My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Mediocre
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker P.E.K.K.A Bandit Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang P.E.K.K.A Bandit Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Drill Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Goblin Drill Bandit Skeleton King
Giant Snowball
Cannon Goblin Gang Goblin Drill Skeleton King
Zap
Cannon Goblin Gang Firecracker Goblin Drill Bandit Skeleton King
Barbarian Barrel
Cannon Goblin Gang Firecracker Goblin Drill Bandit Skeleton King
The Log
Cannon Goblin Gang Firecracker Goblin Drill Bandit Skeleton King
Earthquake
Cannon Goblin Gang Firecracker Goblin Drill Skeleton King
Arrows
Goblin Gang Firecracker Goblin Drill Skeleton King
Royal Delivery
Goblin Gang Firecracker Goblin Drill P.E.K.K.A Bandit Skeleton King
Fireball
Cannon Goblin Gang Firecracker Goblin Drill Bandit Skeleton King
Poison
Cannon Goblin Gang Firecracker Goblin Drill Skeleton King
Lightning
Cannon Bandit Skeleton King
Rocket
Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Goblin Drill P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Cannon Goblin Gang Firecracker Bandit Goblin Drill Skeleton King P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Rage Cannon Goblin Gang Firecracker

Attack Synergies 0 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Cannon
Goblin Gang
Firecracker Goblin Drill P.E.K.K.A Bandit Skeleton King
Firecracker
Goblin Gang Goblin Drill P.E.K.K.A Bandit
Rage
Goblin Drill
Goblin Gang Firecracker Bandit Skeleton King
P.E.K.K.A
Goblin Gang Firecracker
Bandit
Goblin Gang Firecracker Goblin Drill
Skeleton King
Goblin Gang Goblin Drill

Defense Synergies 0 9

Cannon
Goblin Gang Firecracker Bandit
Goblin Gang
Cannon Firecracker Goblin Drill P.E.K.K.A Bandit
Firecracker
Cannon Goblin Gang P.E.K.K.A Bandit
Rage
Goblin Drill
Goblin Gang
P.E.K.K.A
Goblin Gang Firecracker
Bandit
Cannon Goblin Gang Firecracker
Skeleton King

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Firecracker
P.E.K.K.A Cannon Goblin Gang Firecracker Goblin Drill Bandit
Cannon Goblin Gang P.E.K.K.A Goblin Drill Bandit
Cannon P.E.K.K.A Goblin Gang Firecracker Goblin Drill Bandit Skeleton King
Firecracker P.E.K.K.A
Goblin Gang Cannon Firecracker Bandit
Cannon Goblin Gang Firecracker
Cannon P.E.K.K.A Bandit
Cannon P.E.K.K.A Goblin Gang Goblin Drill Skeleton King
Goblin Gang Cannon Firecracker Bandit
Goblin Gang Cannon Firecracker Goblin Drill Bandit Skeleton King
Goblin Gang Firecracker
Cannon Goblin Drill P.E.K.K.A Goblin Gang Bandit
Cannon Goblin Gang Firecracker Goblin Drill P.E.K.K.A Skeleton King
P.E.K.K.A Cannon Goblin Gang Goblin Drill Bandit Skeleton King
Cannon Goblin Gang Goblin Drill P.E.K.K.A Bandit
Cannon Goblin Gang Firecracker Goblin Drill P.E.K.K.A
Cannon Goblin Gang Firecracker Goblin Drill Bandit
Goblin Drill Cannon Firecracker Bandit
P.E.K.K.A Cannon Goblin Drill
Goblin Gang Cannon Firecracker P.E.K.K.A Bandit
P.E.K.K.A Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang P.E.K.K.A Bandit
Bandit Goblin Gang Firecracker
Goblin Gang P.E.K.K.A Bandit
Goblin Gang P.E.K.K.A Bandit
P.E.K.K.A Cannon Goblin Gang Goblin Drill Bandit
Firecracker Goblin Gang
Goblin Gang P.E.K.K.A Bandit
P.E.K.K.A
P.E.K.K.A Firecracker Bandit
P.E.K.K.A Cannon Goblin Gang Goblin Drill
P.E.K.K.A
P.E.K.K.A
P.E.K.K.A Cannon Goblin Gang Bandit Skeleton King
Cannon Firecracker
Goblin Gang Firecracker Goblin Drill P.E.K.K.A Skeleton King
Cannon Firecracker P.E.K.K.A Skeleton King
Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Goblin Drill Bandit
Firecracker Bandit
Goblin Drill Bandit
Firecracker
Firecracker
Firecracker
Firecracker
Firecracker
Firecracker Bandit
Goblin Gang
Firecracker Bandit
Firecracker
Firecracker Bandit
Firecracker Bandit
Firecracker
Firecracker Goblin Drill Bandit
Firecracker Bandit
Firecracker Bandit
Firecracker
Goblin Drill
Firecracker
Firecracker Bandit
Bandit
Firecracker Bandit
Firecracker
Firecracker
Bandit
Firecracker
P.E.K.K.A
Firecracker
Goblin Gang Bandit
Firecracker
Goblin Gang Firecracker
Firecracker Skeleton King
Firecracker P.E.K.K.A
Goblin Gang Firecracker Skeleton King
Firecracker
Firecracker Bandit
P.E.K.K.A
Firecracker

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