My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Golem Electro Dragon P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Elixir Golem Battle Healer P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Elixir Golem
Giant Snowball
Cannon Goblin Gang Electro Dragon
Zap
Cannon Goblin Gang
Barbarian Barrel
Cannon Goblin Gang Elixir Golem
The Log
Cannon Goblin Gang Elixir Golem
Earthquake
Cannon Goblin Gang Elixir Golem
Arrows
Goblin Gang
Royal Delivery
Goblin Gang Elixir Golem Battle Healer Electro Dragon P.E.K.K.A
Fireball
Cannon Goblin Gang Elixir Golem Battle Healer Electro Dragon
Poison
Cannon Goblin Gang Elixir Golem Battle Healer Electro Dragon
Lightning
Cannon Battle Healer Electro Dragon
Rocket
Battle Healer Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Earthquake Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Battle Healer Rage P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Cannon Goblin Gang Earthquake Elixir Golem Battle Healer Electro Dragon P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Rage Cannon Goblin Gang Earthquake

Attack Synergies 5 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Cannon
Goblin Gang
Elixir Golem Battle Healer P.E.K.K.A
Earthquake
Elixir Golem P.E.K.K.A
Elixir Golem
Earthquake Battle Healer Rage Goblin Gang Electro Dragon
Battle Healer
Elixir Golem Rage Electro Dragon Goblin Gang
Rage
Elixir Golem Battle Healer Electro Dragon
Electro Dragon
Battle Healer Elixir Golem Rage P.E.K.K.A
P.E.K.K.A
Goblin Gang Earthquake Electro Dragon

Defense Synergies 1 6

Cannon
Goblin Gang Earthquake Battle Healer Electro Dragon
Goblin Gang
Cannon Battle Healer P.E.K.K.A
Earthquake
Cannon
Elixir Golem
Battle Healer
Electro Dragon Cannon Goblin Gang
Rage
Electro Dragon
Battle Healer Cannon
P.E.K.K.A
Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Cannon Electro Dragon
P.E.K.K.A Cannon Goblin Gang Battle Healer Electro Dragon
Cannon Goblin Gang P.E.K.K.A Electro Dragon
Cannon P.E.K.K.A Goblin Gang Electro Dragon
Earthquake Battle Healer P.E.K.K.A
Goblin Gang Cannon Earthquake Electro Dragon
Cannon Goblin Gang Electro Dragon
Earthquake Cannon Battle Healer Electro Dragon P.E.K.K.A
Cannon P.E.K.K.A Goblin Gang
Goblin Gang Cannon Battle Healer
Goblin Gang Cannon Earthquake Electro Dragon
Goblin Gang Electro Dragon
Cannon P.E.K.K.A Goblin Gang Earthquake Battle Healer Electro Dragon
Cannon Goblin Gang Earthquake Electro Dragon P.E.K.K.A
P.E.K.K.A Cannon Goblin Gang
Cannon Goblin Gang P.E.K.K.A
Cannon Goblin Gang Electro Dragon P.E.K.K.A
Cannon Goblin Gang Battle Healer Electro Dragon
Earthquake Cannon Battle Healer Electro Dragon
P.E.K.K.A Cannon
Goblin Gang Cannon Earthquake Battle Healer Electro Dragon P.E.K.K.A
P.E.K.K.A Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Battle Healer P.E.K.K.A
Goblin Gang Battle Healer Electro Dragon
Goblin Gang P.E.K.K.A Battle Healer Electro Dragon
Goblin Gang P.E.K.K.A Battle Healer
P.E.K.K.A Cannon Goblin Gang Battle Healer
Goblin Gang Electro Dragon
Goblin Gang P.E.K.K.A Battle Healer
P.E.K.K.A Battle Healer
Electro Dragon P.E.K.K.A
P.E.K.K.A Cannon Goblin Gang
P.E.K.K.A Electro Dragon
P.E.K.K.A
P.E.K.K.A Cannon Goblin Gang
Cannon Electro Dragon
Goblin Gang Electro Dragon Battle Healer P.E.K.K.A
Cannon Earthquake Battle Healer Electro Dragon P.E.K.K.A
Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Electro Dragon
Electro Dragon
Earthquake Electro Dragon
Earthquake
Earthquake
Electro Dragon
Earthquake
Earthquake Electro Dragon
Electro Dragon
Goblin Gang Electro Dragon
Earthquake Electro Dragon
Electro Dragon
Earthquake
Earthquake Electro Dragon
Earthquake
Earthquake Electro Dragon
Earthquake Electro Dragon
Earthquake
Earthquake Electro Dragon
Earthquake Electro Dragon
Earthquake
Earthquake Electro Dragon
Earthquake Electro Dragon
Earthquake Electro Dragon
Electro Dragon
Electro Dragon
Electro Dragon
Earthquake Electro Dragon
Electro Dragon
P.E.K.K.A
Earthquake
Earthquake Goblin Gang Electro Dragon
Electro Dragon
Goblin Gang Electro Dragon
Earthquake Electro Dragon
Electro Dragon P.E.K.K.A
Electro Dragon Goblin Gang
Electro Dragon
Electro Dragon
P.E.K.K.A
Electro Dragon

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