My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Ghost Bandit Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Wall Breakers Goblin Barrel Royal Ghost Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Dart Goblin Wall Breakers Royal Ghost Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Royal Ghost Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Wall Breakers Goblin Barrel Bandit
Giant Snowball
Cannon Goblin Gang Dart Goblin Wall Breakers Goblin Barrel
Zap
Cannon Goblin Gang Dart Goblin Wall Breakers Goblin Barrel Bandit
Barbarian Barrel
Cannon Goblin Gang Dart Goblin Wall Breakers Goblin Barrel Royal Ghost Bandit
The Log
Cannon Goblin Gang Dart Goblin Wall Breakers Goblin Barrel Bandit
Earthquake
Cannon Goblin Gang Goblin Barrel
Arrows
Goblin Gang Dart Goblin Wall Breakers Goblin Barrel
Royal Delivery
Goblin Gang Dart Goblin Wall Breakers Goblin Barrel Royal Ghost Bandit
Fireball
Cannon Goblin Gang Dart Goblin Wall Breakers Goblin Barrel Bandit
Poison
Cannon Goblin Gang Dart Goblin
Lightning
Cannon Bandit Goblinstein
Rocket

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Dart Goblin Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Wall Breakers Cannon Goblin Gang Dart Goblin Goblin Barrel Royal Ghost Bandit Goblinstein

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Wall Breakers Cannon Goblin Gang Dart Goblin

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Cannon
Goblin Gang
Goblin Barrel Dart Goblin Royal Ghost Bandit
Dart Goblin
Goblin Barrel Goblin Gang Wall Breakers Bandit
Wall Breakers
Dart Goblin Royal Ghost
Goblin Barrel
Goblin Gang Dart Goblin Royal Ghost Bandit
Royal Ghost
Goblin Gang Wall Breakers Goblin Barrel Bandit
Bandit
Goblin Gang Dart Goblin Goblin Barrel Royal Ghost
Goblinstein

Defense Synergies 0 7

Cannon
Goblin Gang Dart Goblin Royal Ghost Bandit
Goblin Gang
Cannon Dart Goblin Bandit
Dart Goblin
Cannon Goblin Gang Bandit
Wall Breakers
Goblin Barrel
Royal Ghost
Cannon
Bandit
Cannon Goblin Gang Dart Goblin
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Dart Goblin
Cannon Goblin Gang Dart Goblin Bandit
Cannon Goblin Gang Dart Goblin Bandit
Cannon Goblin Gang Dart Goblin Bandit
Goblin Gang Cannon Dart Goblin Royal Ghost Bandit
Dart Goblin Cannon Goblin Gang
Cannon Dart Goblin Bandit
Cannon Goblin Gang
Goblin Gang Cannon Dart Goblin Royal Ghost Bandit
Goblin Gang Dart Goblin Cannon Royal Ghost Bandit
Goblin Gang Dart Goblin
Cannon Goblin Gang Bandit
Cannon Goblin Gang Dart Goblin Royal Ghost
Cannon Goblin Gang Bandit
Cannon Goblin Gang Bandit
Cannon Goblin Gang
Cannon Goblin Gang Dart Goblin Royal Ghost Bandit
Cannon Dart Goblin Royal Ghost Bandit
Cannon Dart Goblin
Goblin Gang Royal Ghost Cannon Dart Goblin Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Royal Ghost Bandit
Bandit Goblin Gang Royal Ghost
Goblin Gang Bandit
Goblin Gang Bandit
Cannon Goblin Gang Bandit
Goblin Gang Dart Goblin
Goblin Gang Dart Goblin Bandit
Bandit
Cannon Goblin Gang Dart Goblin
Dart Goblin
Cannon Goblin Gang Bandit
Cannon Dart Goblin
Goblin Gang Dart Goblin
Cannon Dart Goblin Royal Ghost
Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin Royal Ghost Bandit
Dart Goblin Royal Ghost Bandit
Dart Goblin Bandit
Dart Goblin
Dart Goblin
Dart Goblin
Dart Goblin
Dart Goblin Bandit
Goblin Gang
Dart Goblin Bandit
Dart Goblin
Dart Goblin Bandit
Dart Goblin Bandit
Dart Goblin
Dart Goblin Bandit
Dart Goblin Bandit
Dart Goblin Bandit
Dart Goblin
Dart Goblin Royal Ghost Bandit
Bandit
Dart Goblin Bandit
Dart Goblin
Dart Goblin
Dart Goblin Bandit
Goblin Gang Dart Goblin Bandit
Dart Goblin
Goblin Gang Dart Goblin
Dart Goblin
Dart Goblin
Goblin Gang Dart Goblin
Dart Goblin
Dart Goblin Royal Ghost Bandit
Dart Goblin

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