My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
RIP
Versatility
Mediocre
F2P score
Bad

3 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Suspicious Bush Elixir Golem Electro Wizard Mega Knight Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elixir Golem Mega Knight Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Elixir Golem Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Wizard Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Elixir Golem
Giant Snowball
Cannon Goblin Gang
Zap
Cannon Goblin Gang Firecracker
Barbarian Barrel
Cannon Goblin Gang Firecracker Elixir Golem Electro Wizard
The Log
Cannon Goblin Gang Firecracker Suspicious Bush Elixir Golem
Earthquake
Cannon Goblin Gang Firecracker Elixir Golem
Arrows
Goblin Gang Firecracker Suspicious Bush
Royal Delivery
Goblin Gang Firecracker Elixir Golem Electro Wizard
Fireball
Cannon Goblin Gang Firecracker Suspicious Bush Elixir Golem Electro Wizard
Poison
Cannon Goblin Gang Firecracker Suspicious Bush Elixir Golem Electro Wizard
Lightning
Cannon Electro Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Suspicious Bush Elixir Golem Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Suspicious Bush Cannon Goblin Gang Firecracker Elixir Golem Electro Wizard Golden Knight Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Suspicious Bush Cannon Goblin Gang Firecracker

Attack Synergies 1 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Cannon
Goblin Gang
Firecracker Elixir Golem
Firecracker
Elixir Golem Goblin Gang Mega Knight
Suspicious Bush
Elixir Golem
Firecracker Goblin Gang
Electro Wizard
Mega Knight
Mega Knight
Firecracker Electro Wizard
Golden Knight

Defense Synergies 0 9

Cannon
Goblin Gang Firecracker Electro Wizard
Goblin Gang
Cannon Firecracker Electro Wizard
Firecracker
Cannon Goblin Gang Electro Wizard Mega Knight Golden Knight
Suspicious Bush
Elixir Golem
Electro Wizard
Cannon Goblin Gang Firecracker Mega Knight
Mega Knight
Firecracker Electro Wizard
Golden Knight
Firecracker

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Firecracker Electro Wizard Golden Knight
Cannon Goblin Gang Firecracker Electro Wizard Mega Knight
Cannon Goblin Gang Mega Knight Electro Wizard
Cannon Goblin Gang Firecracker Electro Wizard Mega Knight
Firecracker Mega Knight
Goblin Gang Cannon Firecracker Electro Wizard Mega Knight
Electro Wizard Cannon Goblin Gang Firecracker
Cannon Electro Wizard Mega Knight Golden Knight
Cannon Goblin Gang
Goblin Gang Cannon Firecracker Electro Wizard Mega Knight
Goblin Gang Electro Wizard Cannon Firecracker Mega Knight
Goblin Gang Firecracker Electro Wizard
Cannon Mega Knight Goblin Gang Electro Wizard
Mega Knight Cannon Goblin Gang Firecracker Electro Wizard Golden Knight
Cannon Goblin Gang Electro Wizard Mega Knight
Cannon Goblin Gang Electro Wizard Mega Knight
Mega Knight Cannon Goblin Gang Firecracker Electro Wizard
Cannon Mega Knight Goblin Gang Firecracker Electro Wizard Golden Knight
Cannon Firecracker Electro Wizard Mega Knight
Cannon Electro Wizard
Goblin Gang Mega Knight Cannon Firecracker Electro Wizard
Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Electro Wizard
Electro Wizard Goblin Gang Firecracker Mega Knight
Goblin Gang Mega Knight Electro Wizard Golden Knight
Goblin Gang Mega Knight Electro Wizard
Cannon Goblin Gang Mega Knight
Firecracker Goblin Gang Electro Wizard
Goblin Gang Electro Wizard
Mega Knight
Electro Wizard Mega Knight Firecracker
Cannon Goblin Gang
Mega Knight Golden Knight
Mega Knight Electro Wizard
Mega Knight Cannon Goblin Gang Golden Knight
Cannon Firecracker Mega Knight
Goblin Gang Electro Wizard Firecracker Golden Knight
Mega Knight Cannon Firecracker Electro Wizard Golden Knight
Cannon Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Golden Knight
Firecracker Electro Wizard Golden Knight
Firecracker
Firecracker Mega Knight
Firecracker
Firecracker
Firecracker
Firecracker Golden Knight
Goblin Gang Electro Wizard
Firecracker Electro Wizard Golden Knight
Firecracker
Firecracker Golden Knight
Firecracker
Firecracker
Firecracker Golden Knight
Firecracker Mega Knight
Firecracker Electro Wizard Mega Knight
Firecracker Mega Knight Golden Knight
Mega Knight
Firecracker Mega Knight
Firecracker Electro Wizard Golden Knight
Mega Knight Golden Knight
Firecracker Golden Knight
Firecracker Electro Wizard
Electro Wizard Firecracker
Mega Knight
Firecracker Electro Wizard
Mega Knight
Firecracker
Electro Wizard Goblin Gang
Firecracker Electro Wizard
Goblin Gang Firecracker Electro Wizard Mega Knight
Firecracker
Firecracker Mega Knight
Goblin Gang Firecracker Electro Wizard Golden Knight
Firecracker Electro Wizard
Firecracker Electro Wizard Mega Knight Golden Knight
Firecracker Mega Knight

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