My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Godly!
Versatility
Mediocre
F2P score
Good

2 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Wall Breakers Goblin Barrel Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A Hog Rider Wall Breakers Goblin Barrel Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mini P.E.K.K.A Hog Rider Wall Breakers

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Hog Rider Goblin Barrel Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider Wall Breakers Goblin Barrel Miner
Giant Snowball
Cannon Goblin Gang Hog Rider Wall Breakers Goblin Barrel Miner
Zap
Cannon Goblin Gang Firecracker Wall Breakers Goblin Barrel
Barbarian Barrel
Cannon Goblin Gang Firecracker Wall Breakers Goblin Barrel
The Log
Cannon Goblin Gang Firecracker Mini P.E.K.K.A Hog Rider Wall Breakers Goblin Barrel
Earthquake
Cannon Goblin Gang Firecracker Hog Rider Goblin Barrel
Arrows
Goblin Gang Firecracker Wall Breakers Goblin Barrel
Royal Delivery
Goblin Gang Firecracker Mini P.E.K.K.A Hog Rider Wall Breakers Goblin Barrel Miner
Fireball
Cannon Goblin Gang Firecracker Hog Rider Wall Breakers Goblin Barrel
Poison
Cannon Goblin Gang Firecracker
Lightning
Cannon Mini P.E.K.K.A
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Wall Breakers Cannon Goblin Gang Firecracker Goblin Barrel Miner Mini P.E.K.K.A Hog Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Wall Breakers Cannon Goblin Gang Firecracker

Attack Synergies 6 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Cannon
Goblin Gang
Hog Rider Goblin Barrel Miner Firecracker Mini P.E.K.K.A
Firecracker
Hog Rider Miner Goblin Gang Mini P.E.K.K.A Wall Breakers Goblin Barrel
Mini P.E.K.K.A
Goblin Gang Firecracker Hog Rider
Hog Rider
Goblin Gang Firecracker Mini P.E.K.K.A Goblin Barrel
Wall Breakers
Miner Firecracker
Goblin Barrel
Goblin Gang Firecracker Hog Rider Miner
Miner
Goblin Gang Firecracker Wall Breakers Goblin Barrel

Defense Synergies 0 7

Cannon
Goblin Gang Firecracker Mini P.E.K.K.A
Goblin Gang
Cannon Firecracker Mini P.E.K.K.A Miner
Firecracker
Cannon Goblin Gang Mini P.E.K.K.A
Mini P.E.K.K.A
Cannon Goblin Gang Firecracker
Hog Rider
Wall Breakers
Goblin Barrel
Miner
Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Firecracker
Mini P.E.K.K.A Cannon Goblin Gang Firecracker
Cannon Goblin Gang Mini P.E.K.K.A
Cannon Mini P.E.K.K.A Goblin Gang Firecracker
Firecracker Mini P.E.K.K.A
Goblin Gang Cannon Firecracker
Cannon Goblin Gang Firecracker
Cannon
Cannon Mini P.E.K.K.A Goblin Gang
Goblin Gang Cannon Firecracker Mini P.E.K.K.A Miner
Goblin Gang Cannon Firecracker
Goblin Gang Firecracker
Cannon Mini P.E.K.K.A Goblin Gang
Cannon Goblin Gang Firecracker Mini P.E.K.K.A
Mini P.E.K.K.A Cannon Goblin Gang
Cannon Goblin Gang Mini P.E.K.K.A
Cannon Goblin Gang Firecracker Mini P.E.K.K.A
Cannon Goblin Gang Firecracker
Cannon Firecracker
Mini P.E.K.K.A Cannon
Goblin Gang Cannon Firecracker Mini P.E.K.K.A
Cannon Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A
Goblin Gang Firecracker Mini P.E.K.K.A Miner
Goblin Gang Mini P.E.K.K.A
Goblin Gang Mini P.E.K.K.A
Cannon Goblin Gang Mini P.E.K.K.A
Firecracker Goblin Gang
Goblin Gang Mini P.E.K.K.A
Mini P.E.K.K.A
Firecracker Mini P.E.K.K.A
Cannon Goblin Gang
Mini P.E.K.K.A
Mini P.E.K.K.A Cannon Goblin Gang
Cannon Firecracker
Goblin Gang Firecracker Mini P.E.K.K.A
Cannon Firecracker Mini P.E.K.K.A
Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker
Firecracker Miner
Miner
Firecracker
Firecracker
Firecracker
Firecracker
Firecracker
Miner Firecracker
Goblin Gang Mini P.E.K.K.A
Firecracker Miner
Firecracker
Firecracker Miner
Firecracker
Firecracker
Firecracker
Firecracker
Mini P.E.K.K.A
Firecracker Mini P.E.K.K.A
Firecracker Miner
Firecracker
Firecracker Miner
Miner
Miner Firecracker
Firecracker
Firecracker
Mini P.E.K.K.A
Miner
Firecracker
Firecracker
Goblin Gang
Firecracker
Miner Goblin Gang Firecracker Mini P.E.K.K.A
Firecracker
Firecracker
Goblin Gang Firecracker
Firecracker
Firecracker Miner
Firecracker

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