My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Bandit Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Bandit Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Bandit Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Bandit Inferno Dragon Graveyard
Giant Snowball
Cannon Goblin Gang Inferno Dragon Graveyard
Zap
Cannon Goblin Gang Firecracker Bandit Inferno Dragon Graveyard
Barbarian Barrel
Cannon Goblin Gang Firecracker Bandit Graveyard
The Log
Cannon Goblin Gang Firecracker Bandit Graveyard
Earthquake
Cannon Goblin Gang Firecracker Graveyard
Arrows
Goblin Gang Firecracker Graveyard
Royal Delivery
Goblin Gang Firecracker Bandit Inferno Dragon Graveyard
Fireball
Cannon Goblin Gang Firecracker Bandit Inferno Dragon
Poison
Cannon Goblin Gang Firecracker Graveyard
Lightning
Cannon Bandit Inferno Dragon
Rocket
Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Cannon Goblin Gang Firecracker Bandit Fireball Inferno Dragon Graveyard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Cannon Goblin Gang Firecracker

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Cannon
Goblin Gang
Firecracker Bandit
Firecracker
Goblin Gang Bandit Inferno Dragon
Fireball
Graveyard The Log
The Log
Fireball Bandit Graveyard
Bandit
Goblin Gang Firecracker The Log Graveyard
Inferno Dragon
Firecracker
Graveyard
Fireball The Log Bandit

Defense Synergies 3 13

Cannon
The Log Goblin Gang Firecracker Fireball Bandit Inferno Dragon
Goblin Gang
Cannon Firecracker The Log Bandit Inferno Dragon
Firecracker
The Log Cannon Goblin Gang Bandit
Fireball
The Log Cannon Bandit
The Log
Cannon Firecracker Fireball Goblin Gang Bandit Inferno Dragon
Bandit
Cannon Goblin Gang Firecracker Fireball The Log
Inferno Dragon
Cannon Goblin Gang The Log
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Firecracker Fireball The Log
Inferno Dragon Cannon Goblin Gang Firecracker The Log Bandit
Cannon Goblin Gang Bandit Inferno Dragon
Cannon Inferno Dragon Goblin Gang Firecracker Bandit
Firecracker Fireball The Log
Goblin Gang Fireball The Log Cannon Firecracker Bandit
Inferno Dragon Cannon Goblin Gang Firecracker Fireball
Cannon Fireball The Log Bandit
Cannon Inferno Dragon Goblin Gang
Goblin Gang Cannon Firecracker Bandit
Goblin Gang Cannon Firecracker Fireball The Log Bandit
Inferno Dragon Goblin Gang Firecracker Fireball
Cannon Goblin Gang Fireball The Log Bandit
Fireball Cannon Goblin Gang Firecracker The Log
Inferno Dragon Cannon Goblin Gang Bandit
Cannon Goblin Gang Fireball The Log Bandit Inferno Dragon
Cannon Goblin Gang Firecracker Fireball
Cannon Fireball Goblin Gang Firecracker The Log Bandit
The Log Cannon Firecracker Fireball Bandit Inferno Dragon
Cannon Inferno Dragon
Goblin Gang Cannon Firecracker Fireball The Log Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Fireball Bandit
Fireball Bandit Goblin Gang Firecracker The Log Inferno Dragon
Goblin Gang Bandit The Log
Goblin Gang Fireball The Log Bandit
Cannon Goblin Gang Bandit Inferno Dragon
Firecracker Fireball Goblin Gang
Goblin Gang Fireball Bandit
Inferno Dragon
Firecracker Fireball The Log Bandit Inferno Dragon
Cannon Goblin Gang Inferno Dragon
Inferno Dragon
Fireball The Log
Cannon Goblin Gang Fireball Bandit
Cannon Firecracker Fireball
Goblin Gang Firecracker Fireball The Log Inferno Dragon
Cannon Firecracker Fireball The Log Inferno Dragon
Cannon Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker The Log Bandit
Firecracker Fireball The Log Bandit
Fireball The Log Bandit
Firecracker Fireball The Log
Fireball Firecracker The Log
Firecracker Fireball
Firecracker The Log
Fireball The Log Firecracker
Fireball The Log Firecracker Bandit
Goblin Gang Fireball
Firecracker Fireball The Log Bandit
Fireball Firecracker
Firecracker Fireball The Log Bandit
Firecracker Fireball Bandit
Firecracker Fireball The Log
Firecracker Fireball The Log Bandit
Firecracker Fireball The Log Bandit
Fireball
Firecracker Fireball The Log Bandit
Firecracker Fireball The Log
Fireball The Log
Fireball
The Log
Fireball The Log
Firecracker The Log Fireball
Inferno Dragon
Firecracker Fireball The Log Bandit
Fireball The Log Bandit
Fireball Firecracker The Log Bandit
Firecracker Fireball
Firecracker Fireball
Fireball
Fireball The Log Bandit
Firecracker Fireball
Firecracker Fireball The Log
Goblin Gang Fireball Bandit
Fireball Firecracker
The Log Fireball
Fireball Goblin Gang Firecracker
The Log Firecracker Fireball
Fireball
Firecracker
Goblin Gang Firecracker Fireball The Log
Firecracker Fireball
Firecracker Fireball The Log Bandit

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