mega Knight
Goblin Gang Dart Goblin Baby Dragon
Dart Goblin
Dart Goblin Baby Dragon Royal Ghost Mega Knight
Dart Goblin Mega Knight

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