My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Good

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Elixir Golem Valkyrie

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elixir Golem Hog Rider Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Elixir Golem Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Hog Rider Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Elixir Golem Hog Rider Goblin Barrel
Giant Snowball
Cannon Goblin Gang Hog Rider Goblin Barrel
Zap
Cannon Goblin Gang Firecracker Goblin Barrel
Barbarian Barrel
Cannon Goblin Gang Firecracker Elixir Golem Valkyrie Goblin Barrel
The Log
Cannon Goblin Gang Firecracker Elixir Golem Hog Rider Goblin Barrel
Earthquake
Cannon Goblin Gang Firecracker Elixir Golem Hog Rider Goblin Barrel
Arrows
Goblin Gang Firecracker Goblin Barrel
Royal Delivery
Goblin Gang Firecracker Elixir Golem Valkyrie Hog Rider Goblin Barrel
Fireball
Cannon Goblin Gang Firecracker Elixir Golem Hog Rider Goblin Barrel
Poison
Cannon Goblin Gang Firecracker Elixir Golem
Lightning
Cannon Valkyrie
Rocket
Valkyrie Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Valkyrie

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Cannon Goblin Gang Firecracker Elixir Golem Goblin Barrel Void Valkyrie Hog Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Cannon Goblin Gang Firecracker Elixir Golem

Attack Synergies 6 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Cannon
Goblin Gang
Hog Rider Goblin Barrel Firecracker Elixir Golem Valkyrie
Firecracker
Elixir Golem Hog Rider Goblin Gang Valkyrie Goblin Barrel
Elixir Golem
Firecracker Goblin Gang Hog Rider Goblin Barrel
Valkyrie
Hog Rider Goblin Barrel Goblin Gang Firecracker
Hog Rider
Goblin Gang Firecracker Valkyrie Elixir Golem Goblin Barrel Void
Goblin Barrel
Goblin Gang Valkyrie Firecracker Elixir Golem Hog Rider
Void
Hog Rider

Defense Synergies 1 5

Cannon
Goblin Gang Firecracker Valkyrie
Goblin Gang
Cannon Firecracker Valkyrie
Firecracker
Valkyrie Cannon Goblin Gang
Elixir Golem
Valkyrie
Firecracker Cannon Goblin Gang
Hog Rider
Goblin Barrel
Void

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Firecracker Valkyrie Void
Cannon Goblin Gang Firecracker Valkyrie
Cannon Goblin Gang Valkyrie Void
Cannon Goblin Gang Firecracker Valkyrie
Firecracker Valkyrie
Goblin Gang Cannon Firecracker Valkyrie
Cannon Goblin Gang Firecracker Void
Cannon Valkyrie Void
Cannon Goblin Gang
Goblin Gang Cannon Firecracker Valkyrie
Goblin Gang Valkyrie Cannon Firecracker
Goblin Gang Firecracker
Cannon Goblin Gang Valkyrie
Valkyrie Cannon Goblin Gang Firecracker
Cannon Goblin Gang
Cannon Goblin Gang
Cannon Goblin Gang Firecracker Valkyrie
Cannon Valkyrie Goblin Gang Firecracker
Valkyrie Cannon Firecracker
Cannon
Goblin Gang Valkyrie Cannon Firecracker

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Void
Void Goblin Gang Firecracker Valkyrie
Goblin Gang Valkyrie
Goblin Gang Valkyrie
Cannon Goblin Gang Valkyrie
Firecracker Goblin Gang
Goblin Gang Valkyrie Void
Valkyrie
Void Firecracker Valkyrie
Cannon Goblin Gang
Valkyrie
Valkyrie Void
Cannon Goblin Gang Valkyrie
Cannon Firecracker Valkyrie
Goblin Gang Firecracker Valkyrie
Valkyrie Cannon Firecracker
Cannon Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Firecracker Valkyrie
Firecracker Void
Void
Firecracker Valkyrie Void
Firecracker Valkyrie
Firecracker
Firecracker
Firecracker
Void Firecracker
Goblin Gang Void
Firecracker Void Valkyrie
Void Firecracker
Firecracker Void
Firecracker Void
Firecracker
Firecracker
Firecracker
Void Firecracker
Firecracker Valkyrie Void
Void
Void
Void
Void
Firecracker Valkyrie
Firecracker Void
Void
Void Firecracker
Firecracker Void
Firecracker Void
Void
Void
Void Firecracker
Firecracker
Goblin Gang Void
Firecracker
Void Goblin Gang Firecracker Valkyrie
Firecracker
Void
Firecracker
Goblin Gang Firecracker
Firecracker Void
Void Firecracker
Firecracker Void
Void

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